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John Evans

Creating Music with iPads | iPad and Technology in Music Education - 4 views

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    "One area that I don't have time to explore very often during the school year is creating music on my iPad. It seems with all the day to day activities of teaching that I totally loose touch with musical explorations and composing. I've been taking more time lately to do this and I am floored at what I can do with an iPad and a few apps. I am not going to give you a history lesson here but I will say that at one time in my career I dreamed of creating a wonderful MIDI lab outfitted with computers, keyboards, speakers and mixers for my students to use. That dream never happened because of the crazy cost involved. My dream has been reshaped. Here is what I've found…."
Nigel Coutts

Helping students to become problem finders - The Learner's Way - 1 views

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    For students engaging in creative personalised learning projects such as a 'Genius Hour' or 'Personal Passion project it can often be difficult for them to uncover the right project. Students have become so reliant upon their teachers to pose them problems that when they are given the option to explore one of their own design they don't know where to start. This is indeed a significant challenge as we know that our students will enter a workforce and world of learning beyond school where they must be active problem finders. How then might we provide the support they require without removing the opportunity for truly personalised exploration.  
John Evans

5 Great iPad Apps to Explore Human Body in 3D ~ Educational Technology and Mobile Learning - 0 views

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    "Science is one of the areas where the impact of technology has been markedly observed. It triggered an unprecedented revolution and reshaped people's knowledge about the world. It has also enhanced the way science is being instructed inside schools and colleges. Experimentations are being facilitated by the use of technology and students are able to learn and get engaged in simulated experiments that mimic the real life problems. This revolution is being carried on to the mobile platforms. There are now several science apps that students and teachers can use to perform a wide variety of science tasks. Below, for instance, is a set of apps that enable students to explore the human body in 3D. Check them out and share with us if you have any additions. Enjoy"
John Evans

First Two Weeks With iPads - ThinkWriteThinkWrite - 0 views

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    "The first day that the students receive their iPads is very exciting. While distributing iPads to students it is good practice to let them have about 20 minutes of exploration time to check out apps and share with each other things they discover. A lot of the learning that happens in the classroom is based on sharing amongst the students. This exploration time should happen daily for the first few days so students can have time to acclimate to using the device."
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 0 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
John Evans

There's no innovation agenda without design thinking - The Globe and Mail - 3 views

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    "Never have design thinking, design practice and creative skills been as important to Canada's future as they are now. Today, competitive success is determined by the ability to understand human needs and desires and to deliver richly imagined ways of addressing them. Many organizations recognize the importance of innovation, but they don't know how to achieve it. The answer is design. Designers allow companies to stay ahead of their customers by anticipating and addressing human needs and behaviours in a complex and changing world. Technology needs to be intentionally designed for and with people. Design creates the experience of a product, system or service, the individual, social and cultural experience, and the value and the impact it has. Design is the bridge between raw invention and application. The essence of design thinking involves empathizing deeply, listening to people and observing them to identify tough problems to address or new opportunities to explore. Design thinking marries systems analysis with outcomes-oriented problem solving. It's relevant to the development and enhancement of services, products and business methods. It's as applicable to large companies as it is to startups and non-profits."
John Evans

11 Excellent Earth Science Apps & Websites for Teachers - Class Tech Tips - 2 views

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    "As a fifth grade teacher I loved exploring earth science topics with my students. Finding earth science apps for a classroom with iPads and earth science websites for students on Chromebooks can help you point students find useful information. You can use these online tools for inspiration for research projects, a place for students to find answers to questions on a new topic, or to simply locate and share a video clip or idea with your class. On this list of earth science resources, you'll find options for classrooms with a range of technology tools. The favorites below could be used for small group explorations of a particular topic or to kick off a lesson with your whole class. As you make a plan for your next earth science unit, identify your learning goals and think about the ways technology tools can energize this experience!"
John Evans

STEM kits that will get your kid's hands dirty - 3 views

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    "Contrary to what you might think and hear, apps and screens aren't the best tools for kids to learn STEM concepts, even coding. Why? Innovation, pattern recognition, exploration, experimentation and creation underlie STEM principles. Kids need to manipulate tangible things. It's how they learn. While there are some great apps that supplement STEM learning, the best STEM activities for kids are blended ones -- the ones that require hands-on exploration, screens optional. Those that do require screens, like ones with coding apps, should augment the experience, not be the sole focus. Many of these toys and kits are designed for classroom use but are perfectly adaptable and suitable for home use, too, as my two kids, ages five and seven, will shout from the rooftops (supervised, don't worry). Check out these awesome blended learning STEM kits and toys. They'll have your little inventors ready to apply for their first patent in no time."
John Evans

The Makers of Tomorrow - Dale Dougherty - Medium - 4 views

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    "Now that we have more ways for students to get into making, we also need to explore the potential outcomes for those who become makers. We're hosting our first-ever Industry, Career and College Day in partnership with Cornell University College of Engineering and San Mateo College. The speakers on the program will talk about preparing for the future of work. It will also be an opportunity for young people to meet representatives from startups, companies, colleges and universities, to explore career paths, and evaluate new possibilities for their education and future."
John Evans

