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Allard Strijker

TRANSMEDIA LITERACY IN THE NEW MEDIA ECOLOGY: TEENS' TRANSMEDIA SKILLS AND INFORMAL LEA... - 0 views

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    The emergence of new media and platforms has compelled media literacy scholars to review their theoretical frameworks and methodological approaches. Based on a new conception -'transmedia literacy'- that moves from traditional media lite-racy (teaching critical media skills at school) to informal learning and participatory cultures, the research behind the present article aims to understand how new generations are doing things with media and how they learn to do the things they do. The outputs of this international research that involved 8 countries were organised into three sections: 1) transmedia skills, 2) informal learning strategies and 3) emergent issues regarding teens, new media and collaborative cultures. Finally, the article deals with the future perspectives of transmedia literacy as a research and action programme.
Allard Strijker

Strijker & Fisser (2019-06-26) A new curriculum for the netherlands i… - 0 views

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    In 2018 the Netherlands started the development of a new curriculum framework for primary, lower and upper secondary education. New themes in curriculum are Digital Literacy, citizenship and a strong focus on 21st century skills. Digital Literacy is defined as a combination of ICT skills, media literacy, information literacy and Computational Thinking. Starting with a vision on a theme such as Digital Literacy and using this vision as a starting point for describing big ideas. For Digital Literacy eight big ideas were described: data and information, safety and privacy, using and controlling, communication and cooperation, digital citizenship, digital economy, applying and designing, and sustainability. Computational Thinking is integrated in each of these big ideas. The underlying framework for Computational Thinking is based on ISTE and CSTA and each big idea is specified as a learning trajectory describing learning objectives leading to a new legal curriculum framework in 2022.
Allard Strijker

BMS Digital Literacy Curriculum - Google Docs - 0 views

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    Students will learn the foundational skills of digital literacy and game & application development through multimodal, project-based learning. Modes of instruction include the coding of a programming language, media design, civic and service engagement, and informational and media literacy studies
Allard Strijker

Challenges for IT-Enabled Formative Assessment of Complex 21st Century Skills | Springe... - 0 views

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    In this article, we identify and examine opportunities for formative assessment provided by information technologies (IT) and the challenges which these opportunities present. We address some of these challenges by examining key aspects of assessment processes that can be facilitated by IT: datafication of learning; feedback and scaffolding; peer assessment and peer feedback.
Allard Strijker

Digital Strategy for Schools 2015-2020 - Department of Education and Skills - 0 views

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    "In October 2015, the Department published The Digital Strategy for Schools 2015-2020 Enhancing Teaching Learning and Assessment, the next stage of the ICT in Schools programme. The Digital Strategy for Schools provides a rationale and a Government action plan for integrating ICT into teaching, learning and assessment practices in schools over five years.  This Strategy builds on previous strategies in the area of ICT integration and is the result of research and extensive consultation with education partners and stakeholders. It supports the overall strategy of the Department in a number of key areas including curriculum implementation, skills development, teacher education and learner outcomes"
Allard Strijker

NCCA Coding in Primary Schools Initiative - Research paper on computational thinking FINAL - 0 views

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    Computational Thinking (CT) is emerging as a key competence across all disciplines, professions and throughout society. It can be defined as combining problem solving and design to create useful solutions, informed by the possibilities that Computing offers
Allard Strijker

Solid - 0 views

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    The web was designed to make it possible for information - data - to transfer conveniently no matter where you are or what device you are using. Today data is used as a bargaining chip to lock you in. Solid is a standard that describes how to build storage, apps, and identification in such a way that you can conveniently connect and switch without losing data. If you are interested in the standardisation process, contributions are welcome."
Allard Strijker

School education during COVID-19 Were teachers and Students ready? - 0 views

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    As the COVID-19 pandemic worsened in countries across the globe, most governments took the precaution of closing their schools in an attempt to contain the spread of the virus. Schools were forced to replace this time in class with online learning and home schooling, in most cases facilitated by teachers and parents. After weeks of school closures, some countries are now starting the complicated process of gradually reopening their schools. To support these efforts, this COVID-19 country note aims to bring together evidence from various OECD school education surveys conducted prior to the crisis and use it to examine how prepared teachers, students and schools were in Netherlands to face the impact of the COVID-19 pandemic, with a view to informing and guiding future policy responses to the crisis.
Allard Strijker

