MacArthur Foundation Series on Digital Media and Learning - MIT Press - 0 views
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The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning examines the effect of digital media tools on how people learn, network, communicate, and play, and how growing up with these tools may affect a person's sense of self, how they express themselves, and their ability to learn, exercise judgment, and think systematically.
Six topics are available as free downloads online:
Youth, Identity, and Digital Media Current Volume
Learning Race and Ethnicity: Youth and Digital Media
Digital Young, Innovation, and the Unexpected
The Ecology of Games: Connecting Youth, Games, and Learning
Digital Media, Youth, and Credibility
Civic Life Online: Learning How Digital Media Can Engage Youth
How I Learned to Type - 0 views
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"How I Learned to Type," was created by Diana Kimball and Sarah Zhang of the Digital Natives team. It takes a glance into how people of different ages learned one of the first skills every digital inhabitant needs - typing. Do you "peck" with two fingers, type in multiple languages at once, or have a typing teacher with a wooden leg? The people in "How I Learned to Type" do all this and more. Digital technology has become so ingrained in our lives that for digital natives, learning to type has become a ubiquitous experience, as memorable, say, as learning to read or ride a bike.
ISTE | NETS for Teachers 2008 - 0 views
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In June 2008, the International Society of Technology in Education (ISTE) released an update to their technology standards for teachers. The revised National Educational Technology Standards (NETS) for Teachers mark a significant overhaul of the group's original teacher technology standards, which ISTE introduced in 2000. The new ISTE teacher standards begin with the assumption that every teacher recognizes the importance of technology and how it can transform teaching and learning. The revised framework focuses on what teachers should know to help students become productive digital learners and citizens. "NETS for Teachers, Second Edition" includes five categories, each with its own set of performance indicators:
1.Facilitate and inspire student learning and creativity
2. Design and develop digital-age learning experiences and assessments
3.Model digital-age work and learning
4. Promote and model digital citizenship and responsibility
5. Engage in professional growth and leadership.
Virtual World Digital Citizenship for Middle Schoolers - 0 views
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This documents students using Google Lively to teach other students about digital citizenship
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For our project, we chose to create a virtual room, called Digiteen World, on Google Lively. Our main objective of this project is to get people more aware about Digital Citizenship. We will be allowing kids from our school to get on Lively, and react in the virtual world. We have created nine superheroes. Each superhero has a lesson to teach abut the nine aspects of Digital Citizenship. By teaching the lessons in a virtual room, the kids get to have a great time and still learn very important lessons. The goal of this project is to educate people on how to act online. In allowing kids to be a part of this project, we hope that they will learn how to be good digital citizens.
Digital Literacy: Skills for the 21st Century - 3 views
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Teachers wishing to foster digital literacy in their classrooms and states wishing to demonstrate it in their students face a common challenge: no comprehensive, established approach exists to guide the teaching, learning, and assessment of specific digital literacy skills. To begin addressing this challenge, we have developed this website, which was part of a two-year project funded by The Atlantic Philanthropies. The site articulates the skills comprising digital literacy with the goal of helping schools and districts implement a new approach to digital literacy teaching.
Understanding Digital Citizenship - 4 views
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it seems that digital citizenship is about using technology appropriately, and not misusing or abusing technology.
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The item I am most interested in is the “digital rights and responsibilities”. Up until now, most of what I have seen related to digital citizenship relates only to safety, literacy and etiquette and the strategies we use in teaching these to children.
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A fully literate citizen is at once critically self-reflexive and critically reflexive of his/her collective and position within it.
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The Digital Generation Project | Edutopia - 0 views
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Today's kids are born digital -- born into a media-rich, networked world of infinite possibilities. But their digital lifestyle is about more than just cool gadgets; it's about engagement, self-directed learning, creativity, and empowerment. The Digital Generation Project tells their stories so that educators and parents can understand how kids learn, communicate, and socialize in very different ways than any previous generation. This project was funded by a grant from the MacArthur Foundation.
Digital Underground Storytelling For Youth - 0 views
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Student -created videos telling powerful stories!! D.U.S.T.Y. is an afterschool program for middle and high school students in Oakland, CA. DUSTY students work on computers to create their own Digital Stories, as well at to generate rap and hip hop "beats and rhymes." Throughout the creative process, students learn to master programs such as Adobe Photoshop, Adobe Premiere, iMovie, and Fruity Loops with the help of skilled instructors. At the end of each semester, the students' creative masterpieces, including digital stories, raps, beats, and performances are showcased in some sort of final event at The Parkway Theatre, The Metro, and other local venues.
