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Anne Bubnic

Students plagued by Internet fraud - 4 views

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    October is National Cyber Security Awareness Month, and the National Cyber Security Alliance is looking to raise awareness among college students to help them stay safe and secure online.

    According to the 2010 Identity Fraud Survey Report, college students lost five times more money than any other age group as a result of identity fraud or other online fraud situations.
Anne Bubnic

BUDD:E (Secondary Grades) - 0 views

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    Budd:e Secondary explores advanced e-security topics, including: creating content, file-sharing, pop-ups, privacy, sharing, scams, spam, spyware, malware, phishing, online transactions and computer viruses. Includes videos and teacher resources.
Anne Bubnic

Phishing Tales - Lesson Plan - 0 views

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    In this lesson, students research different types of identity-theft fraud and ways to avoid falling victim to various scams. They then create focused public service announcements in different media, targeted to individuals most susceptible to consumer fraud.
Anne Bubnic

Norton ranks riskiest cities for cybercrime - 0 views

  • Symantec then rated each city using different categories, such as risky online behavior (defined as buying items online and accessing financial information) and the number of cybercrimes per capita.
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    Among 50 U.S. cities studied for their vulnerability to cybercrime, Seattle came out on top as the riskiest place, followed by Boston, Washington, D.C., and San Francisco, according to the report "Norton's Top 10 Riskiest Online Cities," released Monday. Results are based on the number of attempted hacking attacks and infected systems.
Anne Bubnic

Cyber Currency, Currently - 0 views

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    This mini-unit (set of lessons) uses games, easy explanations, and the "Trading Places" episode of the popular animated series CYBERCHASE to teach kids about financial literacy.
Anne Bubnic

Distorted Perception - 0 views

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    Great slideshow from the UK on how the truth can be hidden to fraud or mislead viewers. Includes six guiding principles to avoid deception.
Anne Bubnic

YouAreHere - where kids learn to be smarter consumers! - 3 views

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    FTC site with exercises that help teach kids how to be smarter consumers. Parent and teacher pages offer suggested activities and ways to use this site in the classroom.
Anne Bubnic

Test Your Cybersmarts - 0 views

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    Feeling up for a challenge? Then test your cyber smarts with one - or all - of 12 interactive quizzes on everything from spam and spyware to phishing and file-sharing.
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    Feeling up for a challenge? Then test your cyber smarts with one - or all - of 12 interactive quizzes on everything from spam and spyware to phishing and file-sharing.
Anne Bubnic

Debt Ski | InDebtEd - 0 views

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    Indebted is a campaign funded by the Peterson Foundation for college students that raises awareness about the dangers of excessive personal and government debt, and promotes action to help stop the fiscal crisis in the U.S. DEBT SKI was developed as a fun game for learning about personal finance. The object of the game is to accumulate as much savings and as little debt as possible. This could be used in a high school digital
cheryl capozzoli

NORAD TRACKS SANTA 2008 - 0 views

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    Make sure to track Santa!!
Anne Bubnic

New mobile cyber safety in Florida - 0 views

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    Smart Attorney General in Florida!!! Nailed a vendor on cyberfraud charges and translated it into $1 million for Cybersafety Education programs!
Anne Bubnic

Digital Lifestyle Youth Culture Profile Report 2008 - 0 views

  • For example, miniDV cameras are not only among the new tools of self-expression, but the very act of creating personal videos with friends and creating events and key themes to shoot have become key aspects of entertainment in and of itself. To this generation, playing music via your cell phone, and movies and TV shows via your iPod are a given. Emailing is considered too old-school by many, whereas texting is outpacing cell phone calls. These things also go hand-in-hand with changes in online shopping patterns, top website preferences, communication and blogging patterns, and new habits for using social networks—not to mention the tremendous changes in preferred social networks and profile page usage patterns in general. These things are changing the paradigm of how the businesses of entertainment, communication, retail, marketing, advertising, and branding have been done in the past.
  • Unfortunately, as more companies pour big money into expanding their new media marketing components, as many people have discovered, the Field of Dreams theory (“if we build it, they will come”) certainly doesn’t apply when it comes to reaching savvy youth today. Popping up a site (or social network for that matter) no matter how cool it is means nothing if you can’t reach the market it’s intended for. This Report, therefore, also includes a great deal about how young people find out about new websites, communicate with others, and other forms of grassroots networking.
  • Overall, the Digital Lifestyle Youth Culture Profile Report 2008 not only reveals traits by target demographics, but also the growing generation gap occurring even within this generation.
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    [Market Research Report]

