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Anne Bubnic

Virtual World Digital Citizenship for Middle Schoolers - 0 views

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    This documents students using Google Lively to teach other students about digital citizenship
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    For our project, we chose to create a virtual room, called Digiteen World, on Google Lively. Our main objective of this project is to get people more aware about Digital Citizenship. We will be allowing kids from our school to get on Lively, and react in the virtual world. We have created nine superheroes. Each superhero has a lesson to teach abut the nine aspects of Digital Citizenship. By teaching the lessons in a virtual room, the kids get to have a great time and still learn very important lessons. The goal of this project is to educate people on how to act online. In allowing kids to be a part of this project, we hope that they will learn how to be good digital citizens.
Anne Bubnic

Teens Earn Real Cash in Virtual World - 0 views

  • According to Virtual Worlds Management, more than 100 youth-oriented virtual worlds are either now live or in development, including offerings from MTV and Disney (DIS - Cramer's Take - Stockpickr). Research firm eMarketer estimates that 24% of the 34.3 million users ages three to 18 used virtual worlds at least monthly in 2007 -- and that will jump to 53% by 2011.
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    If a young person wants to experiment with running a business, they're not just engaging in thought experiments and case studies; they're actually working with real people and real money," says Joey Seiler, editor of VirtualWorldNews.com, an industry news source that's part of Virtual Worlds Management, a company that provides trade events, media, research and online services.
Anne Bubnic

Dizzywood Virtual World Enhances Technology Program for Kids - 0 views

  • “Dizzywood’s unique virtual environment offers our kids a wonderful environment in which they can learn important lessons through activities that require thoughtful decision-making. We hope the success of this program offers a model for other youth programs to follow.”  The partnership reinforces the findings of two recent studies of elementary school students conducted by UC Davis. The studies observed that children find ways to transform their experiences with technology into fun, highly organized group activities and that technology-based activities can be explicitly designed to foster social reflection and advanced planning among young children. 
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    Dizzywood, a virtual world and online game for children ages 8-12, today announced that it has been selected by the YMCA of San Francisco to enhance the youth program's technology curriculum. The YMCA is using Dizzywood's virtual environment to reinforce its program emphasis on activities that promote values such as caring, honesty, respect and responsibility. Children also learn about important issues relating to virtual worlds, such as digital citizenship and online safety, as well as complete storytelling and team-building exercises that emphasize creativity, writing and reading skills, and working together to achieve goals. The YMCA program is similar to the elementary school program that Dizzywood recently completed with the Reed Union School District (Marin County, CA). The highly interactive workshop, which ran from April through June, used virtual activities to reinforce the school's character pillars, which include caring, citizenship, fairness, respect, responsibility and trustworthiness, among other core values.
Anne Bubnic

SecretBuilders: Virtual World for Young Children - 5 views

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    SecretBuilders is a virtual world for children 5 to 14 years old powered by a web 2.0 community of children, parents, educators, writers, artists and game developers. On SecretBuilders, kids explore virtual lands, undertake quests, play games, maintain a home, nurture a pet, and interact with their friends.
Anne Bubnic

Global Kids' Online Leadership Program - 0 views

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    In 2006, following extensive research into the educational potential of virtual worlds, Global Kids became the first nonprofit to develop a dedicated space for conducting programming in the virtual world of Teen Second Life (TSL). Within TSL, the organization has established Global Kids Island, which hosts interactive, experiential programs for teens from around the world. Specifically, Global Kids is conducting intensive leadership programming for youth, bringing youth from its New York-based programs into the space, and streaming the audio and video of major events into the world.
Anne Bubnic

Cyber Bullying in a Virtual World - [Second Life] - 0 views

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    With fewer lockers around to be stuffed into, many adults are under the impression that their days of being bullied are well behind them. Unfortunately for the meek, bullying is still going strong in the virtual world of 'Second Life.'
Anne Bubnic

Second Life could sexually exploit children via Internet - 0 views

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    With nearly 13 million online users, the rapidly expanding virtual world Second Life is a risk for children, who could be sexually exploited, U.S. Rep. Mark Kirk (R-Ill.) said Monday."This Second Life is a new scare, unchartered territory," Wilks said at a news conference Monday with Kirk at the Mt. Prospect Police Department. "It hits home." Kirk said he knew of no cases in which children were targeted by sexual predators on Second Life, but he said he considers the virtual world an emerging danger.
Anne Bubnic

Study: Teens buy online but prefer reality to the virtual world - 0 views

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    According to a new report from OTX and The Intelligence Group, teens actually prefer real world interaction to the virtual worlds offered online.
Anne Bubnic

Global Kids: Programming in Virtual Worlds - 1 views

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    Global Kids became the first nonprofit to develop a dedicated space for conducting programming in the virtual world of Teen Second Life (TSL). Within Teen Second Life, the organization has established Global Kids Island, which hosts interactive, experiential programs for teens from around the world.
Anne Bubnic

Top 8 workarounds of kid virtual-world users - 0 views

  • The Atlanta-based parenting columnist, former elementary school teacher, kids' pop culture expert, author, and mother of four spent a couple of weeks in Club Penguin to learn what her eight-year-old son might experience there. She didn't like everything she saw.
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    Anne Collier [NetFamilyNews] reports on the Top 8 workarounds of kid virtual-world users - as relayed by Sharon Duke Estroff, who spent a couple of weeks on Club Penguin observing what her 8-year-old son might experience there.
Anne Bubnic

