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Anne Bubnic

Social Networking Gets Schooled - 0 views

  • As a whole, the education industry is usually relatively slow to integrate technology into the classroom. In lots of schools nationwide, unbridled access to computers and the Internet is still the exception rather than the rule.
  • The moment students get outside of the classroom, on the other hand, social networking is almost a daily ritual.
  • Dedicated commercial Web 2.0 products and social networking applications are still too new and too rich for typical school leaders to afford. So third-party providers are more likely to offer technology services to students and their schools to expand their horizons in ways never before possible. For example, some school districts are going beyond e-mail technology and using collaboration software and online services to share information, host Web conferences and assign tasks and projects.
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  • "Teachers are famous for relying on other teachers for the best ideas about what's working and what's not working. For that reason, as new teachers (read younger, tech-savvy, "Generation Network" college grads) enter the system, they are leveraging education-focused social networks to connect with other teachers, find content contributed by teachers and make sure that they are wringing every ounce of 'network effect' technology from the Internet."
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    To today's students, online social networking is almost second nature outside of the classroom. What about inside the classroom? Educational software and services are taking a cue from Facebook and MySpace, adding a twist of online collaboration and interaction that brings students, teachers and parents together.
Madeline Brownstone

Young Bloggers/Online News Users - More Informed On 1st Amendment Rights - 0 views

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    High school students who blog, who read online news sources and who chat online regularly are more likely to understand and support their First Amendment rights, according to a new book based on the largest survey conducted on the subject.
Anne Bubnic

Digital Citizenship: Code of Ethics - 2 views

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    Digital citizenship class developed by Kyle Brumbaugh (Capuchino High School) for students in his Global Communications class.
Anne Bubnic

Facebook as Pedagogical Tool? - 0 views

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    As online social networking becomes increasingly pervasive, Teaching and Learning News interviewed one professor who's embracing the technology and using it to extend the classroom communications. Dr. Jennifer Golbeck is Assistant Professor in the College of Information Studies who has found several advantages to an academic foray into Facebook.
Anne Bubnic

Michigan Attorney General's Cyber Safety Initiative - 0 views

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    The Michigan Cyber Safety Initiative (Michigan CSI) is an Internet safety education program with customized presentations for kindergarten through eighth-grade students and a community seminar. There are many downloadable handouts for educators and parents, including an online safety contract, social networking discussion questions (parent dialogue with child), templates, slides and sample presentations.
Anne Bubnic

Raising Good Citizens for a Virtual World - 0 views

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    Five part lesson from Doug Johnson with classroom scenarios to explore.
Anne Bubnic

EconEd Online: Trading Around the World - 0 views

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    In this activity, students become international traders from one of six continents: Asia, Africa, Australia, Europe, North America or South America. They negotiate prices with buyers and sellers from the other continents. Sometimes they are thwarted from trading by barriers, and they come to understand how the IMF, by fostering free trade, enhances the flow of goods and services worldwide. [Grades 5-8]
Anne Bubnic

It's Your Life - 0 views

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    Simulation lesson plan. Students rent apartments, get jobs, buy a car etc., use the Internet to gather information and complete the associated math assignments.
Anne Bubnic

Gaming helps students hone 21st-century skills - 0 views

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    Environments such as SECOND LIFE can both stimulate and educate, experts agree. Online gaming can help students develop many of the skills they'll be required to use upon leaving school, such as critical thinking, problem solving, and creativity.
Anne Bubnic

Wise Up to It: Case studies and Internet safety advice for teens [Video] - 0 views

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    Four video clip case studies and internet safety advise from NetAlert (Australian Government). Designed for students. Explore the lives of four young people and their experiences on the Internet. Four situations. Four victims. Four stories. Many strategies. Downloadable lesson plans and student handouts for each case study.
Anne Bubnic

Promoting Positive Peer Relationships: Stories of Us [Video] - 0 views

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    Bullying middle school program. The pupils at Franklin Middle School tapped into real-life experiences as they filmed "The Stories of Us," a 25-minute movie being sold to American schools as part of a new anti-bullying program. They wrote, produced and acted in the film, which many educators say looks more like a documentary than make-believe. Previews of the two films can be accessed at : http://www.storiesofus.com/previews.html
Anne Bubnic

The Cyber Golden Rule [Video] - 0 views

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    Cute cybersafety video with a singing sock puppet. Would be appropriate for elementary grades.
Vicki Davis

Frontier School Division Wiki - 0 views

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    This is a wiki being built for a digital literacy program for teachers within a school division. This approach is a great one for districts and is a way to reach everyone with current information. I also wish they had a blog to compliment it, but sharing these sorts of websites are great.\n\nIt would be nice if we had a template of information that people could copy to get started.
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    Website that a district is using for professional development and digital literacy for their teachers. Does your district have a wiki?
Anne Bubnic

