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John Evans

MinecraftEdu Takes Hold in Schools | School Library Journal - 1 views

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    "I'm in Minecraft, of course-the phenomenally popular, open-ended game that places players in a world in which they can live and build things infinitely. Marcus "Notch" Persson, the Swedish creator of Minecraft, started out by creating a simple game, allowing players to construct whatever they wanted, using a few different colored blocks, each equivalent to one cubic meter. Released in 2009, it has evolved into a massive, world-building video game in which players uses those blocks to create anything they can think of, from houses, caves, and machines to a scale version of the Death Star. Microsoft purchased Minecraft from Notch and his team for $2.5 billion in November 2014. There aren't any express objectives or any real way to win in Minecraft. It's a "sandbox," in gaming speak-offering free play without a specific goal and currently used by more than 18.5 million players, with some 20,000 more signing up every day. Users may choose between Creative Mode, in which they can build using unlimited resources by themselves or with friends, with no real danger or enemies, and Survival Mode, where they fend off enemies and other players and fight for resources and space. They can trade items and communicate using a chat bar. Modifications (or mods) can add complexity by creating things like economic systems that let players buy and sell resources from in-game characters using an in-game currency system. These downloadable mods can also add computer science concepts and thousands of additional features."
John Evans

A Toy Ball That Teaches Kids to Code | WIRED - 2 views

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    "It's inevitable that the kids of Generation Z will be the most naturally tech-literate generation yet, but that won't happen through osmosis. They'll still need tools to get them there. Kids older than 10 or so are covered: In the past few years, smart companies like littleBits and Kano have helped pave the way toward make learning about circuitry and motherboards as fun as playing with Legos. But those products are still a bit sophisticated. Think of them like the grammar and syntax of computer science: great educational tools, so long as you can already grasp a few basic building blocks. To get those building blocks-let's call it the alphabet-younger kids can now turn to Hackaball, a ball that's also a computer, that gets programmed via an iPad app."
John Evans

10 apps for foundational math skills | SmartBrief - 3 views

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    "When it comes to building math mastery, it's easy to find app focused on math fluency; app stores are overflowing with them. But teachers looking for tools that build conceptual understanding are often left wanting. These tools can be tough to find. But not anymore. Below are 10 apps I use with my students. These apps let students practice number concepts such as one-to-one correspondence, regrouping, and even multiplication and division in developmentally appropriate ways. Many times these are more effective than physical manipulatives. Digital manipulatives can be broken apart, put back together and moved around in ways that are not possible with bags full of Base 10 Blocks and counters.  The "aha" moments captured with these apps make lasting impressions on a child's mind, building a strong mathematical basis.  Even better, teachers who have access to only one device can take advantage of these apps by using an Apple TV or reflecting software."
John Evans

What Is Making? - 2 views

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    "If you visit Lighthouse Community Charter classrooms this fall, you'll see kindergarteners using power tools, second graders doing logo programming, third graders building circuit blocks, sixth graders programming microcontrollers to respond to sensor inputs, eighth graders using hot-glue guns, and high school students building chairs, building and programming robots, and using a laser to cut out pieces of wood for prototypes. As we look across our school, we're pretty excited by two things. First, we're pleased to see making (broadly defined as using your hands, heart, and mind to create or improve things) happening as part of our students' core classroom experiences. And second, we're thrilled that our students - poor, urban students of color - have access to making, especially because our educational system so often provides them with experiences filled with seat time and back-to-basics instruction. Lighthouse operates two high-performing, K-12 public schools in Oakland: our flagship campus, Lighthouse, and our brand new campus, Lodestar (to open in East Oakland in the fall of 2016). Our mission is to prepare a diverse, K-12 student population for college and the career of their choice by equipping each student with the skills, knowledge, and tools to become a self-motivated, competent, lifelong learner."
John Evans

How Developing Trust is Problematic (But Essential) For Independent Learning | Edudemic - 0 views

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    "Katrina Schwartz's recent KQED blog post explores why trust is crucial in shaping independent learners. The article points out that in this age of preparing students to be "college and career ready," it is puzzling that schools block portions of the internet in the name of protecting students from inappropriate online behavior. Additionally, by blocking digital tools that serve a useful purpose in learning, schools effectively stop educators from teaching and modeling appropriate online behavior. And yet, younger students especially need some kind of protection online. In this article, we explore why building trust today is difficult in a traditional sense, while also remaining crucial for independent learning activities."
John Evans

