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John Evans

A Great Student Rubric for Reviewing Apps ~ Educational Technology and Mobile Learning - 3 views

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    "To help her students understand and be able to analyze the apps they come across online, Mutt Susan from Digital Divide and Conquer has created this wonderful rubric. The Student App Review Rubric, features five sections ( or criteria) that students can grade when assessing an app. Each of these criteria can be graded with a numerical number from 0 to 4 with 4 as the top grade. The five criteria included in this rubric are : Looks and sound Engagement and motivation User friendly directions and instructions Performance and ease of use Differentiation in learning."
John Evans

Developing Fraction Number Sense Through Part/Whole Thinking - Math Coach's Corner - 3 views

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    "It's no secret that fractions are a very difficult concept for students to understand. But why is that? Fractions are an extremely abstract concept, and without adequate concrete and representational experiences, students do not develop mental images of what the abstract symbols mean.   In Texas, students begin formal fraction instruction in 2nd grade under our newly adopted TEKS, but the symbolic notation for fractions (1/4, 2/3, etc.) is not taught until 3rd grade. The 2nd grade standards include: partition objects into equal parts and name the parts, including halves, fourths, and eighths, using words explain that the more fractional parts used to make a whole, the smaller the part; and the fewer the fractional parts, the larger the part use concrete models to count fractional parts beyond one whole using words and recognize how many parts it takes to equal one whole Let's take a closer look at each."
John Evans

Daily Shoot: Miss Dunsiger's Class - Day 187 | - 0 views

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    Today was Dr. Davey's first Maker Day, and an amazing one at that! Here's a look at our day. All of the Grade 1-Grade 7 students participated in today's Maker Day. Students attended two of seven different sessions based on their interests: Minecraft/Coding, Collaborative Art, Beautiful Junk, Positive Graffiti, Making Music, Lego/Blocks, and Egg Drop. Staff members paired up together to facilitate the learning at each of the sessions, and the students directed most of the learning based on their interests. I (Aviva) worked with an amazing Grade 4 student that led the Minecraft/Coding session, and even worked with small groups of students on coding the Arduino. It was really quite incredible! After two sessions, students reflected on the day and on their learning, and then extended the "Maker Learning" back in the classroom. Today was all about the Learning Skills, problem solving, creativity and critical thinking. As you can hear in our video reflection, there were also links to our classroom learning including Science (Structures) and Math (shapes, figures, and non-standard measurement). There was also a lot of Arts learning today (with creating music and creating works of art including the elements of design). What an amazing day!"
International School of Central Switzerland

IMAGERS - Adventures of Amelia the Pigeon - 3 views

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    Read online, or download this book from NASA. Also a teacher's guide for K-2 and 3-4. "The IMAGERS (Interactive Multimedia Adventures for Grade School Education Using Remote Sensing) Program is NASAÕs comprehensive Earth science education resource for the introduction of remote sensing and satellite imagery to children in grades K-8." ""The Adventures of Amelia the Pigeon" was launched in the fall of 2002. Amelia is IMAGERS second interactive web site with multimedia components to engage the K-4 audience and illustrate Earth science concepts. The Pigeon Adventure presents science concepts through metaphors and analogies that relate to inner-city life. The use of a pigeon as the vehicle for the web site provides a metaphor familiar to inner-city children, and Amelia is utilized to introduce the concept of perspective. Through aerial photography created by Pigeon cameras, the web site focuses on the benefits of a birdÕs eye view. Throughout the interactive adventure portion of the web site, aerial and satellite imagery are used to demonstrate the advances of remote sensing through the century. Amelia the Pigeon presents new insights into habitats as she explores the urban environment of New York City."
squadchief