What Does It Mean To Be Media Literate? - 0 views

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    How media smart are you? How about your children or students? Sometimes called media literacy or information literacy, it's a key 21st Century skill because it provides a framework and method to think critically about the media you consume and create. Being media smart also means you know how to use television, the Internet and other technologies safely, productively and ethically.
Vicki Davis

Susan Silverman's Lucky Ladybugs project going on for elementary - 0 views

  • A Collaborative Internet Project for K-5 Students
  • Essential Question: Why are ladybugs considered to be good luck?
  • This project will demonstrate lesson plans designed following principles of Universal Design for Learning (UDL) and examples of student work resulting from the lessons.  As teachers we should ask ourselves if there are any barriers to our students’ learning.  We should look for ways to present information and assess learning in non-text-based formats. 
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  • Based on brain research and new media, the UDL framework proposes that educators design lessons with three basic kinds of flexibility: 1. Multiple formats and media are used to present information.
  • Examples: Illustrations, pictures, diagrams, video or audio clips, and descriptions 2.   Teachers use multiple strategies to engage and motivate students. 3.   Students demonstrate learning through multiple performance and product formats.
  • UDL calls for three goals to consider in designing lessons: 1.  Recognition goals: these focus on specific content that ask a student to identify who, what, where, and when. 2.  Strategic goals: these focus on a specific process or medium that asks a student to learn how to do something using problem solving and critical think skills. 3. Affective goals: these focus on a particular value or emotional outcome. Do students enjoy, and appreciate learning about the topic? Does it connect to prior knowledge and experience? Are students allowed to select and discover new knowledge?
  • Resources you might want to use: Scholastic Keys, Kid Pix, Inspiration and Kidspiration, digital camera (still and video), recording narration/music, United Streaming.  Let your imagination go!
  • This project begins on March 15, 2007.  Materials need to be e-mailed by May 31, 2008.
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    An excellent project for elementary students to connect with other classes.
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    A great way to get started with technology is to join in an exciting project. this project by Susan Silverman was designed using the principles of Universal Design for Learning. I've heard her present and she is a pro. (Along with my friend Jennifer Wagner.)
Anne Bubnic

WEB|WISE|KIDS: MIRROR IMAGE [Interactive Software Adventure] - 0 views

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    3rd in the Cybercop Series. MIRROR IMAGE tells the story of teenagers Sheena and Megan, best friends who are victimized by a criminal who uses the Internet to lure young women with promises of modeling contracts and online romance. Neither of the girls realizes that hacking software has been placed on their computers during their conversations with their 'online boyfriends.' Soon Sheena and Megan begin to suspect that someone is stalking them in real life. Players work with a detective to track the predator and arrest him. Available both as a home edition and a school edition. [Windows and Mac OSX versions available]
Anne Bubnic

WEB|WISE|KIDS: AIRDOGS [Interactive Software Adventure] - 0 views

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    2nd in the CyberCop Series, AIRDOGS was designed to show teenagers that online crimes have lifelong legal and social consequences for teens and their families. In the game, Luke is a teenager who shows great promise as a snowboarder. He needs money for gear and training, so he begins to counterfeit software in his basement. Players collect data and evidence to catch Luke's boss, who is the ringleader of the operation. The message of Air Dogs is clear: theft and extortion are crimes, whether you're 16 or 60. Available both as a home edition and a school edition. [Windows and Mac OSX versions available]
Anne Bubnic

WEB|WISE|KIDS: Katie Canton Story [Video] - 0 views

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    This video from WebWise Kids tells Katie Canton's story and is excellent to use in class with students. When she was 15, Katie met a 22 year old guy in a chatroom and fell in love. Only after playing the game MISSING with her family, did she come to realize that "John" was an online predator. He is now serving 20 years in prison, after Katie worked with the police and turned in evidence against him. Katie has become an articulate spokesperson for Web Wise Kids and she speaks at school assemblies to advise other kids. She lives in the San Francisco Bay Area.
Anne Bubnic

WEB|WISE|KIDS: Katie Canton - 0 views

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    You can download Katie Canton's story here. When she was 15, she met a 22 year old guy in a chatroom and fell in love. Only after playing the game MISSING with her family, did Katie come to realize that "John" was an online predator, who is now serving 20 years in prison. Katie has become an articulate spokesperson for Web Wise Kids and she speaks at school assemblies to advise other kids.
Anne Bubnic

Meridian Education -CyberSafety [Video] - 0 views

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    Meridian Education has been producing educational videos for over a decade. They recently released two videos in a series on CyberSafety and CyberEthics. They generously provide a 13-minute preview video clip that is actually quite complete and could be used in whole or in part at training sessions.
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