Build your own iPad charging cart out of office supplies - Innovation: Education - 0 views

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    "It really all started with the 20+ iPads we loan out to educators. Those suckers are constantly in demand and constantly in need of charging. They're each firmly encased in Fintie Kiddie cases, which, laugh all you want, those things can stop a bullet. And they stand up. And they recline, have carrying handles and come in neon colors, perfect for locating 20+ loaned out units during the chaos of an event, but that's a whole other blog post. Anyway, we've been loaning these iPads out in tote bags, and just tossing the chargers in higgledy-piggledy. Mainly because if you have done any shopping around for charging carts you likely have needed to be resuscitated at least twice when looking at the prices. The cheapest we could find that works with our beloved Fintie cases started at $399.00, and there was no guarantee everything would fit. We've borrowed another department's iPad charging tray a couple times, but a) it cost them closer to $1,000.00, b) weighed close to 25 lbs and c) had no wheels, thus entailing that their tech guy** lug it four blocks each way. The thing about the Fintie cases is that part of their magic durability is that they surround the iPad in thick molded foam rubber - perfect for tossing in bags and bike panniers (guilty!) but problematic for trying to buy a pre-made charging cart, as the slots in those are generally cut for slimmer, uncased iPads. Plus can we get back to the whole cost thing? Are school districts really running around with so much cash? I know I'm not. And thus, with no more rambling, I present: How to Build Your Own iPad Charging Cart Out of Office Supplies"
John Evans

Kids Are Using Minecraft To Design A More Sustainable World | Co.Exist | ideas + impact - 0 views

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    "If you're going to communicate effectively with young people, it helps to do it in a language and format they understand. Like Minecraft, for instance. One hundred million people already play the Swedish-born game, and even those who haven't played can soon appreciate its build-it-with-blocks vernacular. UN-Habitat, the UN's agency for sustainable urban development, has a program to improve public space in developing world cities. It helps build new parks, squares, sports fields, and sidewalks, and promotes the value of public space to local people. Recently, it's used Minecraft to engage young people."
John Evans

A 4-Step Guide To Effective Lesson Planning - Edudemic - 0 views

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    "Building lesson plans is an integral part of every teacher's day. Integrating technology into lessons (that may have previously existed in a totally non-technology infused version) can sometimes be difficult, especially if the task at hand can be easily completed without technology - many of us wonder why bother if we don't have to. While there are tons of lesson planning sites online that offer either templates or ready made lesson plans for a fee, tailoring the lesson plans to your particular material and students is usually the best option. The handy infographic below takes a look at the lesson planning process broken down into a simple, four step process. Think of it as having four different buckets of building blocks, and you can choose one item from each bucket to piece together your final product. You could potentially use this to make a rubric style lesson planner for yourself - if you were feeling ambitious!"
John Evans

Moving at the Speed of Creativity | Great STEM Conversations About Perimeter in Minecra... - 0 views

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    "Today was a great day in our grade 4-5 STEM classroom. Last year I used MinecraftEDU with my students for several different lessons, and I tried a "perimeter and area building challenge," but this year I'm much more pleased with the quality of conversations I'm having with students about these geometric concepts in a simplified and modified version of that lesson I'm calling our "Geometry MinecraftEDU Challenge." These photos of whiteboard math from today's classes may look messy, but they represent some SUPER conversations with my students who were figuring out the different ways they could build a corral in MinecraftEDU that has an EXACT perimeter of 24 blocks."
John Evans

This Computer Language Is Feeding Hacker Values into Young Minds | WIRED - 0 views

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    "Last year, I went to Nigeria with Mark Zuckerberg. One of the first stops on the trip was a program that taught kids how to code. When Zuckerberg entered the room, many of the young students had a hard time pulling themselves away from their projects, even to gawk at one of the world's richest men. Facebook's founder instead came to them. "What are you making?" he'd ask. And they would proudly say, "A game!" or whatever it was, and begin showing him how it works. Zuckerberg would stop them. "Show me the code!" he'd say, because, well, he's Zuckerberg, and any occasion is ripe for an ad hoc programming review. And that's when the kid would click on a menu that toggled from the game to the LEGO-like building blocks of a Scratch program. This happened several times, with kids ranging from ages 8 to 15. In every instance, the maker of a cool project could clearly show this famous visitor how he or she had methodically implemented a plan. Zuckerberg was clearly impressed. As we headed up the stairs to leave the building, Zuckerberg called out to me, "Scratch! Have you heard of this?" Oh, yes I had. Though it was not yet released to the world when Zuckerberg left Harvard to launch his quirky little startup, Scratch (developed just a couple of T stops away) is quickly becoming the world's most popular computer language for kids taking their first bite of programming. Last year, over 120 million people came to its site, and many of them built and shared projects, at a rate of a million a month. "It's the gateway drug for Silicon Valley engineering," says Fred Wilson of Union Square Ventures, a Scratch supporter."
John Evans

