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Kae Cunningham

Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke | Kap... - 0 views

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    Recent research study shows game based-learning 'seem[s] to foster higher-order thinking such as planning and reasoning more than factual or verbal knowledge". Also "Instructional computer games seem to facilitate motivation across different learner groups and learning situations" And we already know they're addicting.....
Cara Whitehead

SpellingCity for iPhone, iPad, and iPod touch on the iTunes App Store - 0 views

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    VocabularySpellingCity is a fun way to learn spelling and vocabulary words by playing engaging learning games using any word list. The most popular activities are Spelling TestMe, HangMouse, and our vocabulary games, available to Premium Members. The most popular word lists are Sound Alikes, Compound Words, Hunger Games and SAT Words. This is a free app!
Tony Jiron

Game Design Through Mentoring and Collaboration - 0 views

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    This is an exciting article about a project that encourages young people into STEM careers through weekend and summer courses in computer game design. The program uses mentoring and collaboration to teach Game Design.
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    For STEM education, this is an exciting opportunity for students. I have had a couple student go after game design careers and have been successful. I was interested to read about the support that is built into the program (mentors) and the collaboration to help teach design. My former students have told me that is how they like to learn the design is through collaboration with fellow students in the class they are in.
Matthew Pincus

A Counterpoint to Ruth Clark's "Why Games Don't Teach" - 0 views

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    This article by Sharon Boller is a response to Ruth Clark's article "Why Games Don't Teach". Here Boller discusses Clark's inconsistencies and explains how GBL can work in the classroom. Most importantly, Boller discusses the level of engagement, the feedback mechanisms, and the "rehearsal and practice" that GBL offer.
Matthew Pincus

Why Games Don't Teach - 0 views

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    This article by Ruth Clark in Learning Solutions Magazine is a bit misleading and a bit muddled. While it appears that her contention is that games can not teach she admits that students can learn from GBL if they are structured and designed well.
S Worrell

PIPEDREAMS - Due Diligence and Social Media, Gaming and 21st Century Learning. Will edu... - 0 views

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    "Due Diligence and Social Media, Gaming and 21st Century Learning. Will education Institutions be held accountable"
tbreza

Higher order thinking skills - 4 views

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    Many educators are looking for more outside the box methods to learning and understanding. Many teachers have tried implementing more technology inside the classroom or tried to create a more blended classroom. This article shows another method of instruction that brings higher order of thinking and that is using games to differentiate instruction. Our students have been playing games since they were no more than 2 years old. Why not implement a learning method that they are already accustomed to. This has transformed classroom learning into a more interactive learning style that has shown great success. The articles talks about the importance of moving your lessons to the students strengths so why not lean them towards what they know best? Using games for higher learning is no different then a classroom review. It is no different then a quiz. The only difference is that it is more interactive and it is electronic. This style of high order thinking or critical thinking creates a learning environment that is geared to challenge the students in a way that they want to be challenged.
Annie Johnson

What Makes a Good Learning Game? Going Beyond Edutainment - 2 views

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    This article clearly explains what constitutes a quality educational game. The formula includes "focusing on a targeted curriculum" and using higher order thinking skills. Problem solving is usually the main focus. Students should be "intrinsically motivated" by the game and be able to "master the learning goals behind the game."
Megan Bilodeau

Foursquare Gaming Techniques, Nike Running Help Scholastic Inspire Kids to Read | Fast ... - 0 views

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    Instead of grades, we should use a progress bar. How gaming techniques should b e brought into education.
Mervin Eyler

Six technologies that soon could be in your classrooms - 4 views

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    This is a three-page overview of the Horizon Report which tries to predict technological trends in the classroom. It predicts a greater use of tablets in the short run, game-based learning for the medium term, and augmented reality in the long run. It says all of the technologies will enhance collaborative learning, but associates creativity with only game based learning. Finally, it lists recent trends in technology and education. It also lists the most likely obstacles to adopting the technologies in the classroom. Being a subscription site, one must sign up (free) in order to read past the first page.
NIM Facilitator

Games4education | Teaching and Learning in the Digital Age - 1 views

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    This page contains links to online games with some educational value.
S Worrell

Construct 2 the HTML5 Game Maker - Scirra.com - 3 views

shared by S Worrell on 17 May 12 - Cached
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    Just heard about this game creator, never tried it. Looks interesting though.
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    Hi Sterling, I have used game maker and it's a great tool once the students master the concept.
Donna Boudreau-Hill

Quizlet - Flashcards and Study Games - 2 views

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    Free! Flashcards and study games web site to create your own and share.
Julie Davis

Teaching App of the Week: Screen Chomp - Edgalaxy - 1 views

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    Lots of good resources and teaching ideas, apps & games. This site should help stay current in regards to what's out there that is new and exciting
Kae Cunningham

Information Literacy, Connected Learning, and World of Warcraft | Connected Learning Re... - 1 views

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    "An Insightful analysis of Information Literacy..." shared through the National Forum on Information Literacy. A learning connection to gaming.
Jennifer Weeks

Quizzes are everywhere - 0 views

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    Quizlet allows the teacher to make all sorts of games that students can play to improve vocabulary, spelling and grammar. Plus its mobile. Computer, tablet and phone.
Florina Merturi

Digital Gaming in Classrooms Seen Gaining Popularity - 3 views

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    About half of K-8 teachers say digital games have become a regular and beneficial part of today's classroom, according to a survey by the Joan Ganz Cooney Center at Sesame Workshop, a nonprofit research organization that studies children's learning through digital media.
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    This article is available to subscribers only. I only could read a paragraph.
Libby Turpin

Six technologies that soon could be in your classrooms | eSchool News - 2 views

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    Six technologies that soon could be in your classrooms Game-based learning, personalized learning environments, augmented reality are coming soon, says a new ed-tech report Looking into educational technology's crystal ball for the fourth time, the annual Horizon Report for K-12 education has listed six emerging technologies that schools are likely to adopt in the near future. How much of these are key components to your school?
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    This article shows how students will be using their creative thinking in order to learn the curriculum. Ideas like game based learning and augmented reality is not only reaching diverse learners but requires a creative mind.
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    This article just states the importance of these tools and why we should all be using these technologies in our classroom.
Cara Whitehead

February: Black History Month - 0 views

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    February is Black History Month. Here's a word list to add to your lesson plans! This list can be used to play all of the games and activities on our site. http://www.spellingcity.com/view-spelling-list.html?listId=2851114
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