    "Young people are the inherent trend leaders when it comes to new technology and usage patterns, and are the ones pushing forward the speed of change in communication and information technology. This Report reveals that it may be imperative for some brands to re-think strategies--even among progressive companies--if they are to reach youth culture effectively.
Anne Bubnic

Teens Earn Real Cash in Virtual World - 0 views

  • According to Virtual Worlds Management, more than 100 youth-oriented virtual worlds are either now live or in development, including offerings from MTV and Disney (DIS - Cramer's Take - Stockpickr). Research firm eMarketer estimates that 24% of the 34.3 million users ages three to 18 used virtual worlds at least monthly in 2007 -- and that will jump to 53% by 2011.
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    If a young person wants to experiment with running a business, they're not just engaging in thought experiments and case studies; they're actually working with real people and real money," says Joey Seiler, editor of VirtualWorldNews.com, an industry news source that's part of Virtual Worlds Management, a company that provides trade events, media, research and online services.
Anne Bubnic

Cybercrime Resources and Tips [Symantec Corp] - 0 views

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    The threat landscape once dominated by the worms and viruses unleashed by irresponsible hackers is now ruled by a new breed of cybercriminals. Cybercrime is motivated by fraud, typified by the bogus emails sent by "phishers" that aim to steal personal information. The tools driving their attacks and fueling the blackmarket are crimeware - bots, Trojan horses, and spyware.
Anne Bubnic

Study: Teens buy online but prefer reality to the virtual world - 0 views

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    According to a new report from OTX and The Intelligence Group, teens actually prefer real world interaction to the virtual worlds offered online.
Anne Bubnic

Many new 'friends' to be made online, but what about dollars? - 0 views

  • Even Google has failed to extend its golden touch to social-networking sites. In 2006 Google paid MySpace $900 million to place ads on its pages. The search giant also operates its own social network, Orkut, which has been growing, especially outside the US.

    But in a February call with financial analysts, Google cofounder Sergey Brin conceded that the investments “didn’t pan out as well as we had hoped…. I don’t think we have the killer best way to advertise and monetize the social networks yet.”

  • “People clearly, especially on the social networks, [are] not particularly interested in clicking on the ads,” says Mr. Brooks, who as editor of socialnetworkingwatch.com has followed the online industry for a decade. “Advertising needs to evolve, and social networks are forcing this change. People are really tired of being assaulted [by ads], but they still love to buy.”
  • As users share personal information within their networks, companies have an opportunity to capture and employ this data for targeted marketing. Social networks are building huge databases about where users go and the people they connect with, says Fred Stutzman, a doctoral candidate at the University of North Carolina who studies social networks.
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    Social Networks may be on the increase in populations, but marketers still struggle with how to get users to respond to advertising.
Anne Bubnic

Article Library: Cyber Bullying, Cyber Ethics, Online Addiction - 0 views

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    This amazing library collection of cybersafety and cyberethics articles from Symantec would make a great resource for teachers who want to assign students different topic areas for student presentations in a digital citizenship class.
Anne Bubnic

Kiva - Loans that change lives - 0 views

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    Just as YouTube has changed the way we watch video and Wikipedia has changed the way we find information, Kiva.org - the world's first online person-to-person microlending platform - is changing the way we give back. Kiva lets you lend to a specific entrepreneur in third world countries, empowering them to lift themselves out of poverty. There are many great classroom connections here for global citizenship, math, geography etc. Kiva also allows you to develop a social network with other contributors supporting the same entrepreneur.
Judy Echeandia

Warning: Identity Thieves Target Young People, Too - 1 views

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    The Federal Deposit Insurance Corporation (FDIC) website is not only designed to provide useful resources about money management for teens, but it also provides information about identity theft and phishing scams.
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