5 core computational thinking skills that strengthen humanities skills | eSchool News - 1 views

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    "Anyone who says you can't apply computational thinking and digital learning strategies to strengthen students' writing skills is wrong. To the contrary, this innovative learning style helps students hone critical-thinking skills across every discipline. In my classroom, I teach students computational thinking through free materials from Ignite My Future in School, a partnership between Tata Consultancy Services and Discovery Education. I especially enjoy using their Curriculum Connectors, online resources for teachers across disciplines to help their students apply computational thinking techniques. The core tenets of computational thinking are the building blocks that help my students become better learners and problem-solvers across every area of their work-from all areas of reading and language arts. Here's how five core computational thinking approaches help my students build stronger critical thinking and writing skills:"
John Evans

Lego fans, grab your iPad… there is a free instruction source for things to b... - 5 views

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    "Until recently, we have always had a big bowl of Legos on the conference room table. They are great to 'toy' with when waiting for folks to gather rather than have our noses buried in our mobile device screens. There are folks that can look at a pile of Legos and see a fire engine waiting to be built. There is the rest of us that see a lot of fun lockable color blocks."
John Evans

8 Ways to Use Minecraft in Your Classroom (Now That it's Free) | Ask a Tech Teacher - 3 views

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    "Multi-award-winning Minecraft is a game of survival. You don't 'level up'; you build, explore, and survive whatever comes at you by placing blocks and going on adventures, either alone or with classmates. As you do, you explore, gather resources, craft, and fight for your survival. At the core of every action is problem-solving: Minecraft encourages kids to tinke"
John Evans

How to Bring Playfulness to High School Students | MindShift | KQED News - 1 views

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    "It's easy to focus on academics and college transcripts when children become tweens and teens, but retaining the agency and creativity inherent in play is crucial for them, too. But what is the high school equivalent for the kind of inquisitive learning that happens when little kids play in the sandbox, finger-paint, build with blocks or play make-believe?"
John Evans

Coding a LEGO Maze - ResearchParent.com - 4 views

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    "I'm so honored to be a part of the 28 Days of Hands-On STEM Activities series hosted by Left Brain Craft Brain this year. The free, printable "Coding a LEGO Maze" activity that I've created as part of this series can grow with kids. Children as young as 5 or 6 can attempt the easiest challenges, while the concepts introduced in the harder challenges are covered in any introduction to programming class. There are so many baby steps involved in learning how to think like a programmer. Throughout the past several years, I've programmed in at least 6 different computer languages (C, C++, Java, Fortran, Matlab, and Python). For a beginner, what's important is not the specifics of a language (called the syntax). Rather it's better to understand the commonalities between languages which are the building blocks of any programming language. These LEGO mazes, which can be solved with "code" using paper rather than a computer, illustrate 4 levels of difficulty and include a variety of programming concepts. While these Levels will be described in more detail below, here is a quick overview:"
John Evans

The government is helping fund a Minecraft-style game for teaching kids about the envir... - 2 views

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    "Minecraft is a cultural phenomenon. The block-based exploration and crafting game was snapped up by Microsoft for $2.5 billion last year and has helped inspire competitors from giant toy companies like Lego. Even the government is interested in building on Minecraft's success: The Department of Education is helping fund a project known as "Eco" that looks a lot like Minecraft, except with a few added twists: There's a looming ecological disaster and players must band together to make a community -- agreeing on laws and living in harmony with the environment. If they fail, the world dies forever. Strange Loop Games, the company behind the game, describes it a "global survival game" and says failure results in "server-wide perma death.""
John Evans

Minecraft Fueling Creative Ideas, Analytical Thinking in K-12 Classrooms - Education Week - 1 views

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    "One of the world's most popular video games has made significant inroads into K-12 classrooms, opening new doors for teaching everything from city planning to 1st graders to physics for high schoolers. The game, of course, is Minecraft, a 21st-century version of Legos in which players use simple 3-D digital blocks to build and explore almost anything they can imagine."
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