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John Evans

When Learning Is Playful And Intuitive, Good Things Happen - 4 views

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    "Curiosity thrives when learning is intuitive and playful, and curiosity is the key to true learning. A curious child will seek out answers to all of life's questions, and love every minute of it."
John Evans

The Question Game: A Playful Way To Teach Critical Thinking - 1 views

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    "The Question Game: A Playful Way To Teach Critical Thinking Big idea: Teaching kids to ask smart questions on their own A four-year-old asks on average about 400 questions per day, and an adult hardly asks any. Our school system is structured around rewards for regurgitating the right answer, and not asking smart questions - in fact, it discourages asking questions. With the result that as we grow older, we stop asking questions. Yet asking good questions is essential to find and develop solutions, and an important skill in innovation, strategy, and leadership. So why do we stop asking questions - and more importantly, why don't we train each other, and our future leaders, to ask the right questions starting from early on? In A More Beautiful Question: The Power of Inquiry to Spark Breakthrough Ideas, Warren Berger suggests that there are three main questions which help in problem solving: Why questions, What If questions, and How questions."
John Evans

How to Bring Playfulness to High School Students | MindShift | KQED News - 1 views

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    "It's easy to focus on academics and college transcripts when children become tweens and teens, but retaining the agency and creativity inherent in play is crucial for them, too. But what is the high school equivalent for the kind of inquisitive learning that happens when little kids play in the sandbox, finger-paint, build with blocks or play make-believe?"
John Evans

Can the Maker Movement Infiltrate Mainstream Classrooms? | MindShift | KQED News - 0 views

  • Dougherty hopes that if students raise their voices, parents demonstrate support and passionate teachers are willing to champion the cause at individual school sites, maker spaces could become a fixture of school. They don’t have to include the fanciest 3D printer, they just have to be spaces for exploration, hands-on learning and a playful attitude towards discovery.
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    "Dougherty hopes that if students raise their voices, parents demonstrate support and passionate teachers are willing to champion the cause at individual school sites, maker spaces could become a fixture of school. They don't have to include the fanciest 3D printer, they just have to be spaces for exploration, hands-on learning and a playful attitude towards discovery."
John Evans

Welcome to the New Era of Easy Media Manipulation - 3 views

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    "Have you noticed how bizarre social media and the news cycle has been lately? In the age of digital media, journalism is changing significantly. Widely available storytelling and distribution tools, misinformation spreading like wildfire, social media filter bubbles-headlines and stories are increasingly vying for attention, plastered across a smorgasbord of platforms. Can media get any stranger? Without a doubt. The videos we watch and podcasts we listen to may themselves soon be seamlessly manipulated, distorting the truth in new ways. Photoshop was just the beginning. Advanced media creation tools today are cheaper than ever, and innovative tech is accelerating the bleeding edge, further blurring the line between fantasy and reality. One of the latest developments was introduced last week at Adobe Max conference in San Diego. Engineered to make audio editing easier, Adobe's Project VoCo allows users to edit voices by rearranging words or saying phrases never actually recorded-all via typing. The software requires a minimum 20 minutes of recorded talking to do its magic. Then you can make an edited or brand new snippet of speech. In a text box below a visualization of the audio, you can copy/paste or type whatever you want. In a playful demo, Adobe presenter Zeyu Jin jokes around with comedian Jordan Peele by using the software to make him speak falsehoods. In short, this is the audio version of Photoshop-the ability to create something from nothing. A new generation of "sound-shopping," à la photoshopping, has been born."
John Evans

The Maker Movement in K-12 Education: A Guide to Emerging Research - Digital Education ... - 6 views

