Developing these skills requires students to debate, write and master structured argument, the very activities that middle and high school teachers say they must abandon to respond to the demands of minimum-standards, test-driven curriculums. But such demands are smothering education.
Developing these skills requires students to debate, write and master structured argument, the very activities that middle and high school teachers say they must abandon to respond to the demands of minimum-standards, test-driven curriculums. But such demands are smothering education.
have come up with the two easiest, most basic ways to start integrating technology into your classroom. Even for the most technologically-averse educators out there, these are easy to implement and don’t require a ton of know-how.
The author points out the importance of bringing creativity into the classroom and into the curriculum to help engage the learner. The author recommends several Web 2.0 applications that can be used at any school which include Glogster, Storybird, Animoto, and Voki to name a few.
This article was great! It was to the point and explained the importance of creativity in the classroom. The integration of that creativity helps students become producers of their own curriculum and makes them responsible for their own education. The article lists useful tools to bring that creativity alive.
VocabularySpellingCity provides the following sets of correlations to standards:
U.S. Standards by State
Common Core Standards for each States' Implementation
Australian Standards by State
Canadian Standards by Province
English National Curriculum Standards
This truly is a great summary of 21st century direction. Teaching and learning will consist of digital delivery, it will be interest driven, and Web 2.0 skills will be the focus. I believe that this trend is very accurate and that this shift will, ultimately, improve the motivation for learning of our students. I think the drawback is the teachers who do not wish or are not willing to make the shift. I believe the future of education is exhilarating!
Author -Dan Ponterfract proposes a new Model for education in which student collaboration is the "default behavior". Learning is done " at any point in time, through any medium, and at any location", and curriculum focuses on the "community of learning". This article presents educators with the ABCs necessary to transform our system into a 21st century learning environment.
This article clearly explains what constitutes a quality educational game. The formula includes "focusing on a targeted curriculum" and using higher order thinking skills. Problem solving is usually the main focus. Students should be "intrinsically motivated" by the game and be able to "master the learning goals behind the game."
From the makers of Gronckit the collaborative, social, online learning and test preparation company comes their latest venture Learnist. Learnist is a continual learning and professional development platform kind of like Pinterest, but with more features. Learnist is a community geared for creating, sharing, communicating and improving collective resources. I signed up for an account and started to follow @LearnistTweets on Twitter.
This article published in TES Magazine explores the idea of teaching thinking in the classroom. The author(s) ask "Is it possible to teach thinking skills?" They say that most experts agree that you can but Philip Adey of the Centre for Advancement of Thinking at King's College London, says that "thinking skills described in the national curriculum are not skills, they are mental processes. You can't teach them directly. But you can create a learning environment that will stimulate their development." I somewhat agree with this assessment however, a teacher can easily provide examples that the student(s) could apply to different scenarios. I'd call that teaching.
A comprehensive adaptive online curriculum resources that individualize each student's learning experience, It is a new social learning tool. The tool promote increased online collaboration among students and with instructors. The goal is an approach to community-based learning is to deliver a more engaging educational experience where each student can benefit from a high level of support and interaction.
An Interesting "brochure" categorizing Ipad apps using Blooms taxonomy of thinking skills; remembering, understanding, creating, applying, evaluating & analyzing. A handy guide for how to use in the classroom.
I am glad for the realistic easy viewing of Bloom's taxonomy of skills. Using the iPad in the classroom it is a good quick reference to see what apps I am already using and promoting that my students use as well as which apps I would like to promote with enhancement of other skills.
For any teacher that wants to experience what cross disciplinary, project based teaching and learning can be, I recommend the short video, "
Team Teaching: Two Teachers, Three subjects, One Project
http://www.youtube.com/watch?feature=player_detailpage&v=ASO9FM6gDLs
The video explores the opportunities that exist when a traditional physiology topic, blood, is integrated with multimedia. The results are motivating. The viewer experiences art and science coming together under the umbrella of one topic. The team teaching approach is aided by the fact that teachers begin their day an hour before students in order to meet and coordinate the team approach. Students engage in research as they work toward creating multimedia presentations that are placed on display at a local art gallery in order to promote blood donation. This project based approach allows students to share their works with a large audience while creating a community connection with the local blood bank as well as the local art gallery. The teachers guide students through the project and become a resource, rather than only a "holder of knowledge". Students are given real world deadlines and are held accountable by their teachers through online digital portfolios.
The exciting part of this project, for teachers interested in attempting this approach to learning, is the opportunity it provides for the teacher to grow outside of their normal curriculum.
Kae,
Key points:
--"reliable, valuable, and up-to-the-minute information."(web 1.0)
--"content-creating process". (Web 2.0)
--"the idea of K-12 education being tailored to students' own interests is becoming more commonplace."An old idea whose time may have come due to access to information through technology.
--"Democratizing education." Huge implications for poorer school districts. The focus moves away from bricks and mortar to learning and access to information. The big question becomes,"As the culture of the school diminishes in the role of traditional learning, will the culture of the home be equipped to encourage the child? Will underperforming students start to perform better by providing equal access to all information?
Tom