Pass GCSE Maths | Learn how to pass your maths gcse in 4 weeks - 0 views

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    The same revision schedule I used to get an A* in GCSE maths a year early! It can be used by any GCSE/IGCSE maths student, regardless of the examining body. It covers the new UK GCSE Maths specification (9-1) released in September 2015. The fatal mistake thousands of students make in their maths revision and how YOU can avoid it. The most important area of your revision yet it goes widely unnoticed. This is where the A/A* grades are achieved. 3 unique memory retention techniques you can use to remember all you need to know for your exam. What process to follow a few days before your exam and why there is NO need to do any past papers at this point. A simple technique that will allow you to spend up to 50% of your time doing the things you enjoy! How to revise for all your other GCSE exams and achieve a top grade in each one. Tips on how to score up to 100% in your exam. A neat little trick to eliminate stress & anxiety on exam day. How to enter the exam if you're a private candidate with a tip on saving on the entry cost.
John Evans

1:1 iPad Initiative: A Four Year Study & Review - 1 views

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    "The Franklin Academy High School implemented a 1:1 iPad deployment a the beginning of the 2010-2011 school year. Over the course of the next two school years, the pilot was expanded to include all grades 9-12 in the high school. This deployment has reached 475 high school students and all teaching staff. Our K-8 program deployed iPads across the grade levels in the form of class sets and mobile carts. This study targeted our 1:1 deployment at the high school to investigate the impact the device has had on teaching and learning. The survey used to gather the student data was administered in April of 2014. Students included in the survey used the device anywhere from 1 to 4 years. The students use the iPad while at school and home. Results of the survey hope to shed light on the impact the use of the iPad has had on academic gains as well as the development of the most important non-cognitive skills our program is founded upon."
John Evans

3 iPad apps for volume and surface area investigations - 1 views

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    "This week, Grade 5 began a unit on Volume, Capacity and Surface Area. On a weekly basis, I take combined groups from the 4 grades consisting of the higher achievers, while the classroom teachers concentrate on the mainstream group and students needing more individual instruction to achieve success. I made a conscious decision this week to focus on using iPads with my group to explore both volume/capacity as well as surface area."
John Evans

8 Tips in Taking on School-Wide Makerspace Leadership | Getting Smart - 2 views

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    "I'm now a little over a month into my new role as the coordinator of our brand-new makerspace in my PS-8th grade school here in Seattle, and I'm honestly loving it every bit as much as I expected! Over the course of this month, 450 students made prototype boats for their stuffies (PK), built "doodle bots" (K and 1),  "hacked" their notebooks with surface-mount LEDs (2), made dioramas powered by Hummingbird Robotics kits (3 and 4), designed and laser cut labels for their new classroom spaces (5), made postcards using the greenscreen of themselves visiting exotic locales (5 French), built casino games for math class (6), and built symbolic representations of their personal core values (8). 7th grade will be building turbine-driven generators next week! And, that's not even a comprehensive list… In the process of collaborating with my colleagues to develop and implement these projects with our students, I've figured out a few tips to pass along to educators at other schools initiating similar programs."
John Evans

Comics 4 the iClassroom: Episode 14 « techchef4u - 4 views

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    "This is a supplement to "Appy Hours 4 You" Blog Talk Radio Show: Episode 14 - "Comics 4 the iClassroom". In this episode we featured 7 free comic and caption apps and provided ideas for how they could be used to support digital storytelling in multiple grade levels and across content areas."
John Evans

Teaching computational thinking without using a computer | Technology for Learners - 3 views

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    "omputational thinking is one of the core objectives that runs through the computing program of study in England from Key Stage 1 to Key Stage 4. Before computers can be used to solve a problem, computational thinking refers to understanding the problem itself and the ways in which it could be resolved. Software engineers and computer scientists for example, routinely engage in computational thinking. As a higher order thinking skill, computational thinking has applications both across and beyond the school curriculum. There are four key techniques to computational thinking: Abstraction - focusing on the important information only, ignoring irrelevant details Algorithms - developing a step-by-step solution to the problem Decomposition - breaking down the problem into smaller, more manageable parts Logic - looking for similarities among and within problems Learning to program is one of the best ways to develop computational thinking, as it uses each one of these techniques. My intention here is to show an example of a lesson in which computational thinking is taught at Key Stage 1 (5 to 7 years) through programming. I took the lesson plan (attached above) from The Barefoot Computing Project and I taught it to my 1st grade class last week.  It required the children to work in pairs to create step-by-step instructions through pictures.  The pairs then swapped each other's instructions, which they used to draw the 'crazy character' that the other child had in mind."
John Evans