Eliciting teachers' and students' technological competencies: Assessing technological s... - 0 views

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    Given the vast development of technological applications, education cannot ignore the use of technology in preparing students for participation in society. Technology use in education has become both a goal and a tool, implying that teachers need to be able to use technology as an effective tool in their teaching and students need to learn how to use technology appropriately in their day-to-day lives.
Allard Strijker

Young Children (0-8) and Digital Technology - A qualitative study across Europe - Europ... - 0 views

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    A qualitative study across Europe. It only takes witnessing a few interactions within modern western families to realize how much the experience of childhood has changed. The change comes from different winds blowing on today's families' time but certainly, the use of digital technologies peaks out and its impacts on childhood, education, learning and safety has been at question over the last years.
Allard Strijker

Media, Onderwijs & Innovatie: ISTE standaarden voor studenten - 0 views

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    De studenten van tegenwoordig moeten zich aan kunnen passen aan steeds nieuwe technologie. De ISTE-standaarden zijn voor studenten ontwikkeld om ze verantwoordelijke te maken voor hun eigen leren en hoe digitale technologie ze daarbij kan helpen.
Allard Strijker

Michigan Integrated Technology Competencies for Students - 0 views

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    The Michigan Integrated Technology Competencies for Students (MITECS) support the Top 10 in 10 Strategic Plan. The competencies specifically address two components of the Learner-Centered Supports Focus Area which include Personalized Learning and Deeper Learning. Successful implementation of the MITECS requires professional learning for technology integration to support an Effective Education Workforce. Strategic Partnerships are a critical component of the MITECS as students access networks of professional experts and explore local community issues. Finally the MITECS inherently require Systemic Infrastructure - access to devices and robust connectivity to enable everywhere, all-the-time learning.
Allard Strijker

Over DBN - Stichting Digitaal Burgerschap Nederland - 0 views

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    Stichting Digitaal Burgerschap Nederland (DBN) wil bijdragen aan goede digitale dienstverlening en communicatie tussen burger en overheid. Steeds meer wordt het digitale loket de plek waar de relatie tussen burger en overheid vorm krijgt. Stichting DBN vindt dat investeren in de kwaliteit van het digitale loket gelijk staat aan investeren in de kwaliteit van de overheid als geheel, in een betekenisvolle relatie tussen burger en overheid en dus ook in het publieke vertrouwen in de overheid.
Allard Strijker

Leuk en leerzaam? Gamification in digitale oefenprogramma's | NRO - 0 views

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    ​Leerlingen in het primair, voortgezet en middelbaar onderwijs (po, vo en mbo) hebben voldoende oefening nodig om vaardigheid te verwerven in de vakken taal, rekenen en wiskunde. Om leerlingen te verleiden vaker te oefenen worden digitale oefenprogramma's met spelelementen (gamification) ingezet. Algemeen wordt aangenomen dat leukere leertaken leiden tot een hogere motivatie deze leertaken uit te voeren met meer oefenen en een hogere leerprestatie tot gevolg. In dit rapport bekijken we of dit inderdaad blijkt uit wetenschappelijke literatuur en vakliteratuur. De volgende vraag staat in deze overzichtsstudie centraal: Wat is het effect van digitale oefenprogramma's met gamification op de taakmotivatie en leerprestatie van leerlingen in het po, vo en mbo bij taal, rekenen en wiskunde?"
Allard Strijker

Trimbos.nl | AF1752: Gezond leven in een digitale wereld - 0 views

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    "Positie paper Trimbos-instituut & Netwerk Mediawijsheid Schermen zijn niet meer weg te denken uit ons leven. Schermtijd doseren kan lastig zijn. We gaan op zoek naar een model om gezond te te blijven in het digitale tijdperk."
Allard Strijker

Badge Detail - Badgr - 0 views

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    The badges featured on this page are issued by Badgeschool and focus specifically on helping early childhood, elementary, and secondary teachers learn how to integrate computational thinking and coding into their classrooms. To learn more about Badgeschool, badges for other technologies, and how you can earn these badges, please visit our FAQ page.
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