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Anne Bubnic

It's Your Life - 0 views

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    Simulation lesson plan. Students rent apartments, get jobs, buy a car etc., use the Internet to gather information and complete the associated math assignments.
Anne Bubnic

Study Shows Social Networking a Boon for Education - 0 views

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    Your teenage daughter is supposed to be doing homework, but you catch her chatting online. She tells you that she's talking about the math test tomorrow. Before your eyes start rolling, listen up: teens are using social networking sites for more than just gossip, according to a new study by the National School Boards Association.
Anne Bubnic

The Stock Market Game™ - 0 views

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    The Stock Market Game™ program offers a vast library of learning materials correlated to national voluntary and state educational standards in Math, Business Education, Economics, English/Language Arts, Technology, Social Studies and Family and Consumer Sciences. Students invest a hypothetical $100,000 online and use real internet research and news updates to simulate the stock market experience.
Anne Bubnic

Industry Pitching Cellphones as a Teaching Tool - 0 views

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    The cellphone industry has a suggestion for improving the math skills of American students: spend more time on cellphones in the classroom.
Anne Bubnic

Kiva - Loans that change lives - 0 views

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    Just as YouTube has changed the way we watch video and Wikipedia has changed the way we find information, Kiva.org - the world's first online person-to-person microlending platform - is changing the way we give back. Kiva lets you lend to a specific entrepreneur in third world countries, empowering them to lift themselves out of poverty. There are many great classroom connections here for global citizenship, math, geography etc. Kiva also allows you to develop a social network with other contributors supporting the same entrepreneur.
Anne Bubnic

Assignment: Media Literacy [video] - 3 views

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    Part of an 18-unit curriculum developed by Renee Hobbs and integrating media literacy into common state standards in English, Social Studies, Math, and Health. Provided by Temple University's Media Education Lab.
Anne Bubnic

Teachable Moment: Digital Illiteracy - 1 views

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    Higher ed requires incoming freshmen to take Composition and some form of math, and so, too, should universities require students to take a course that helps them identify reputable information in the vast expanse of the web.
Anne Bubnic

Messaging Shakespeare | Classroom Examples | - 0 views

  • Brown's class was discussing some of the whaling calculations in Moby Dick. When one student asked a question involving a complex computation, three students quickly pulled out their cell phones and did the math. Brown was surprised to learn that most cell phones have a built-in calculator. She was even more surprised at how literate her students were with the many functions included in their phones. She took a quick poll and found that all her students either had a cell phone or easy access to one. In fact, students became genuinely engaged in a class discussion about phone features. This got Brown thinking about how she might incorporate this technology into learning activities.
  • Brown noticed that many students used text messaging to communicate, and considered how she might use cell phones in summarizing and analyzing text to help her students better understand Richard III. Effective summarizing is one of the most powerful skills students can cultivate. It provides students with tools for identifying the most important aspects of what they are learning, especially when teachers use a frame of reference (Marzano, Pickering, & Pollock, 2001). Summarizing helps students identify critical information. Research shows gains in reading comprehension when students learn how to incorporate isummary framesi (series of questions designed to highlight critical passages) as a tool for summarizing (Meyer & Freedle, 1984). When students use this strategy, they are better able to understand what they are reading, identify key information, and provide a summary that helps them retain the information (Armbruster, Anderson, & Ostertag, 1987).
  • Text messaging is a real-world example of summarizing—to communicate information in a few words the user must identify key ideas. Brown saw that she could use a technique students had already mastered, within the context of literature study.
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  • To manage the learning project, Brown asked a tech-savvy colleague to help her build a simple weblog. Once it was set up, it took Brown and her students 10 minutes in the school's computer lab to learn how to post entries. The weblog was intentionally basic. The only entries were selected passages from text of Richard III and Brown's six narrative-framing questions. Her questions deliberately focused students' attention on key passages. If students could understand these passages well enough to summarize them, Brown knew that their comprehension of the play would increase.
  • Brown told students to use their phones or e-mail to send text messages to fellow group members of their responses to the first six questions of the narrative frame. Once this was completed, groups met to discuss the seventh question, regarding the resolution for each section of the text. Brown told them to post this group answer on the weblog.
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    Summarizing complex texts using cell phones increases understanding.
Anne Bubnic

TXT LEARNING | One step forward, two thumbs down - 1 views

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    What is tXt Learning? Trivia by phone. It's mobile education for students in GR 6-12 that finds you where you are. Questions cover math, English, science, Spanish and college prep. And all Q&A are provided by the National Education Association. New questions are sent everyday.
Anne Bubnic

Debt Ski | InDebtEd - 0 views

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    Indebted is a campaign funded by the Peterson Foundation for college students that raises awareness about the dangers of excessive personal and government debt, and promotes action to help stop the fiscal crisis in the U.S. DEBT SKI was developed as a fun game for learning about personal finance. The object of the game is to accumulate as much savings and as little debt as possible. This could be used in a high school digital
Anne Bubnic

Gender Gap in Perception of Computer Science - 0 views

  • Most college-bound males, regardless of race/ethnicity, have a positive opinion of computing and computer science as a career or a possible major. College-bound females are significantly less interested than boys are in computing; girls associate computing with typing, math, and boredom. College-bound African American and Hispanic teens, regardless of gender, are more likely than their white peers to be interested in computing, although for girls the overall interest is extremely low. Teens interested in studying computer science associate computing with words like "video games," "design," "electronics," "solving problems," and "interesting." The strongest positive driver towards computer science or an openness to a career in computing is "having the power to create and discover new things.
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    "New Image for Computing" recently released a report in their first wave to understand the image of computing among youth. Funded by WGBH and ACM, this report examines both race/ethnicity and sex-based differences in perceptions of computing. What they found was that there is little race/ethnicity-based differences in how youth perceive CS but there are HUGE gender based differences in perception.
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