A Look Into Virtual World Teaching with Elementary Kids [pdf] - 1 views

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    Students in the digi-teen project had to teach others in their school about digital citizenship. They chose the Woogi World virtual environment and to work with fourth grade students, showing them the importance of safety, balance and respect on the Internet.
Judy Echeandia

Summer guide to cybersafety - 0 views

  • Today's child has a digital footprint the size of bigfoot (especially compared to us) and their online life is just as important to them as their "real" life.  How do we keep our children safe in this brave new world?  By educating them how to make the right decisions online and by modeling appropriate behavior on the internet.  Yes that means we need to exist in the virtual world so we can see, hear, and participate in the main street of the 21st century.
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    "Today's child has a digital footprint the size of bigfoot (especially compared to us) and their online life is just as important to them as their "real" life. How do we keep our children safe in this brave new world? By educating them how to make the right decisions online and by modeling appropriate behavior on the internet. Yes that means we need to exist in the virtual world so we can see, hear, and participate in the main street of the 21st century."
Anne Bubnic

You May be Legally Liable Offline for your Actions Online - 1 views

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    It is becoming generally accepted that virtual property has real value and virtual crimes have spawned a whole new class of crime in real life.
Anne Bubnic

CRLT - Quest Atlantis - 0 views

  • Over the last four years, more than 10,000 children on five continents have participated in the project. We have demonstrated learning gains in science, language arts, and social studies, and students have completed literally thousands of Quests, some of which were assigned by teachers and many of which were chosen by students to complete in their free time.
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    Quest Atlantis is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks from the Center for Research on Learning & Technology at Indiana University. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae.
Anne Bubnic

University of Alabama and Hoover Schools Embrace Second Life - 0 views

  • Several local teachers and professors see Second Life as a tremendous opportunity. There are educational islands in Second Life where teachers can go to digitally swap ideas, conduct research or attend real life conferences.
  • However, a teacher can take students on a virtual field trip in Second Life - using his or her own login - to places like the Alamo or the Louvre Museum, both of which have been impressively recreated in Second Life.
  • The University of Alabama is using Second Life too. In fact, Professor Rick Houser, Chairman of Educational Studies at the Capstone, is working on building an entire virtual University of Alabama campus in Second Life.
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  • But how healthy is it for kids, especially younger ones, to be spending time in a virtual world when there’s a real world they need to learn to navigate? What about on-line predators? Second Life does not verify the age a user enters.
  • These students are growing up as digital natives. They want to use this, they want to be engaged in these types of technologies and it’s important for us to facilitate that learning,” she says.  Brandt also wants to teach students the dangers they need to be aware of when using Second Life or any type of social networking website. She calls it “good digital citizenship”.
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    This week, the Hoover Board of Education is holding a technology training seminar to help teachers get up to speed for the new school year. On the agenda - a powerful and somewhat controversial website called "Second Life".
Anne Bubnic

You Have to Be a Parent Online Too - 0 views

  • "When we were kids, our parents always told us not to talk to strangers. That was drilled into our heads," he said. "But now, we have to factor in what happens on the Internet."
  • Security settings and parental involvement are especially important in the virtual world, Morris urged. "Check your child's e- mail account on a regular basis. You're the parent; you can do that."
  • While social networking sites like Facebook, Myspace and Xanga can be hot-spots for sexual predators, "not everything about these sites is bad," Morris said, noting some of the most up-to-date information after the NIU shootings was found on Facebook. "Good things do occur, but we need to make sure we're monitoring them," he said. Morris urged the group to keep home computers in plain sight, to outline their expectations and review communications regularly with their children. "We want to build that level of communication with their kids," he said. "If they're talking to someone they shouldn't, we want them to be able to come to us. A child should be able to listen to a parent more than a predator."
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    Parents today have responsibilities in both the real world and the virtual world, Kane County Regional Office of Education Director Phil Morris told the Elgin Academy community Tuesday.
Anne Bubnic

Text Unto Others... As You Would Have Them Text Unto You - 0 views

  • t's nothing anyone would have thought necessary to do only a decade ago, but the concept of citizenship no longer exists only within the realm of the physical world. With K-12 students seeming to at all times have one foot in the real world and one in the virtual, school districts are starting to acknowledge a new collective responsibility: to teach kids what it means to be a good digital citizen and how to go about being one. The answer follows the same rules entrenched in the prescription for being a good citizen on the ground: Obey the law, have respect for others, act civilly and sensibly.
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    Schools can teach basic principles of good citizenship to help shape students' behavior in the virtual world.
Anne Bubnic

2 virtual worlds: NECC and Second Life! - 0 views

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    Anne Collier's collective thoughts on attending her first NECC and her immersive experience in Second Life for education.
Anne Bubnic

Raising Good Citizens for a Virtual World - 0 views

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    Five part lesson from Doug Johnson with classroom scenarios to explore.
Anne Bubnic

Dizzywood Virtual World for Kids - 1 views

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    Subscription-based virtual world with some free activities and content for kids. Click on the video to learn how sixty GR 4-5 students in Marin County, CA used Dizzywood to learn about core social values and digital citizenship in this environment. More info about the school project is provided in this podcast, starting at 4:30 minutes into the broadcast.
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