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S Worrell

PIPEDREAMS - Due Diligence and Social Media, Gaming and 21st Century Learning. Will edu... - 0 views

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    "Due Diligence and Social Media, Gaming and 21st Century Learning. Will education Institutions be held accountable"
Megan Bilodeau

Foursquare Gaming Techniques, Nike Running Help Scholastic Inspire Kids to Read | Fast ... - 0 views

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    Instead of grades, we should use a progress bar. How gaming techniques should b e brought into education.
tbreza

Higher order thinking skills - 4 views

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    Many educators are looking for more outside the box methods to learning and understanding. Many teachers have tried implementing more technology inside the classroom or tried to create a more blended classroom. This article shows another method of instruction that brings higher order of thinking and that is using games to differentiate instruction. Our students have been playing games since they were no more than 2 years old. Why not implement a learning method that they are already accustomed to. This has transformed classroom learning into a more interactive learning style that has shown great success. The articles talks about the importance of moving your lessons to the students strengths so why not lean them towards what they know best? Using games for higher learning is no different then a classroom review. It is no different then a quiz. The only difference is that it is more interactive and it is electronic. This style of high order thinking or critical thinking creates a learning environment that is geared to challenge the students in a way that they want to be challenged.
Kae Cunningham

Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke | Kap... - 0 views

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    Recent research study shows game based-learning 'seem[s] to foster higher-order thinking such as planning and reasoning more than factual or verbal knowledge". Also "Instructional computer games seem to facilitate motivation across different learner groups and learning situations" And we already know they're addicting.....
Tony Jiron

Game Design Through Mentoring and Collaboration - 0 views

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    This is an exciting article about a project that encourages young people into STEM careers through weekend and summer courses in computer game design. The program uses mentoring and collaboration to teach Game Design.
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    For STEM education, this is an exciting opportunity for students. I have had a couple student go after game design careers and have been successful. I was interested to read about the support that is built into the program (mentors) and the collaboration to help teach design. My former students have told me that is how they like to learn the design is through collaboration with fellow students in the class they are in.
Mervin Eyler

Six technologies that soon could be in your classrooms - 4 views

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    This is a three-page overview of the Horizon Report which tries to predict technological trends in the classroom. It predicts a greater use of tablets in the short run, game-based learning for the medium term, and augmented reality in the long run. It says all of the technologies will enhance collaborative learning, but associates creativity with only game based learning. Finally, it lists recent trends in technology and education. It also lists the most likely obstacles to adopting the technologies in the classroom. Being a subscription site, one must sign up (free) in order to read past the first page.
NIM Facilitator

Games4education | Teaching and Learning in the Digital Age - 1 views

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    This page contains links to online games with some educational value.
Annie Johnson

What Makes a Good Learning Game? Going Beyond Edutainment - 2 views

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    This article clearly explains what constitutes a quality educational game. The formula includes "focusing on a targeted curriculum" and using higher order thinking skills. Problem solving is usually the main focus. Students should be "intrinsically motivated" by the game and be able to "master the learning goals behind the game."
Christy Boyd

More Five-Minute Tech Fillers - 2 views

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    Fun and educational technology to fill in when you have 5 minutes.
Libby Turpin

Six technologies that soon could be in your classrooms | eSchool News - 2 views

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    Six technologies that soon could be in your classrooms Game-based learning, personalized learning environments, augmented reality are coming soon, says a new ed-tech report Looking into educational technology's crystal ball for the fourth time, the annual Horizon Report for K-12 education has listed six emerging technologies that schools are likely to adopt in the near future. How much of these are key components to your school?
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    This article shows how students will be using their creative thinking in order to learn the curriculum. Ideas like game based learning and augmented reality is not only reaching diverse learners but requires a creative mind.
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    This article just states the importance of these tools and why we should all be using these technologies in our classroom.
Donna Boudreau-Hill

Quizlet - Flashcards and Study Games - 2 views

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    Free! Flashcards and study games web site to create your own and share.
Julie Davis

Teaching App of the Week: Screen Chomp - Edgalaxy - 1 views

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    Lots of good resources and teaching ideas, apps & games. This site should help stay current in regards to what's out there that is new and exciting
Kae Cunningham

Information Literacy, Connected Learning, and World of Warcraft | Connected Learning Re... - 1 views

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    "An Insightful analysis of Information Literacy..." shared through the National Forum on Information Literacy. A learning connection to gaming.
NIM Facilitator

Mr. Seufert's Class Wiki / FrontPage - 2 views

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    "Welcome to Mr. Seufert's Classroom Wiki! This Wiki will be dedicated to the students in our class. They will develop the web pages found here and fill them with topics and ideas that are important and interesting to them. The students just posted a new play on our Creative Corner page. There is also some reviews of movies, books, and games at Critic's Corner. Check them out!! "
Karen Bradford