Doodle 4 Google Canada - 1 views

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    "Doodle 4 Google Canada is a national contest inviting students from Kindergarten to Grade 12 to redesign the logo for the Google.ca homepage for a day.* As Canada blows out a whole lot of candles for its 150th birthday this year, what better way to celebrate than by asking students to imagine what the next 150 years will look like? Google believes our youth hold the key to a bright future for Canada, and can't wait to see what their optimism, creativity and imagination give rise to. The winning doodle will be featured on the Google Canada homepage for 24 hours. The winning student will also receive a $10,000 university scholarship, a Google Chromebook, and a $10,000 technology award for their current school along with a trip to the final event on June 13, 2017."
John Evans

Kid's iPad Band Cover Katy Perry's "Firework" | Elementary School Tech Ideas - 10 views

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    "This was recorded as part of our final show and tell with parents to show everything that was done during the iPad Boot Camp (students in grades 3, 4 and 5)."
John Evans

Surprisingly Edu Apps - Symbaloo - 0 views

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    "his is a growing collection of free edu apps that are considered to be "surprisingly educational". Many are edutainment in nature. We have provided ideas for integration for each app (in our "appy hours 4 u" show) that span across content areas and multiple grade levels. "
John Evans

CS (Computer Science) First: for middle school libraries, and your CS program - @joycev... - 3 views

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    This looks like just the type of program a middle school librarian could love. CS, or Computer Science First is a free Google program designed to increase student exposure to computer science education through after-school, in-school, and summer programs in a club approach run by teachers and/or community volunteers. CS First works towards its goal of developing student courage, confidence and curiosity about computer science by providing a wealth of free training materials targeted at students grades 4 through 12. The resources may be tailored for nearly any schedule. Students learn how to build creative projects using Scratch, learn about the critical role computer science and coding play in today's world, and explore technology-based career options. There's something here every kid could love as well.
John Evans

How Rural Schools Paid for Students' Home Internet to Transform Learning | MindShift - 0 views

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    "Like many districts serving low-income populations, it was fairly easy for Piedmont City School District officials in Alabama to find funds for devices. District officials wanted to leverage technology to open up opportunities for the 1,240 students in this rural community, so they started sending devices home with kids in grades 4-12 in 2009 through a program they call mPower Piedmont. However, lack of access to the Internet after school and in kids' homes became a major obstacle to learning with those devices."
John Evans

Makey Makey Math - Coding Probability Simulators #makerED | Brian Aspinall, CV - 2 views

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    "As I gear up to present student work at ETFO's ICT Conference in Toronto, I'd like to share some ideas: 1. Coding allows for students to learn across math strands instead of in isolation. 2. Coding is a place for students to fail safely. 3. Coding allows students to take risks and solve problems. 4. Computational thinking is a form of problem solving not accomplished with textbook work. 5. "Making" is creative. Creativity is fun. Here is a student application coded to support our Grade 8 probability strand. We extended our projects with Makey Makeys so users had a physical interaction."
John Evans

Free Technology for Teachers: An Easy Way to Create Your Own iPad & Android Games - 0 views

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    "Tiny Tap is one of the free iPad and Android apps that continues to stay in my Best of the Web presentations. Whenever I show it off there is always a great response to it. Tiny Tap allows you to create simple games based on pictures that you take. The purpose of the games you build is to help young students (pre-K through grade 4) practice identifying objects and patterns."
Brian Metcalfe

ManACE Social Justice Grant - $1000 for six MB Schools - 1 views

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    Manitoba educators who are "reaching out" to other schools using technology should consider applying for $1000 grant. Six grants in total are available with 2 at K-4; 2 at 5-8 and 2 at 9-12 grade levels. Submission deadlines are Jan 26 & Apr 13, 2011. This opportunity is a meaningful extension for LwICT empowered students to reach out and make a difference.
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