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John Evans

9 Top Tactics for Using Video Games in the Classroom - 1 views

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    "Why use video games in the classroom as teaching tools? Let's be clear-we've come a long way from Asteroids and Space Invaders. The modern capabilities and designs of computer games provide endless opportunities for meaningful learning experiences. Used appropriately and effectively, technology can make a difference in students' lives and affect their attitude toward school in a positive way. So ditch the old stereotypes and misconceptions you may have about the ill effects of video games and reframe your perception in the light of using them to enhance learning. Gamification of classrooms isn't a new idea. The components of the gaming world lend themselves well to self-directed learning, because gaming taps into the variables which inherently motivate the desire for progress. In fact, using a set of constructs called game mechanics one could conceivably create situations that enhance learning by incorporating the kinds of motivating strategies found in today's best video games. Whether you choose to "gamify" your physical classroom all the way or only use video games as an occasional learning enhancement, making learning fun will positively reinforce students' experiences of school. Here are some suggestions on how to successfully use video games in the classroom."
John Evans

20 Best Photo Editing Apps - 1 views

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    "Editing a photo no longer means transferring a picture over to a full-sized computer and using programs that can cost hundreds or even thousands. Amateur photographers can now edit their photos on the fly with photo editing apps designed for iPhones and iPads. For those that are ready to make the most out of their Apple devices, here is a closer look at 20 of the best photo editing apps."
John Evans

Tech Literacy: Making It Relevant Through Content Learning | Edutopia - 3 views

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    "The first year that Meyer Elementary School had a technology teacher, they focused on learning basic computer skills and tools, such as email, apps, and programs. Student learning of technology skills was disconnected from what they were learning in other classes. This year, Meyer's technology instructor teaches tech through various content areas, presenting technology use as something purposeful, connected to their learning, and relevant to real-world situations. "When they have a contextual tie to what they're doing in class, it lends validity," says Jeff Dahl, Meyer's technology teacher. "I can take those opportunities, teach them a tool, and hit content information at the same time.""
John Evans

What I Learned in #HourofCode | Tech Learning - 2 views

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    "A week ago, I didn't think I knew anything about code. I could handle HTML and tinker with javascript, but my technology interests have always been in classroom implementation. So for me, #HourofCode is a new experience, and one that I had sort of turned a blind eye towards before. I knew the big idea--introduce students to coding and computer science in a fun and accessible way, but hasn't been a part of it before. While I recognize that coding could be meaningful in my English classroom, it was never a priority for me, and I simply didn't think I had the time.  One of my goals this year is to try new things and step out of my technological comfort zone. I want to learn more about STEM, coding, maker spaces, and everything else in our ever-growing field of edtech, both for me and for my students. So this year, when two of my colleagues in the math department offered to help facilitate lessons, I jumped right in. And it was great. "
John Evans

ISTE | Mystery Skype: Where in the world are they? - 0 views

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    "It's time for my students to make a guess: Where is the class they are meeting for the first time via Skype? "Is it North Carolina?" There is silence in the classroom as my fifth graders crane their necks toward the screen. "No!" shouts a voice from the computer speakers, and my students scramble back together. A buzz of "What could it be then?" envelops them. This is what it sounds like when 23 students engage in what is known as Mystery Skype. The idea is incredibly simple, but how it unfolds can be downright magical. When else can you see students using all of their background knowledge, tech savvy and common sense just to figure out where someone is in the world?"
John Evans

Robots in Education: What's Here and What's Coming | Edudemic - 2 views

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    "Decades before the computer revolution began to spread in earnest, science fiction's most creative minds sketched out a future most of us never thought we'd see. And yet between self-driving cars and yes, even hoverboards, that future seems closer than ever. Nowhere is this more of a reality than in the field of robotics. Sure, we may not each have our own robotic besties/slaves as the old sci fi shows predicted we'd have by now, but judging by the many creative ways robotics are used in so many classrooms today, well…We're pretty close. Let's take a look at some of the neatest and most inspiring ways Robot Education (RoboEd?) is unfolding today"
John Evans

Top 5 Coding Games for Kids That They'll Want to Play | - 4 views

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    "If you've been keeping up on edtech news in the past decade, you might have noticed that coding courses have been targeting younger and younger students every year. Starting in college? Lost cause. High school? Behind! Elementary school? Perfect. The younger and younger the lessons will start, until we learn how to pre-program babies to be tech geniuses. While this might seem like micromanagement of children's destinies to some, we must all face the truth: coding is the new writing. As computer programming skills become more and more crucial to future careers, coding will become more prevalent as a required skill for high school graduation. So, once we've faced the music about the need for students to start programming instruction young, where do we begin? Coding camps are all the rage right now, and well worth the expense, but not all parents can afford the additional cost of instruction. So, we took a look at a few of the more affordable coding games out there to see just what the worldwide web has to offer"
John Evans

