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John Evans

iPod Touch & iPad 2 Accessories for the Classroom (Part 1) - 5 views

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    "iPod Touch & iPad 2 Accessories for the Classroom (Part 1)"
Nik Peachey

Nik's QuickShout: Getting into Virtual Reality Part 1: Creating Virtual Reality Worlds - 2 views

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    Getting into Virtual Reality Part 1: Creating Virtual Reality Worlds https://t.co/2Ma6CGhwNJ #vr #ar #ai #3d #gbl… https://t.co/jl3D8kEIgR
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

The 30 Best iPad apps for college students and academics (part 3) - 0 views

John Evans

Cardboard Challenge Tips Part 2: More Tips and Tricks - - 2 views

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    "Cardboard challenges have been a core part of my makerspace programming for the past eight years.  I continue to be amazed year after year at the amazing ideas students come up with when given a design challenge and simple, everyday materials.  In Part 1 of this post series, I looked at some of my favorite tools to help facilitate cardboard challenges.  In this post, I focus on other tips and tricks I've learned over the years.  Here, I'll talk about: Storage ideas for wrangling all that cardboard and managing those in-progress projects Adding in recyclable materials Using Design Challenge and constraints to help spur creativity"
John Evans

Learning In Burlington: Looking Back At Year One of 1:1 (with iPads) - Part 6 - 0 views

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    "So it's time to look at the feedback from 177 of our students who responded on our brief end-of-the-year survey asking about some of their impressions after a year of 1:1 with iPads. For today, I would like to focus on the responses to the three questions below:"
John Evans

Why It's Crucial -- And Really Hard -- To Talk About More Equitable Grading | MindShift... - 0 views

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    "This is the first article in a two-part series about equitable grading practices. This article sets up some of the challenges. In part two, learn how teachers are addressing this issue."
John Evans

iPads in Primary Education: Introducing Game Design as Part of an Integrated Project - 0 views

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    "The opportunities for learning through the use of digital gaming are diverse and massive. The speed and ease in which basic game development can be achieved using apps such as Sketch Nation can provide a platform for outstanding cross-curricular projects and really make an impact on progress, standards and pupil independence. This blog post describes one project (upper KS2) which could easily be adapted to suit Key Stage 1 or expanded to meet the needs of Key Stage 3 pupils, and to support almost any topic/subject. 1:1 use of iPods enabled maximum pupil engagement but fewer devices could have been used if pupils collaborated in groups"
John Evans

Why Your 1:1 Deployment Will Fail | - 0 views

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    "So your district or school is planning or in the process of implementing some sort of 1:1 device initiative. Seeing as these are all the rage, seems like it's a given that your deployment will be a smashing success, right? Here's the truth…. …it will fail. It may not be monumental failure, but parts of your deployment will not work. Whether it be the MDM that manages them or the rising stack of parent concerns, you will be faced with a choice as a district: retreat or carry on. In the wake of the LAUSD story and the recent Ft. Bend ISD news here in Texas about 're-evaluating' their deployments, I thought it'd be a good time to reflect on why some deployments work and some don't work. I'll let you know that our deployment was far from flawless, as I've listed here, but we had tools in place to overcome issues before they became an "Implementation Killer"."
John Evans

20/20 - Part 2 « Mr Robbo - The P.E Geek - 0 views

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John Evans

Making Professional Development A Habit - 4 views

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    "The final post in a 6 part, "Better PD" series. See parts 1-5: PD Sucks. Is Edcamp the Solution?, Pairing Teachers for Better Professional Development, Hacking Your Classroom, Moving The Conversation From Bullying To Climate, and 6 Tips For Finding Inspiration In Your Teaching"
John Evans

13 Ways to Make Homework More Meaningful and Engaging | MiddleWeb - 3 views

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    "In the first installment of Rick Wormeli's homework advice, he made the case for take-home assignments that matter for learning and engage student interest. In Part 2, Rick offers some guiding principles that can help teachers create homework challenges that motivate kids and spark deeper learning in and out of school. These articles are adapted and updated from Rick's seminal book about teaching in the middle grades, Day One & Beyond: Practical Matters for New Middle Level Teachers. Rick continues to offer great advice about homework, differentiation, assessment and many other topics in workshops and presentations across North America. Check back in Part 1 for some additional homework resources."
John Evans

The Difference Between Search And Inquiry - 12 views

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    "Ed note: This post is part 2 of 2 in a mini-series on Google and student inquiry. Part 1 can be seen here. As we recently talked about, Google impacts thinking by putting a universe of information at the end of any internet connection. This is both true and unhelpful. It offers up the universe, but no one needs the universe-they need the right thing at the right time."
John Evans

