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Allard Strijker

TRANSMEDIA LITERACY IN THE NEW MEDIA ECOLOGY: TEENS' TRANSMEDIA SKILLS AND INFORMAL LEA... - 0 views

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    The emergence of new media and platforms has compelled media literacy scholars to review their theoretical frameworks and methodological approaches. Based on a new conception -'transmedia literacy'- that moves from traditional media lite-racy (teaching critical media skills at school) to informal learning and participatory cultures, the research behind the present article aims to understand how new generations are doing things with media and how they learn to do the things they do. The outputs of this international research that involved 8 countries were organised into three sections: 1) transmedia skills, 2) informal learning strategies and 3) emergent issues regarding teens, new media and collaborative cultures. Finally, the article deals with the future perspectives of transmedia literacy as a research and action programme.
Allard Strijker

BMS Digital Literacy Curriculum - Google Docs - 0 views

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    Students will learn the foundational skills of digital literacy and game & application development through multimodal, project-based learning. Modes of instruction include the coding of a programming language, media design, civic and service engagement, and informational and media literacy studies
Allard Strijker

Strijker & Fisser (2019-06-26) A new curriculum for the netherlands i… - 0 views

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    In 2018 the Netherlands started the development of a new curriculum framework for primary, lower and upper secondary education. New themes in curriculum are Digital Literacy, citizenship and a strong focus on 21st century skills. Digital Literacy is defined as a combination of ICT skills, media literacy, information literacy and Computational Thinking. Starting with a vision on a theme such as Digital Literacy and using this vision as a starting point for describing big ideas. For Digital Literacy eight big ideas were described: data and information, safety and privacy, using and controlling, communication and cooperation, digital citizenship, digital economy, applying and designing, and sustainability. Computational Thinking is integrated in each of these big ideas. The underlying framework for Computational Thinking is based on ISTE and CSTA and each big idea is specified as a learning trajectory describing learning objectives leading to a new legal curriculum framework in 2022.
Allard Strijker

Digitale geletterdheid in het curriculum: lessen uit Amerika - 0 views

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    De Verenigde Staten hebben een lange traditie van media literacy in het onderwijs, recentelijk is daar digital literacy bij gekomen. In Nederland staan we aan de vooravond van de structurele introductie van beide, met mediawijsheid als onderdeel van digitale geletterdheid. Verschillende scholen en organisaties zoals SLO, Kennisnet en de bibliotheken zijn al aan de slag met vraagstukken en experimenten rondom de invoering - mede ingegeven door het onderwijsvernieuwingsproject van OCW: Curriculum.nu. De overheid heeft daarbij onder meer de implementatie van het nieuwe leergebied Digitale geletterdheid voor ogen.
Allard Strijker

Algemene informatie - 0 views

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    Het concept schoolexamenprogramma Technologie en Toepassing (T&T) is ontwikkeld voor de theoretische en gemengde leerweg van het vmbo. Het concept examenprogramma wordt geëvalueerd in pilots met een aantal scholen. Alleen de pilotscholen mogen T&T als schoolexamenvak aanbieden; zij hebben hiervoor ontheffing gekregen van het ministerie van OCW. Andere vmbo-scholen kunnen het concept schoolexamenvak in de pilotfase alleen als extra-curriculair vak aanbieden. Afhankelijk van het wetgevingstraject zal het examenprogramma op termijn formeel toegankelijk worden voor alle scholen met een gemengde en/of theoretische leerweg.
Allard Strijker

Computational Thinking for Educators - - Unit 1 - Introducing Computational Thinking - 0 views

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    Computational Thinking (CT) is a problem solving process that includes a number of characteristics and dispositions. CT is essential to the development of computer applications, but it can also be used to support problem solving across all disciplines, including the humanities, math, and science. Students who learn CT across the curriculum can begin to see a relationship between academic subjects, as well as between life inside and outside of the classroom."
Allard Strijker

Finland's digital-based curriculum impedes learning, researcher finds | Yle Uutiset | y... - 0 views

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    A Helsinki University researcher says Finland's current digital and 'phenomenon-based' learning methods used in schools may not be suitable for all students
Allard Strijker

Eliciting teachers' and students' technological competencies: Assessing technological s... - 0 views

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    Given the vast development of technological applications, education cannot ignore the use of technology in preparing students for participation in society. Technology use in education has become both a goal and a tool, implying that teachers need to be able to use technology as an effective tool in their teaching and students need to learn how to use technology appropriately in their day-to-day lives.
Allard Strijker

Young Children (0-8) and Digital Technology - A qualitative study across Europe - Europ... - 0 views

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    A qualitative study across Europe. It only takes witnessing a few interactions within modern western families to realize how much the experience of childhood has changed. The change comes from different winds blowing on today's families' time but certainly, the use of digital technologies peaks out and its impacts on childhood, education, learning and safety has been at question over the last years.
Allard Strijker

The class. Living and learning in the digital age - 0 views

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    Do today's youth have more opportunities than their parents? As they build their own social and digital networks, does that offer new routes to learning and friendship? How do they navigate the meaning of education in a digitally connected but fiercely competitive, highly individualized world? Based upon fieldwork at an ordinary London school, The Class examines young people's experiences of growing up and learning in a digital world. In this original and engaging study, Livingstone and Sefton-Green explore youth values, teenagers' perspectives on their futures, and their tactics for facing the opportunities and challenges that lie ahead. The authors follow the students as they move across their different social worlds-in school, at home, and with their friends, engaging in a range of activities from video games to drama clubs and music lessons. By portraying the texture of the students' everyday lives, The Class seeks to understand how the structures of social class and cultural capital shape the development of personal interests, relationships and autonomy. Providing insights into how young people's social, digital, and learning networks enable or disempower them, Livingstone and Sefton-Green reveal that the experience of disconnections and blocked pathways is often more common than that of connections and new opportunities."
Allard Strijker

Media, Onderwijs & Innovatie: ISTE standaarden voor studenten - 0 views

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    De studenten van tegenwoordig moeten zich aan kunnen passen aan steeds nieuwe technologie. De ISTE-standaarden zijn voor studenten ontwikkeld om ze verantwoordelijke te maken voor hun eigen leren en hoe digitale technologie ze daarbij kan helpen.
Allard Strijker

Blockchain in het onderwijs | Onderwijs van Morgen - 0 views

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    Stel je voor, alle leerlingen beheren hun eigen administratie. Voor cijferlijsten zijn geen centrale databases meer nodig en diploma's hoeven niet langer door DUO te worden gevalideerd. Klinkt onmogelijk? Met blockchain zou dit de toekomst kunnen zijn. Maar wat is het? En wat kan blockchain betekenen voor het onderwijs?
Allard Strijker

NCCA Coding in Primary Schools Initiative - Research paper on computational thinking FINAL - 0 views

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    Computational Thinking (CT) is emerging as a key competence across all disciplines, professions and throughout society. It can be defined as combining problem solving and design to create useful solutions, informed by the possibilities that Computing offers
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