How to Bring 'More Beautiful' Questions Back to School | MindShift | KQED News - 2 views

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    "In the age of information, factual answers are easy to find. Want to know who signed the Declaration of Independence? Google it. Curious about the plot of Nathaniel Hawthorne's famous novel, "The Scarlet Letter"? A quick Internet search will easily jog your memory. But while computers are great at spitting out answers, they aren't very good at asking questions. But luckily, that's where humans can excel."
John Evans

How to Start a Makerspace When You're Broke | Knowledge Quest - 2 views

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    "I've had the honor and privilege of sharing with hundreds of librarians and educators about our makerspace. Unfortunately, I see many educators hold back on starting a makerspace because of funds.  I'm always hearing excuses like: "I'd love to do (insert cool Maker activity) at my school, but we don't have a budget for that." "We can't really afford a 3D printer right now." "I don't see how we can get started with making in our school when our computers are dinosaurs." What many people don't realize is that the idea that you need a lot of money to start a Makerspace is a myth. All you need is to have vision, ingenuity, and resourcefulness. A lack of funds is no excuse for keeping your students from experiencing the empowerment that comes with bringing the Maker Education Movement into your program.  It may take more effort and elbow grease, but you can start a makerspace even with a zero balance in your budget."
John Evans

Coding in the math classroom - 1 views

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    "Why teach coding? Simply put, coding can change and impact people's lives. The effect technology - as a result of computer code - has on this world is incredible. What used to be thought of as impossible is now made possible. What's more amazing is that our technological accomplishments always open up new realms of possibilities. Cellphones, for instance, didn't stop at phone calls - they led to streaming music and eBooks and brain teasing games and the ability to map the night sky. This suggests that learning technology and its underlying language - coding - is extremely powerful."
John Evans

Some Thoughts on "Coding" and "Technical Ghettos" - 0 views

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    "From Papert's book The Children's Machine: "LOGO was fueled from the beginning by a Robin Hood vision of stealing programming from the technologically privileged (what I would in those early days in the 1960s have called the military-industrial complex) and giving it to children." Who are the "technologically privileged" these days? And are "learn to code" efforts part of a social justice vision, a Robin Hood-like act of stealing programming from them? Or rather, which computer science education efforts have equity and agency at their core, and which might be more about conscripting cheap and compliant labor for today's version of that complex?"
John Evans

A Different Approach to Coding - Bright - Medium - 0 views

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    "We are strong proponents of children learning to code, but we have concerns about the motivations and methods underlying many of these new learn-to-code initiatives. Many of them, motivated by a shortage of programmers and software developers in industry, focus especially on preparing students for computer science degrees and careers, and they typically introduce coding as a series of logic puzzles for students to solve. We co-founded the Scratch Foundation in 2013 to support and promote a very different approach to coding. For us, coding is not a set of technical skills but a new type of literacy and personal expression, valuable for everyone, much like learning to write. We see coding as a new way for people to organize, express, and share their ideas. This approach to coding is embodied in our Scratch programming software developed at the MIT Media Lab and available for free online. With Scratch, children ages eight and up snap together graphical programming blocks to create interactive stories and games with animated characters. They can share their projects in the Scratch online community, where others can try them out, give feedback and suggestions, and even revise and extend the projects with their own ideas."
John Evans

Parrot drones to teach coding - ICTEvangelist - 3 views

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    "I love gadgets. It has to be said. For me they represent the cutting edge of humanity and where we can go as a human race. When I used to watch Star Trek: Next Generation, as a teenager I used to say 'never in my lifetime' when I used to see Geordi La Forge holding a PADD in the engine room. And now look at us. iPads and other tablets are everywhere, as commonplace as a wrist watch, and even those are amazing these days too. I'm lucky to have a number of programmable gadgets. I have a number of Sphero's, an Ollie, an Ozobot (which I really should have blogged about by now which are awesome for KS1 Computing) and now a Parrot Rolling Spider mini-drone."
John Evans