Why Do We Have to Write Today? | Edutopia - 1 views

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    "To be subtle. To be true. To be original. To be on. * To sing without moving your lips. * To explore the conventions of a thousand genres and befriend a thousand tribes. * To set your love free. * To tweet and be RTed. * To convince someone to give you money. * To get better at doing hard things. "
John Evans

The iPad as a Tool for Creation to Strengthen Learning | MindShift - 0 views

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    "In this four-part series, we are using the Someday/Monday concept to explore four dimensions of using tablets, such as iPads, in educational settings. We will do this by examining how teachers can take students on a journey from the consumption of media to curation, creation, and connection. In the first part of this series, we used the Someday/Monday template to explore Consumption. During the second, we examined Curation and the evolving role of the teacher as a curator of learning objects. This week, we will address Creation, examining what is possible when we empower students and teachers as innovators with iPads and other mobile devices."
John Evans

Educator Resources | Agency by Design - 0 views

  • A key goal of maker-centered education is to help young people and adults feel empowered to build and shape their worlds. Acquiring this sense of maker empowerment is strongly supported by learning to notice and engage with the designed dimension of one’s physical and conceptual environment—in other words, by having a sensitivity to design. This sensitivity develops when young people and adults have opportunities to: look closely and reflect on the design of objects and systems, explore the complexity of design, and understand themselves as designers of their worlds.
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    "A key goal of maker-centered education is to help young people and adults feel empowered to build and shape their worlds. Acquiring this sense of maker empowerment is strongly supported by learning to notice and engage with the designed dimension of one's physical and conceptual environment-in other words, by having a sensitivity to design. This sensitivity develops when young people and adults have opportunities to: look closely and reflect on the design of objects and systems, explore the complexity of design, and understand themselves as designers of their worlds."
John Evans

Free Technology for Teachers: Spacewalk - A Multiplayer Game for Exploring the Space St... - 5 views

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    " Spacewalk is a new multiplayer game in which players explore the International Space Station. The game is a free-form game. Spacewalk players take on the roles of astronauts in the International Space Station. You can download the game to use on Windows, Mac, or Linux computers. If you're a Windows user you can control your player with an Xbox 360 controller. Other players will have to use the their keyboards to control their players."
John Evans

A Principal's Reflections: Makerspaces Provide a World of Opportunities - 1 views

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    "As of late it seems that I have been blogging a great deal about our makerspace here at New Milford High School and with good reason. Not only is the space being overrun with students during their lunch periods, but teachers here have begun to explore how the process of making can enhance the learning experience for the students in their classes. Just last week I shared on my blog how physics classes were exploring concepts related to circuitry in a more hands-on, authentic fashion in our constantly evolving space through a collaboration between Mr. Fowler and Mrs. Fleming. It seems that this might have been a catalyst for even more collaborations in order to fully take advantage of what a well-designed makerspace can provide."
John Evans

Free Technology for Teachers: An Interactive Video Series About the Search for the Nort... - 2 views

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    "Journey Into the Arctic is a neat choose-your-own-adventure series of videos about the search for the Northwest Passage. The series of videos, produced by Canadian Heritage, puts viewers in the role of an explorer leaving England in the 19th century to search for the Northwest Passage. At the end of each segment in the series viewers have to make decisions about navigation and logistical concerns. Each decision will lead to another segment in which viewers can continue or turn back in the exploration."
John Evans

Free Technology for Teachers: ArkGIS - Explore Maps of the Changing Arctic Landscape - 0 views

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    "ArkGIS is a customizable map developed by the World Wildlife Fund for the purpose of visualizing historical data about sea ice, marine life, and oil and gas exploration in the Arctic. To create custom visualizations of data layers on the ArkGIS map simply select a data category then select data layers to display. For example, I chose the "marine mammals" category then selected the "beluga whales" and "walrus" to view their distributions."
John Evans

Google for Education: Exploring Computational Thinking - 3 views

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    "Exploring Computational Thinking (ECT) is a curated collection of lesson plans, videos, and other resources on computational thinking (CT). This site was created to provide a better understanding of CT for educators and administrators, and to support those who want to integrate CT into their own classroom content, teaching practice, and learning."
John Evans

Powerful Learning is Authentic and Challenging - Digital Promise - 2 views

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    "In this series we explore Powerful Learning, a set of principles to guide educators designing learning experiences that engage the hearts and minds of learners and incorporate technology in ways that contribute to closing the Digital Learning Gap. In this second post, we explore how Powerful Learning is authentic and challenging, share research that grounds these two principles, and provide resources to support your own learning and teaching practices."
John Evans

Control Alt Achieve: Google Tools and Activities for Art Education - 1 views

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    Although there is no replacement for getting your hands dirty with finger paints, technology can offer many ways for students to be creative when making art. In addition to creativity, technology can also allow students to explore and learn about art in new and engaging ways. There are so many awesome technology tools for art, including desktop programs, mobile apps, and interactive websites. Along with all of those, there are many tools from Google that can help with teaching, learning, exploring, and creating art.
John Evans

There Is No Such Thing as a Reluctant Reader - John Spencer - 1 views

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    "The following are a few of the reasons students might be reluctant to read. It is by no means an exhaustive list. There are some excellent researchers and teachers who have been exploring this topic in-depth. However, I would like to focus on four different trends that I noticed as a middle school teacher and explore of a few ideas for how to address these issues."
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