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John Evans

Pango - Interactive iPad Stories and Games for Kids | iPad Apps for School - 0 views

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    "Studio Pango produces a bunch of iPad apps that children (pre-K through grade 2) are sure to love. Some of the apps are free and some of the apps require purchase. To get a sense of what the paid apps offer, try the free apps first. This morning I tried two of the free apps. I tried Pango Book 1 and Pango Playground for Kids."
John Evans

Popular Social Educational Game BrainNook Launches For iPad - AvatarGeneration - 0 views

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    "Nunook Interactive Inc has released the BrainNook Grade 2 Arithmetic 1.0 app for iPad. BrainNook is the next generation of learning games for schools and homes. It is a social educational game that allows students to strengthen critical math and language skills in real time with their classmates. The web-based version of BrainNook is used by 100,000 students in thousands of classrooms across the country."
John Evans

Top 7 YouTube Channels for Different Subject Areas ~ Educational Technology and Mobile ... - 2 views

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    1- 8 Great YouTube Channels for Math 2- 7 Great YouTube Channels for Science 3- 7 Excellent YouTube Channels for History Teachers 4- 8 Wonderful YouTube Channels for Kids 5- YouTube 's Official Channels for Educators 6- 10 Great YouTube Channels for Teachers 7- The 10 Most Important Educational Channels for Educators
John Evans

Free Technology for Teachers: 3 Places to Find Online Children's Audio Books - 1 views

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    "This post is born out of a request for help from someone that I met at the Teacher 2 Teacher conference in Bow Island, Alberta. She was looking for some free online talking storybooks to use in her grade 1 class. I didn't have anything coming to mind right off, so I searched Diigo and my blog archives to find these three places to find and free online talking children's storybooks."
John Evans

Building a professional learning network on Twitter SmartBlogs - 1 views

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    "For those who do not know, here are two basic Twitter principles: 1. If you only follow ten people, you will only see the general tweets of those ten people. 2. If only ten people follow you, only those ten people will see your general tweets. Although some might argue that the right ten people might be enough, I would argue that ten educators is a very limited professional learning network. The never-ending task of building a PLN is to continually follow really good educators to get the information they put out."
John Evans

The Electric Educator: Google-Proof Questioning: A New Use for Bloom's Taxonomy - 8 views

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    "The internet has revolutionized information collection. The answer to virtually any question or problem is at our fingertips. Google has made this possible. While I am a great admirer of Google and an avid user of its products, in a way, Google has made my life as a teacher a LOT more difficult. Let me explain. In the "old days" (that would be pre-internet) when a teacher assigned a worksheet with a series of questions on it students had a few options to get the answers. 1. Ask mom. 2. If mom doesn't know, ask Dad. 3. If Dad doesn't know look it up in the textbook. 4. If the answer isn't in the textbook, give up."
John Evans

Announcing K12Online 2013 Keynoters | K12 Online Conference - 2 views

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    "If you're new to the K-12 Online Conference, please read our About page as well as as our Goals and Core Values. Since 2006, K-12 Online has hosted a free, all-volunteer online conference with 40+ free videos each year featuring some of the most creative and innovative teachers sharing their best ideas for engaging students with digital tools and effective learning strategies. All past keynote addresses are now available on our YouTube channel, and we're in the process of migrating all past presentations there too. Shannon Miller will kick off our 2013 conference with a pre-conference keynote on Monday, October 14th. During week 1 of the conference which starts October 21st, Steve Hargadon & Audrey Watters will keynote the "Open Learning" strand, while Kathy Cassidy will keynote "Outside Learning." During week 2, starting October 28th, Larry Ferlazzo will keynote "Leading Learning" while Sylvia Martinez & Gary Stager will keynote "Building Learning." Please forward and share this post on social media to get the word out about our fantastic keynoters for this year's conference!"
John Evans

Making space for makerspaces | Education Dive - 1 views

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    "Every new classroom project must satisfy available resources within three dimensions: 1) time, 2) money and 3) physical space. The 2016 New Media Consortium Horizon Report for K-12 Education anticipates that makerspaces will be highly adopted in schools across the country within the next year. Maker education and makerspaces are the hot topic in STEM education right now. Over the last year I have worked with many teachers in a professional development environment who are simultaneously enthusiastic about the idea of a makerspace, and frustrated by the limitations of space in their schedule, budget and classroom layout. We all want a makerspace, but how do we make that happen within these constraints?"
John Evans

A Guide to Coding and Computational Thinking Across the Curriculum | K-6 Educational Re... - 2 views