Education Week - 1 views

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    "Makers-in the broadest sense, those who make things-and the maker movement have gone mainstream. Featured in articles from the Smithsonian to The Atlantic to The New York Times, today's makers are just as likely to be armed with traditional tools like hammers, anvils, and yarn, as they are with conductive paint, 3-D printers, and computers. They are participating in a movement marked by community norms of sharing, collaboration, and experimentation. They are gathering in libraries, garages, summer camps, and makerspaces. Cities and towns across the United States are paying attention, responding to the buzz with maker-related growth and development: Downtowns are outfitting digital workshop spaces, also knowns as "fablabs"; municipal libraries and church spaces are designating space for making; and now schools are getting on board. It is no wonder that school ears are perked. As businesses, libraries, and organizations lobby for ways to bring making into their domains, schools across the country are building innovation labs. Makerspaces are being carved out, 3-D printers are being brought into classrooms, and hacker/tinkering/maker/tech-ed teachers are being hired-and sometimes trained. There is clear enthusiasm around the tools and the sociocultural impact of maker-related values. Attend a school board meeting where a makerspace is on the agenda and the familiar selling point rings out: Maker education boosts STEM-science, technology, engineering, and math-learning, which will ultimately generate a cohort of innovative, inventive, entrepreneurial-minded young people. But we may be getting ahead of ourselves. The limited research around the cognitive benefits of maker-centered education is only recently emerging. Maker classes, maker curriculum, and maker teachers are being incorporated into educational settings in what appears to be a response to popular media and based, in part, on the hype."
John Evans

Free Technology for Teachers: 5 Great Things You Can Do With Google Sheets - 0 views

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    "Spreadsheets can be intimidating to a lot of teachers and students. I have to admit that at one time working with spreadsheets was a daunting task for me too. Fortunately, Google Sheets has made it much easier for the average computer user to work with spreadsheets. Once you get the hang of working with Google Sheets there are a lot of great ways to use spreadsheets as a teacher or as a student. Here's a run-down of some of my favorite things to do with Google Sheets in the classroom."
John Evans

Matt Harris: Coding is a Universal Connector that We (You) Should Teach in (Y)Our Schoo... - 0 views

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    "I must confess: I am a coder. I like to create and build through computer programming. I find it engages a special part of my brain and calms me when I need a break of administrative or educational work. In fact, I used to code for Microsoft. I also teach coding and I love that coding teaches them to grow as analytical thinkers and problem solvers. In short, I am a big proponent for learning how to code. What has struck most of late is just how universal coding has become as a connector of people. When I first played around with the topic for this post, I considered titling it as, "Coding is a Universal Language," but a set of colleagues corrected me. Coding does not follow the rules of common languages; it exceeds them. Coding ties people together from all backgrounds and ages with the universal concepts of planning, creativity, design, and development. It is both constructive and destructive, fueling collaboration in some and isolation in others. What I challenge readers to think about is finding any part of modern society that is not touched in some way by coding? Think of any social or political event of the past 25 years that didn't have some connection to coding. Think of one nation of people on earth that haven't been influenced in some way by coding. I am sure you can find some, but those outliers are vastly overwhelmed by the examples of coding being tied to the central fabric of contemporary digital society."
John Evans

Unplugging the Hour of Code - 3 views

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    "Teaching kids to code is arguably as important to today's youth as numeracy and literacy. In many ways code is numeracy and literacy. More so, it is also a way of looking at problems, breaking them down, thinking about solutions and being creative. From an industry standpoint, there will be more jobs than coders in the next few years and I expect to see a Chief Robotics Officer position any day now. By now many have heard of the Hour of Code movement. It has become an annual event during Computer Science Education Week in an effort to introduce a new skill set to people of all ages. But what exactly is coding?"
John Evans

5 of The Best iPad Apps for Teaching Kids Coding Through Games ~ Educational Technology... - 2 views

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    "Coding is believed to be the 21st century literacy par excellence. Codes make up the totality of our digital world. They are a universal language that every computer speak. Teaching kids coding will not only enable them to better understand the digital world surrounding them but, more importantly, will equip them with skills integral to their overall learning. Coding is all about creativity, imagination, problem solving and strategic thinking. There is a wide variety of ways to make learning programming and coding a fun an enjoyable task for kids. One of them is through the use of engaging and interactive games. Below is a collection of some of the most popular iPad apps for helping kids learn coding through games. Check them out and share with us if you have other suggestions."
John Evans

Coding and Bots | User Generated Education - 0 views

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    "I have been asked to return to teach summer enrichment classes on maker education for elementary-aged learners at a local school during the summer of 2016. One of the new classes I am designing is called Coding and Bots. The description is: Learn how to code first by playing games and then by coding some bots including Sphero, OZOBOT, and Dash and Dot. All ages are welcome but the child should have basic symbol recognition/reading skills. Two things to note about this class are, first, I learned last summer not to underestimate the learning potential of very young kids. These classes are mixed ages ranging from 4 to 10 year old kids. For most of the maker education activities, the very young ones could perform them, sometimes better than the older kids. Second, I am a strong proponent of hands on activities. Although I like the use of iPads and computers, I want elementary aged students to have to directly interact with materials. As such, I am designing Coding and Bots to include using their bodies and manipulating objects. This translates into having all activities include the use of objects and materials excluding and in conjunction with the iPad - not just using the iPad and online apps/tools to learn to code. The activities I plan to do follow:"
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