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Elena Buttgereit

The Art of Using Checklists in the Classroom - Teaching Now - Education Week Teacher - 1 views

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    "It's about transparency, and the more information you grant to students, the better."
lkryder

Making Matters! How the Maker Movement Is Transforming Education - WeAreTeachers - 0 views

  • The tools and ethos of the Maker revolution offer insight and hope for schools. The breadth of options and the “can-do” attitude espoused by the movement is exactly what students need, especially girls who tend to opt out of science and math in middle and high school.

    However, hands-on Making is not just a good idea for young women. All students need challenge and “hard fun” that inspires them to dig deeper and construct big ideas. Making science hands-on and interesting is not pandering to young sensibilities; it honors the learning drive and spirit that is all too often crushed by endless worksheets and vocabulary drills. Making is a way of bringing engineering to young learners. Such concrete experiences provide a meaningful context for understanding the abstract science and math concepts traditionally taught by schools while expanding the world of knowledge now accessible to students for the first time.

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    Maker movement a good example of students' need and desire to learn by doing
katespina

IEEE Xplore Abstract - Empirical Study on the Effect of Achievement Badges in TRAKLA2 O... - 1 views

  • Our results show that achievement badges can be used to affect the behavior of students even when the badges have no impact on the grading.
  • We also found that students in the two studied courses responded differently to the badges.
  • Based on our findings, achievement badges seem like a promising method to motivate students and to encourage desired study practices.
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    this study shows that badges can impact student achievement even with no direct correlation to their grading.
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    This is a great resource - thank you. I will be adding to my own library for future use.
katespina

Electronic Collaborators: Learner-centered Technologies for Literacy ... - Google Books - 1 views

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    this talks about learner centered technologies as the "tools of intellectual identity" that allow the student to reflect on how they can use to create new knowledge or apply it in their lives.
katespina

Understanding the Antecedents of Effective Knowledge Management: The Importance of a Kn... - 1 views

  • those organizational qualities that encourage knowledge creation and dissemination
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    This discusses the idea of cooperative learning - encouraging knowledge creation and the spread of the knowledge that is gained.
Elena Buttgereit

http://www.neisd.net/roan/docs/literacy%20circle%20roles.pdf - 0 views

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    Group Work Roles
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    Group Work Roles
Elena Buttgereit

Problems in Online Classes | The Classroom | Synonym - 0 views

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    "Problems in Online Classes"
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    "Problems in Online Classes"
lkryder

Alternate reality games for developing student auto nomy and peer learning" - 0 views

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    Nicola Whitton paper on ARGs in higher ed.
katespina

Incentivizing Participation in Online Forums for Education - 0 views

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    This is a really great article on how teacher feedback can inventiveize participation in an online environment - by providing rewards including feedback!
Alicia Fernandez

Breaking the Mold: An Educational Perspective on Diffusion of Innovation/Change Agents ... - 0 views

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    Wikibook chapter examines why a change agent is necessary and what an educator as change agent does.
Alicia Fernandez

Educator as Change Agent - 0 views

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    8 questions to determine if you are an agent of change
lkryder

Johns Hopkins University School of Education Graphics and Learning - 0 views

  • It is of course important to organize one's ideas before formal writing, but I now believe that all students should have the choice of whether to do so in outline or in some graphic form.
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    visualizing ideas and types of visualization
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    visualizing ideas and types of visualization
lkryder

Will Gaming Save Education, or Just Waste Time? -- THE Journal - 0 views

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    gaming literacy, meeting students where they are, the debate, the research
lkryder

Will Gaming Save Education, or Just Waste Time? -- THE Journal - 0 views

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    Gaming and education debate - meeting students where they are - does that mean games?
lkryder

Six Facets of Understanding - 0 views

  • Plan instructional strategies and learning experiences that bring students to these competency levels.
    • lkryder
       
      This is key for me - bring students to the competency levels - this is like the "bridging" Mike mentioned
  • Required uncoverage of abstract or often misunderstood ideas
    • lkryder
       
      uncoverage of abstract or often misunderstood ideas is really learner centered and fits nicely with the CoI model in that the social perspectives present will foster a richer interpretation of topics under scrutiny
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    A remnant of a faculty development workshop - many links don't work but this page is a nice summary of the ideas
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