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    "Computational thinking is the thought processes involved in formulating a problem and expressing its solution(s) in such a way that a computer - human or machine - can effectively carry out. Informally, computational thinking describes the mental activity in formulating a problem to admit a computational solution.  The solution can be carried out by a human or machine. This latter point is important.  First, humans compute.  Second, people can learn computational thinking without a machine.  Also, computational thinking is not just about problem solving, but also about problem formulation.1 The Digital Careers organisation says that students need experience and skills in computational thinking and computer programming (coding) to be successful in their future careers.2 The NSW syllabuses provide a range of opportunities to develop students' understanding of computational thinking and coding. This guide draws out the areas where computational thinking can be applied within the existing NSW K-8 syllabuses. Like the syllabuses, it is organised into stages of learning and subdivided into learning areas, with suggested activities and links to online resources. Not all resources and activities listed in this guide refer to coding explicitly, but they do aim to develop algorithmic and computational thinking skills to better enable students and teachers to reach a coding goal."
John Evans

Texting 1, 2, 3: Schools Test 'Bring Your Own Technology' Programs | Techland | TIME.com - 1 views

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    BYOT - Bring Your Own Technology BYOD - Bring Your Own Device(s)
John Evans

iPads in Primary Education: All Things Apple: An Investment for 21 Century Teaching & L... - 0 views

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    "As an investment for 21st century teaching and learning Spring Cottage Primary School has invested in a MacBook Pro, 16 16GB iPad 2s in Key Stage 1, 16 16GB iPad 2s in Key Stage 2, 63 iPod touches for children in Year 6, Apple TV and new projectors in each classroom and a managed wireless system."
John Evans

iPad vs. laptop Part 1 | Elementary School Tech Ideas - 0 views

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    "I believe that I have now gotten to the point of giving up my laptop (MacBook Pro) and just use my iPad 2 for everything that I do. My poor laptop has not left my desk for months, but how do I really get things done (like work) on my measly little iPad (16 GB model)?"
John Evans

Maybe There is Something to this Joy Thing | - 0 views

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    "He also argues that in our standards-focused world, we need to take time for joy within the curriculum, and because it is a great thing to do even if it is not part of required learning. He shares five pieces of advice: 1) Be mindful 2) Create something 3) Commit regular random acts of kindness 4) Turn pseudo learning into real learning 5) Be silly and laugh everyday"
John Evans

5 Tips for Un-Professional Development | Edutopia - 1 views

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    "Recently, my school adopted a new approach to Educational Technology Integration. We're following an unconference model, and this has meant that we meet weekly, for no more than 1/2 an hour, in small, constantly-changing groups. Before these meetings, staff announce (via the school intranet) what sessions they might be running. For example, they might run a session called, 'Using Evernote in Ancient History' or 'How I Used Scripts to Automate my Classroom'. Staff can then pick a session that suits their fancy - or their professional needs - and these small groups are constantly revolving as people share their new skills with each other. It's been revolutionary - a huge success, so this discussion is aimed at sharing ways to ensure that your school is getting the most from professional learning. Here are my 5 tips:"
Phil Taylor

BELLTONES: An Open Letter to Teachers Who do Not Prefer Technology - Internet@Schools M... - 3 views

  • You are a good teacher. Your students do succeed. But pressure is increasing for you to use more and more technology even though you would rather not.
  • 1. You are not going to break the computer or other device.
  • 2. Start small.
  • ...10 more annotations...
  • the best training is one on one
  • For most people, finding a buddy is a great idea
  • 5. Put aside reluctance to get help from students.
  • 7. Don’t be intimidated by superstars
  • 8. Reconsider privacy.
  • 9. Communication is a great starting point.
  • 11. Read!
  • 12. Have fun!
  • 1. You are not alone.
  • 2. This does not reflect on you.
John Evans

5 Important Web Tools Students Can Use to Create Educational Games ~ Educational Techno... - 5 views

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    "The gaming trend is gaining more and more ground within the educational landscape. Online games are being integrated into students learning strategies and while they are not a game changer, they do seem to have a promising potential in education. As Dr Jackie argued , the use of games for educational purposes have undergone three main phases and in each phase games have been repurposed in such a way as to align with the ethos of that phase. In education 1.0, online games which are nothing else but electronic worksheets were played in one unidirectional way and there was only way correct way for players to win ; in education 2.0 commercial games have made it into the educational scene and teachers and students started using them, examples of these games include: SIMs, World of Warcraft, Portal. However, in education 3.0, learners are not only using these commercial games in unique ways but they are also using several platforms to create their own games."
John Evans

Can Minecraft Foster a Growth Mindset? - 4 views

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    "Principal Matt Renwick is sharing weekly reflections about an afternoon computer club he and a teacher are sponsoring as an enrichment activity. See Part 1, Part 2, Part 3 and Part 4."
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