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Allard Strijker

Kniwwelino - 0 views

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    "Learn the basics of programming: Kniwwelino® contains a circuit board based on the Arduino® and Wi-Fi™ technologies and a visual programming interface. A fun environment: The online visual programming interface, in which blocks are assembled like a puzzle, has been designed especially for children. Extensions can be connected to the board to enable them to learn about electronics. Learning by doing: An extensive catalogue of tested and approved fun activities makes progressive and independent learning easier. Kniwwelino® lets children think up and create their own projects. Creative kits: Ready-to-use kits are available to introduce them to and let them create their first projects."
Allard Strijker

Digital literacy | Health Education England - 0 views

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    "Digital technology is integrated into our everyday lives and increasingly we are using smart voice recognition and voice activated products. Is this picture true for everyone? When we talk of a digital 'we' we exclude vast numbers of people who lack access and the most basic digital skills."
Allard Strijker

JRC Publications Repository - Reviewing Computational Thinking in Compulsory Education - 0 views

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    In recent years, many European countries have revised their statutory compulsory education curriculum, introducing basic Computer Science concepts. This has paved the way for the development of students' Computational Thinking (CT) skills. Further impetus in this direction is coming from the European Commission´s Digital Education Action Plan 2021-2027, where quality Computing Education is a key element under the priority "Enhancing digital skills and competences for the digital transformation."
Allard Strijker

Strijker & Fisser (2019-06-26) A new curriculum for the netherlands i… - 0 views

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    In 2018 the Netherlands started the development of a new curriculum framework for primary, lower and upper secondary education. New themes in curriculum are Digital Literacy, citizenship and a strong focus on 21st century skills. Digital Literacy is defined as a combination of ICT skills, media literacy, information literacy and Computational Thinking. Starting with a vision on a theme such as Digital Literacy and using this vision as a starting point for describing big ideas. For Digital Literacy eight big ideas were described: data and information, safety and privacy, using and controlling, communication and cooperation, digital citizenship, digital economy, applying and designing, and sustainability. Computational Thinking is integrated in each of these big ideas. The underlying framework for Computational Thinking is based on ISTE and CSTA and each big idea is specified as a learning trajectory describing learning objectives leading to a new legal curriculum framework in 2022.
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