Put your Members in Jeopardy - 5 views

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    Matrix for creating a question and answer game. Get your students talking about what is probably the most famous "review game" out there.
Jennifer Weeks

Can Repetitive Exercises Actually Feed the Creative Process? | MindShift - 1 views

    • Jennifer Weeks
       
      This statement is consistent with my own educational experience. I was in the immersion French program as a child in Ontario and half of my day was in French and half of my day was in English. I honestly feel like I spent 6 years of my life from grade 2 to grade 8 copying verb charts and doing worksheets. Clearly, it has paid off as I am a French teacher and I have an excellent vocabulary and understanding of verb conjugations and tenses. 
  • John Kounios, Professor of Psychology at Drexel University and co-author of upcoming book Insight: Aha Moments, Creativity, and the Brain, the connection between creativity and automaticity is complicated.
  • mastered something
  • ...7 more annotations...
  • thinking about it often becomes locked in and it’s difficult for them to break out of this mental straightjacket.”
  • repeated practice walks side-by-side with the creative process.”
  • This would be the same as memorizing the rules of basketball and shooting endless free throws without ever learning to play the game.”
    • Jennifer Weeks
       
      This is the trouble with foreign language instruction sometimes. We don't let students apply what they learn at a fast enough rate to keep them interested. 
  • Focused practice, Lemov has found in his research training teachers, actually automates a process in one’s body, which then becomes fertile ground for creative breakthroughs and individual variations.
    • Jennifer Weeks
       
      This article talks about the interplay between rote practice/memorization and creativity. It also cites a number of books that are helpful in understanding the nuances of the topic and arguments for and against rote learning. 
  • Can Repetitive Exercises Actually Feed the Creative Process?
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    "Kurt Wootton, co-author of A Reason to Read. "In my view, the repetition must not come before allowing students to participate in the creative tasks, but rather repeated practice walks side-by-side with the creative process."" I find this statement to "hit the nail on the head" as the debate between rote memory and creative "aha" moments continue. The analogy of the musician practicing for hours playing scales as well as note for note renditions of other's work is appropriate to this discussion. The book, "Outliers",by Malcolm Gladwell, addresses the 10,000 hour rule. To paraphrase; To become world class at anything, it takes 10,000 hours of focused practice. The author's examples range from Bill Gates to The Beatles. When two sides are set up as an US vs THEM debate, it misses the oppoprtunity to combine perfect practice with creative inspiration. Putting together a perfect meal is based on proper choices of various food combinations. Putting together a perfect learning environment is very similar in that a combination of repetitive learning and creative opportunity helps the learning as well as creative process.
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    "Kurt Wootton, co-author of A Reason to Read. "In my view, the repetition must not come before allowing students to participate in the creative tasks, but rather repeated practice walks side-by-side with the creative process."" I find this statement to "hit the nail on the head" as the debate between rote memory and creative "aha" moments continue. The analogy of the musician practicing for hours playing scales as well as note for note renditions of other's work is appropriate to this discussion. The book, "Outliers",by Malcolm Gladwell, addresses the 10,000 hour rule. To paraphrase; To become world class at anything, it takes 10,000 hours of focused practice. The author's examples range from Bill Gates to The Beatles. When two sides are set up as an US vs THEM debate, it misses the oppoprtunity to combine perfect practice with creative inspiration. Putting together a perfect meal is based on proper choices of various food combinations. Putting together a perfect learning environment is very similar in that a combination of repetitive learning and creative opportunity helps the learning as well as creative process.
Libby Turpin

elearn Magazine: The Classroom in the Palm of Your Hand - 6 views

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    The article looks at how to shift from limited classroom instruction focused on lecture, homework, discussion, memorization to using the web as a tool to expand the learning experience. Imagine getting a tweet from a student who is outraged when Lennie kills Curly's wife in Of Mice and Men? Aaron Iffland explains how to make your classroom viral while requiring students to engage more in their own learning.
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    I like this article and I think students learn best by doing. I think I am addicted to my phone. I can paly games, read, wrtie, email and socialize all at the sametime. It's fun and educational!
Patty Bettinger

Teaching and Learning with the iPad - a 3 Year Review by David Mahaley on July 14, 2013 - 4 views

This is a three part article that goes into using iPads as an educational tool. It caught my eye because I spent last week at iPad camp making media and loved it. iPads have a bad rap in schools. ...

http:__www.emergingedtech.com_2013_07_teaching-and-learning-with-the-ipad-a-3-year-review_

started by Patty Bettinger on 23 Jul 13 no follow-up yet
randy woodis

iCivics - 2 views

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    There are games and lesson plans designed by retired Justice Sandra Day O'Connor . I suggest teachers choose a grade level as some of the subject matter could be for older students. Students can take the role in a court and argue an issue. I tried a sample and it was arguing for or against locker searches in school (students got to choose their side) Good for critical thinking. Many lesson plans about how our democracy works and history including branches of government, voting, and other civic topics.
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