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In this information technology age, children and youth in West and East Oakland face the additional disadvantage of a digital divide, which separates ethnicities, socio-economic classes, genders, and ages. Youth from low-income communities rarely have access to cutting edge communication technologies or, just as importantly, to empowering uses of them. A comparison between the number of computers per Oakland school with the schools' statewide academic performance ranking, or API, revealed that some schools with high numbers of computers have very low API's. This discrepancy suggests that simply having technology is not enough; rather, to improve student academic outcomes, technology must be meaningfully used.
Spotlight on Digital Media and Learning - 1 views
Digital Hero Book - 0 views
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The Digital Hero Book Project aims to integrate hero booking into the learning activities of IT-enabled schools in Cape Town, South Africa, and other sites around the world, and put paper-based hero books into the digital arena. The project, currently in its pilot phase, will enable youth in these schools to create digital hero books, and publish them on this site
This Is Me: UK Digital Identity Project - 0 views
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his Is Me project aims to look at ways of helping people to learn more about what makes up their Digital Identity (DI) and at ways of developing and enhancing it. "Digital Identity" is made up of multiple parts - it isn't just what we have published about ourself on the web, but also includes things other people have published about us.
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This Is Me project aims to look at ways of helping people to learn more about what makes up their Digital Identity (DI) and at ways of developing and enhancing it. "Digital Identity" is made up of multiple parts - it isn't just what we have published about ourself on the web, but also includes things other people have published about us.
From MySpace to Hip Hop: New Media in the EveryDay Lives of Youth - 0 views
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On April 23, 2008, public forum, "From MySpace to Hip Hop: New Media In the Everyday Lives of Youth," reported on the interim findings of the ethnographic project funded by the MacArthur Foundation, "Kids' Informal Learning through Digital Media," conducted by researchers at the University of California, Berkeley and the University of Southern California. This event addressed how digital technologies and new media are changing the way that young people learn, play, socialize and participate in civic life. The forum was presented by Common Sense Media, the MacArthur Foundation and the Stanford University School of Education.
Engaged Youth: Civic Learning Online - 0 views
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Digital media technologies offer unprecedented opportunities to help young citizens learn to engage with public life. The Civic Learning Online project explores the question of how informal online environments can effectively engage the citizenship and learning styles of younger generations.The site aims to create a set of civic learning standards and tools to help young people develop effective public voices and sustainable advocacy networks.
Chicago Digital Youth Network - 1 views
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The primary goal of the Digital Youth Network Program is to develop a model program that enables urban youth to become discerning new media consumers and fluent media producers.To be full citizens today, youth must be engaged, articulate, critical and collaborative. Youth must become creators - designers, builders & innovators - who can envision new possibilities. Youth must also be able to organize, navigate and judge the large amounts of information and media to which they now have access. Full citizens today must be reflective thinkers who are committed to personal and community improvement.
MTV's A Thin Line campaign - 3 views
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Draw a line between digital use and abuse via cell phone and Internet. Great place to learn about digital disrespect, innocent and appropriate online behaviors. Learn how to identify, respond to and stop the spread of digital abuse. The site contains a number of great videos for kids created by their peers. See: http://www.athinline.org/videos
ISTE Books | Raising a Digital Child - 0 views
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New book by Mike Ribble (Author of Digital Citizenship in the Schools). You want your children to enjoy all the benefits a technological society has to offer, but at the same time, you want them to stay safe and act as responsible members of society. Raising a Digital Child is your guide. Inside, you will learn about many of the newest and most popular technologies, in parent-friendly language, along with discussions of the risks each might harbor and the types of behaviors that every child should learn in order to become a good citizen in this new digital world.
MacArthur Series - Digital Learning - 0 views
Literacy Debate: Online, R U Really Reading? - 0 views
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hildren like Nadia lie at the heart of a passionate debate about just what it means to read in the digital age. The discussion is playing out among educational policy makers and reading experts around the world, and within groups like the National Council of Teachers of English and the International Reading Association.
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As teenagers’ scores on standardized reading tests have declined or stagnated, some argue that the hours spent prowling the Internet are the enemy of reading — diminishing literacy, wrecking attention spans and destroying a precious common culture that exists only through the reading of books. But others say the Internet has created a new kind of reading, one that schools and society should not discount. The Web inspires a teenager like Nadia, who might otherwise spend most of her leisure time watching television, to read and write.
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n fact, some literacy experts say that online reading skills will help children fare better when they begin looking for digital-age jobs.
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Digital Identity, digital safety, digital privacy, digital creativity, digital opportunities, digital information overload, digital information quality, digital piracy and digital education.