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    "Few trends in K-12 ed tech are as hot-or as under-researched-as "Maker" education. The term generally refers to using a wide variety of hands-on activities (such as building, computer programming, and sewing) to support academic learning and the development of a mindset that values playfulness and experimentation, growth and iteration, and collaboration and community.  Typically, "Making" involves attempting to solve a particular problem, creating a physical or digital artifact, and sharing that product with a larger audience. Often, such work is guided by the notion that process is more important than results. The Maker Movement has its roots outside of school, in institutions such as science museums and in the informal activities that everyday people have taken part in for generations. It began exploding about a decade ago, thanks in large part to the enthusiastic audience of Make magazine and the popularity of public events such as Maker Faires (the most well-known of which was hosted by President Barack Obama at the White House in 2014.) The rise of cheap digital tools, including microcontroller platforms such as Arduino and rapid-prototyping tools such as 3-D printers, has in recent years lent the movement a decidedly techie flavor. Efforts to bring Making and "Maker spaces" into K-12 schools are still "nascent," said Erica Halverson, an associate professor of curriculum and instruction at the University of Wisconsin-Madison and a leading researcher into Maker education. But that's changing fast."
John Evans

Notability Version: 4.01 Review | iPad Productivity App | Macworld - 0 views

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    "f there's a more complete note-taking app on the market than Notability, it's not readily apparent. The iPad offering from Ginger Labs is equally useful for stripped-down business uses or more complicated and playful creative efforts. "
John Evans

Cardboard Automata | The Tinkering Studio - 0 views

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    "Cardboard Automata are a playful way to explore simple mechanical elements such as cams, levers, and linkages, while creating a moving sculpture. This activity is easy to start but may become more and more complex as you become familiar with possible motions and imagine ways to artistically decorate your contraption. Cardboard automata use levers, cams, cam followers, linkages, and other mechanisms to make unique personalized creations."
John Evans

10 Reasons Twitter Works In Education - 1 views

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    "As the collective family of social media channels grows, each adopts their own personality. LinkedIn is oldest sibling -a go-getter that wore a suit in middle school. Instagram is the playful teen that opened her own restaurant with her family's money. Facebook is the walking political argument that you know not get started. And twitter? twitter is the wild child of the bunch. Offering quick bits of information, a dynamic stream that looks great on desktop and mobile devices, and a variety of ways to communicate from #hashtags to @messaging to micro-blogging and link distribution, twitter works, and unlike facebook, blogging, and other digital tools, when something does indeed "fail" on twitter, the overwhelming number of tweets can help mitigate the loss. The best I've heard explanation we've heard for the difference between twitter and facebook is (paraphrased), "Facebook makes me dislike people I've known for years, while twitter makes me like people I've never met." I'm not sure it's quite that cut and dry, but the big idea remains the same-every social channel has its own personality."
John Evans

Math Shake for Word Problems on iPads | Class Tech Tips - 1 views

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    "Math Shake is an engaging, playful app that helps students learn to solve word problems.  It contains thousands of questions which students turn into an equation by looking for keywords and clues in the problem. Once students have discovered the equation, they can use a variety of built-in learning tools such as number lines, tens frames, fraction pieces and counters to work our their answer. Teachers and parents can also use these tools to teach effective strategies."
John Evans

Educational Leadership:STEM for All:Tinkering Is Serious Play - 0 views

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    "Gas-powered Roman chariots, singing greeting cards, play dough circuit boards, and homemade voltage detectors are just a few of the science projects you might see when you apply a maker approach to STEM education. The maker movement celebrates creativity, innovation, and entrepreneurship through the design and construction of physical objects. Maker activities may come across as playful, even slightly wacky, explosions of inventiveness. But in education contexts like schools, museums, libraries, and after-school programs, research shows that if the invitation to creativity is accompanied by intentional structure and guidance, maker activities can be channeled to support deep student learning (Blikstein, 2013; Vossoughi, Escudé, Kong, & Hooper, 2013)."
John Evans

ScratchJr iPad App From MIT Teaches Young Kids How To Code - Business Insider - 0 views

