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efleonhardt

Promoting Student Self-Assessment - ReadWriteThink - 0 views

  • Student Created Rubrics: Ask students to contribute to the creation of a rubric that defines success. A reading response task, a multi-modal presentation, or a group discussion leads to higher levels of learning when students are included in defining success.
  • Nameless Voice: Ask students to anonymously submit sample work to share with the class. Sample paragraphs on the overhead, a visual vocabulary card, or a ticket out the door quick write can all be samples of student work that the class or individual students can use. Ask students to write or discuss how the nameless voice is similar or different to their understanding
kasey8876

Jeopardy - 0 views

    • kasey8876
       
      This site offers a template to be used to develop a jeopardy game in power point.
Teresa Dobler

Educational Leadership:Giving Students Meaningful Work:Seven Essentials for Project-Bas... - 0 views

  • personally meaningful
  • educational purpose.
  • "entry event" that engages interest and initiates questioning
  • ...9 more annotations...
  • sets up a scenario
  • sense of purpose and challeng
  • provocative, open-ended, complex, and linked to the core of what you want students to learn.
  • more voice and choice
  • s collaboration, communication, critical thinking, and the use of technology
  • fine-tuned their questions
  • investigated new questions
  • students follow a trail that begins with their own questions, leads to a search for resources and the discovery of answ
  • rs, and often ultimately leads to generating new questions, testing ideas, and drawing their own conclusion
lkryder

OpenBadges.me - 0 views

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    a place to make badges - really easy and fun - download and put them in your course
lkryder

theoryoffun.pdf - 0 views

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    presentation based on Raph Koster's book Theory of Fun
lkryder

Gamasutra - Book Excerpt: 'A Theory Of Game Design' - What Games Aren't - 0 views

  • Game designer Marc LeBlanc has defined eight types of fun: sense-pleasure, make-believe, drama, obstacle, social framework, discovery, self-discovery and expression, and surrender. Paul Ekman, a researcher on emotions and facial expressions, has identified literally dozens of different emotions - it’s interesting to see how many of them only exist in one language but not in others. Nicole Lazzaro did some studies watching people play games, and she arrived at four clusters of emotion represented by the facial expressions of the players: hard fun, easy fun, altered states, and the people factor.
  • Games are not stories. It is interesting to make the comparison, though: Games tend to be experiential teaching. Stories teach vicariously. Games are good at objectification. Stories are good at empathy. Games tend to quantize, reduce, and classify. Stories tend to blur, deepen, and make subtle distinctions. Games are external - they are about people’s actions. Stories (good ones, anyway) are internal - they are about people’s emotions and thoughts. In both cases, when they are good, you can come back to them repeatedly and keep learning something new. But we never speak of fully mastering a good story.
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    games and stories
lkryder

Raph's Website - 0 views

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    Koster's work is considered important foundation for game design
lkryder

REAP > Theory & Practice > Conceptions - 0 views

  • In this website some key assumptions are made about assessment and feedback.  In particular, the primary purpose of these processes is conceptualised as being to enable students to develop as self-regulated learners, able to monitor, evaluate and regulate their own learning. This does not mean a focus on individual learning. Rather, student self-regulation is more likely to be developed through collaboration amongst students rather than by individualistic approaches to learning.
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    engagement and empowerment through effective assessment redesign
lkryder

REAP - Resources > Assessment Principles: Some possible candidates - 0 views

  • Table 1: Principles of good formative assessment and feedback. Help clarify what good performance is (goals, criteria, standards). To what extent do students in your course have opportunities to engage actively with goals, criteria and standards, before, during and after an assessment task? Encourage ‘time and effort’ on challenging learning tasks. To what extent do your assessment tasks encourage regular study in and out of class and deep rather than surface learning? Deliver high quality feedback information that helps learners self-correct. What kind of teacher feedback do you provide – in what ways does it help students self-assess and self-correct? Provide opportunities to act on feedback (to close any gap between current and desired performance) To what extent is feedback attended to and acted upon by students in your course, and if so, in what ways? Ensure that summative assessment has a positive impact on learning? To what extent are your summative and formative assessments aligned and support the development of valued qualities, skills and understanding. Encourage interaction and dialogue around learning (peer and teacher-student. What opportunities are there for feedback dialogue (peer and/or tutor-student) around assessment tasks in your course? Facilitate the development of self-assessment and reflection in learning. To what extent are there formal opportunities for reflection, self-assessment or peer assessment in your course? Give choice in the topic, method, criteria, weighting or timing of assessments. To what extent do students have choice in the topics, methods, criteria, weighting and/or timing of learning and assessment tasks in your course? Involve students in decision-making about assessment policy and practice. To what extent are your students in your course kept informed or engaged in consultations regarding assessment decisions? Support the development of learning communities To what extent do your assessments and feedback processes help support the development of learning communities? Encourage positive motivational beliefs and self-esteem. To what extent do your assessments and feedback processes activate your students’ motivation to learn and be successful? Provide information to teachers that can be used to help shape the teaching To what extent do your assessments and feedback processes inform and shape your teaching?
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    a web resource with the REAP material in the JISC pdf for easier bookmarking
alexandra m. pickett

The Artist's Toolkit - 0 views

  • The site is interactive, annimated, and allows users to create works based on the tools that they've learned about.
    • lkryder
       
      I will use this to help students understand the vocabulary of formal aspects of art works. This is designed for kids but it is fun to use and the animations are actually overlaying real works of art. Exactly the deconstruction of what we will be doing in class all semester. I think it helps make the connection better than a simple text explanation from me.
    • alexandra m. pickett
       
      for some reason when i view this sticky, it does not recognize you as the one that left the sticky. Down at the bottom of the sticky it should say "group Highlight by LKR, share to group ETAP640." i don't understand why that happens. However, I know that this is you.
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    I bookmarked this a while back in diigo but might not have used the merlot entry address, but instead bookmarked the actual tool itself in loco
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    I bookmarked this a while back in diigo but might not have used the merlot entry address, but instead bookmarked the actual tool itself in loco
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    I bookmarked this a while back in diigo but might not have used the merlot entry address, but instead bookmarked the actual tool itself in loco
lkryder

IEEE Xplore Abstract - Empirical Study on the Effect of Achievement Badges in TRAKLA2 O... - 0 views

  • encourage desired study practices.
    • lkryder
       
      This aligns with how I want to use them
katespina

IEEE Xplore Abstract - Empirical Study on the Effect of Achievement Badges in TRAKLA2 O... - 1 views

  • Our results show that achievement badges can be used to affect the behavior of students even when the badges have no impact on the grading.
  • We also found that students in the two studied courses responded differently to the badges.
  • Based on our findings, achievement badges seem like a promising method to motivate students and to encourage desired study practices.
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    this study shows that badges can impact student achievement even with no direct correlation to their grading.
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    This is a great resource - thank you. I will be adding to my own library for future use.
Alicia Fernandez

Building Better Teachers - Sara Mosle - The Atlantic - 0 views

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    Mastering the craft demands time to collaborate-just what American schools don't provide.
Jessica M

http://www.newcastle.edu.au/__data/assets/pdf_file/0010/83809/Student-feedback.pdf - 0 views

    • Jessica M
       
      Good feedback practice: * facilitates the development of self-assessment (reflection) in learning; * encourages teacher and peer dialogue around learning; * helps clarify what good performance is (goals, criteria, expected standards); * provides opportunities to close the gap between current and desired performance; * delivers high quality information to students about their learning; * encourages positive motivational beliefs and self-esteem; and * provides information to teachers that can be used to help shape their teaching (Nicol  & Macfarlane-Dick, 2006
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