The Genius Hour Design Cycle: A Process For Planning - - 4 views

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    "Ed note: Part 1 of this 2-part series can be seen here; note that some of the language has been slightly revised from the original post by Nigel. He uses the term passion projects, which is very close to Genius Hour and Passion-Based Learning. The differences across the three terms are often a matter of individual use and interpretation, a point we wanted to help clarify by using the three terms interchangeably even though they may not be exactly the same-passion projects needn't use a Genius Hour format, nor does passion-based learning necessarily need to take the form of projects. In that way, the above model can be used for any of the three, but it felt most precise as a model for teachers to use to design Genius Hour projects. So, here we are. You can (and should!) read more from Nigel at thelearnersway.net. In an ongoing effort towards polishing the edges, over the years we have continued to refine the processes we apply to the Personal Passion Project. We have gained insights into the sorts of projects that work well and which will cause difficulties. We have added a degree of structure while maintaining the required degree of freedom necessary for a personalised project. The results of this learning are presented (in the model above and the text) below."
John Evans

Making In Schools Teaching Channel - 3 views

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    A six part series on making in schools. Parts 1, 2, and 3 are published thus far.
John Evans

Cyber Education Registration 2018 - CyberTitan - ICTC Canadian Youth Cyber Education In... - 1 views

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    "To help educators enhance their knowledge and "in-demand" skills so they can integrate their learning into classrooms, ICTC would like to introduce a new initiative called CyberEd, a National Cyber Security Awareness & Training Initiative. This initiative has been made possible in part by a grant from the Cisco Networking Academy, an advised fund of Silicon Valley Community Foundation. A part of this initiative, 130 educators in middle and secondary schools will have the opportunity to receive training in Cisco's Introduction to Cyber Security and/or Cyber Security Essentials courses at no cost, with resources included to help them integrate cyber security into student learning. Additionally, 8-10 educators will have the opportunity to receive training in CCNA 1 & 2 at no cost who are interested in deepening their studies. These professional development opportunities will take place virtually. The courses will be facilitated/led by an instructor, while some elements of the course material will also be self-directed. All courses will be delivered in English at this time."
John Evans

PBS Show Will Teach Preschoolers How To Think Like Computers | EdSurge News - 0 views

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    "As society anticipates a future filled with artificial intelligence, experts are theorizing ways that we humans can outperform the computers that are being programmed to perfection. Some believe educators should focus on building soft skills like empathy and interpersonal communication so humans and robots can complement one another. However, other education thought leaders are ready to beat computers at their own game by teaching people to think like intelligent machines. Why do so many of our kids struggle with math problem-solving? Because they don't know where to start; they don't know how to decompose the problem. Heidi Williams The term for getting humans to think like computers has been coined Computational Thinking, and the idea is taking off. Author Heidi Williams can attest to its popularity after her book on the subject, No Fear Coding Computational Thinking Across the K-5 Curriculum, sold out at the International Society for Technology in Education conference. Inside the book, Williams breaks down computational thinking standards into four parts: 1. Formulating problems through data analysis, abstract models and algorithmic thinking; 2. Collecting, analyzing and presenting data; 3. Breaking down problems into parts and extracting information to understand the system in place; and 4. Using algorithmic thinking to develop sequences and testing automated solutions."
John Evans

Computational Thinking: 10 Ways To Promote CT Across The Curriculum, Part 1 - Tech Lear... - 5 views

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    "In this post, I would like to review a thinking processes that can be applied across the curriculum providing a process for authentic understanding of standards. The cognitive process I am referring to is Computational Thinking (CT). This type of thinking is important not just in high stake testing, but also success in that world after school. Perhaps you have come across the idea of computational thinking in education. The best way to describe computational thinking is to look at the way a computer thinks… or at least runs a program. This is actually the most important concept a student learns through coding and developing computer programs. We must keep in mind that it is not the coding that is important… but the thinking process. After all… one can use a computer, but not actually use computational thinking skills. "
John Evans

iPads for Everyone: How a small library program became a runaway hit and reached more t... - 0 views

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    "Walk into our school library and you're bound to see scores of iPads propped up on the tables. Our students at Westlake High, a large suburban school on the outskirts of Austin, TX, are using them to read ebooks, download assignments, edit videos, write blog posts, and to do much more. Since we rolled out our 1:1 iPad program a year ago, more than 4,100 teachers and students, including eighth graders at the nearby middle school and even some of our elementary school classes, have taken advantage of these devices. In fact, they've become as much a part of students' everyday lives as their notebooks, backpacks, and textbooks."
John Evans

Ten reasons the iPad is an awesome tool for classrooms and education | iSource - 0 views

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    "Over the past couple of years, I have had the awesome opportunity as a principal and teacher to be part of a school that adopted iPads on a 1:1 device to student ratio. I went into the program unsure if iPads would be as effective of a classroom device as traditional laptops, but have become convinced that the iPad offers more for classrooms than traditional desktop or laptop computers. Here are the ten reasons I why I have found iPads to be the perfect classroom tool."
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