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    "A free iPad app called ScratchJr, which was created by the MIT Media Lab with help from Tufts University and the Playful Invention Company (PICO), says it can teach children between the ages of 5 and 8 how to code."
John Evans

Apps & More for Makerspaces | Mix It Up | School Library Journal - 3 views

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    "Whether your library or school has a dedicated makerspace, you are experimenting with maker and STEM programming, or looking for inspiration to get started, this inaugural installment of "Mix It Up" offers a broad selection of free or low-cost apps, websites, and tools for engaging kids and teens in creative maker projects. Our field-tested recommendations are grouped into three main sections: Coding, Filmmaking, Tinkering, and 3D Printing. Making is all about trial and error; don't be afraid to experiment with these tools and encourage playful exploration by your patrons or students. As makers like to say, "If at first you succeed…you're probably doing it wrong.""
John Evans

The Periodic Table Of How Kids Play | Co.Design | business + design - 3 views

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    "Laura Richardson, who spent 10 years at Frog Design, has boiled it all down into one playful infographic: The Periodic Table of 21st Century Play. It nicely supplements her in-depth 2010 innovation essay for Co.Design, "The Four Secrets of Playtime That Foster Creative Kids. There are 11 play categories, from morphing to questing and from stretching to creating, and subsets of activities in each. "Play is our greatest natural resource in a creative economy," Richardson writes. "Someday, rather than measuring memorization as an indicator of progress, we will measure our children's ability to manipulate (deconstruct and hack), morph (think flexibly and be tolerant of change), and move (think with their hands)."
John Evans

5 Makerspace Books You Need to Read | Knowledge Quest - 2 views

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    "There's so many amazing books coming out now related to starting a school makerspace, and many of them are fantastic.  But for this post, I want to take a look back and focus on the five books that had the biggest impact on me as I was planning and creating my makerspace at Stewart Middle Magnet School.  This was back in late 2013/early 2014, when there wasn't a ton of stuff out there that specifically focused on school makerspaces.  Even without a direct focus on library makerspaces, these books still had a profound impact in shaping my thinking about creating an innovative, playful learning environment."
John Evans

Celebrate Hour of Code with These Quick Programming Activities | Make: - 0 views

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    "A few weeks ago I shared some strategies to prepare for the Hour of Code with those who wanted to get ahead of the game and introduce kids at your local school to the power of programming. Well, the week we've been waiting for is finally here! Code.org's annual initiative Hour of Code is a worldwide event in which newbies can get their first taste of programming by spending an hour doing one of numerous coding activities. So whether you've prepared for a blow-out series of school-wide introductions or you just want to join in the Hour of Code spirit with some playful coding at home, read on to find the perfect activity."
John Evans

Every Child Ready for Math | Global Family Research Project - 0 views

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    "One of the most exciting trends in public libraries is how families and children are engaging together in playful early learning. Much of this has been influenced by Every Child Ready to Read, a program that guides families in children's early literacy by talking, singing, reading, writing, and playing. [1] There is less attention paid, however, to how libraries and families can support early math. This is unfortunate, given that early math skills are highly predictive of later academic success, even more so than reading abilities or socio-emotional development.[2] Like literacy, math is a tool, and one that can be developed and honed early in life.  Building on the success of Every Child Ready to Read, below we offer six ideas for how librarians and families can talk, sing, read, write, and play with math. Libraries are in a perfect position to promote family math, as they increasingly offer opportunities for families to tinker with science, technology, engineering, and math (STEM); offer a wide range of digital media resources-many with a math focus; and are trusted places where families of young children congregate for story times and other activities.[3] "
John Evans

Playful computing activities | Digital Schoolhouse - 5 views

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    "Computing is fun! It is possible to teach pupils through play and the activities listed below aim to do just that. All the activities are available and used within the Digital Schoolhouse workshops and are embedded into a longer sequence of lessons. However, they also work as short standalone activities which can be dropped into any number of lessons; whether you are a computing teacher or not. "
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