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Keri-Lee Beasley

Connect Safely |'Juvenoia,' Part 1: Why Internet fear is overrated | Commentaries - Staff - 0 views

  • Referred to variously as technopanic, predator panic, cyberbullying panic, etc., a lot of fear and anxiety has developed around the intersection of youth and the Internet.
  • He defined juvenoia as "the exaggerated fear of the influence of social change [including the Internet] on youth." This week, the first of a two-part series on Dr. Finkelhor's talk: why the fear is unsupported by the evidence and (next week) why all the fear.
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    "Referred to variously as technopanic, predator panic, cyberbullying panic, etc., a lot of fear and anxiety has developed around the intersection of youth and the Internet." " He defined juvenoia as "the exaggerated fear of the influence of social change [including the Internet] on youth." This week, the first of a two-part series on Dr. Finkelhor's talk: why the fear is unsupported by the evidence and (next week) why all the fear.
Sean McHugh

The Overprotected Kid - The Atlantic - 0 views

  • Sandseter began observing and interviewing children on playgrounds in Norway. In 2011, she published her results in a paper called “Children’s Risky Play From an Evolutionary Perspective: The Anti-Phobic Effects of Thrilling Experiences.” Children, she concluded, have a sensory need to taste danger and excitement; this doesn’t mean that what they do has to actually be dangerous, only that they feel they are taking a great risk. That scares them, but then they overcome the fear. In the paper, Sandseter identifies six kinds of risky play: (1) Exploring heights, or getting the “bird’s perspective,” as she calls it—“high enough to evoke the sensation of fear.” (2) Handling dangerous tools—using sharp scissors or knives, or heavy hammers that at first seem unmanageable but that kids learn to master. (3) Being near dangerous elements—playing near vast bodies of water, or near a fire, so kids are aware that there is danger nearby. (4) Rough-and-tumble play—wrestling, play-fighting—so kids learn to negotiate aggression and cooperation. (5) Speed—cycling or skiing at a pace that feels too fast. (6) Exploring on one’s own.
  • This last one Sandseter describes as “the most important for the children.” She told me, “When they are left alone and can take full responsibility for their actions, and the consequences of their decisions, it’s a thrilling experience.”
  • the final irony is that our close attention to safety has not in fact made a tremendous difference in the number of accidents children have.
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  • sometimes it seems as if children don’t get the space to grow up at all; they just become adept at mimicking the habits of adulthood. As Hart’s research shows, children used to gradually take on responsibilities, year by year. They crossed the road, went to the store; eventually some of them got small neighborhood jobs. Their pride was wrapped up in competence and independence, which grew as they tried and mastered activities they hadn’t known how to do the previous year. But these days, middle-class children, at least, skip these milestones. They spend a lot of time in the company of adults, so they can talk and think like them, but they never build up the confidence to be truly independent and self-reliant.
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    Sandseter began observing and interviewing children on playgrounds in Norway. In 2011, she published her results in a paper called "Children's Risky Play From an Evolutionary Perspective: The Anti-Phobic Effects of Thrilling Experiences." Children, she concluded, have a sensory need to taste danger and excitement; this doesn't mean that what they do has to actually be dangerous, only that they feel they are taking a great risk. That scares them, but then they overcome the fear. In the paper, Sandseter identifies six kinds of risky play: (1) Exploring heights, or getting the "bird's perspective," as she calls it-"high enough to evoke the sensation of fear." (2) Handling dangerous tools-using sharp scissors or knives, or heavy hammers that at first seem unmanageable but that kids learn to master. (3) Being near dangerous elements-playing near vast bodies of water, or near a fire, so kids are aware that there is danger nearby. (4) Rough-and-tumble play-wrestling, play-fighting-so kids learn to negotiate aggression and cooperation. (5) Speed-cycling or skiing at a pace that feels too fast. (6) Exploring on one's own.
Jeffrey Plaman

Addressing Parent Fears About the Changing Classroom | MindShift - 1 views

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    Very timely for a new laptop program and parent evening coming up.
Louise Phinney

Teaching Children About Digital Footprints | Primary Tech - 1 views

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    "Unfortunately, I've come across a number of resources which only focus on the negatives of digital footprints and promote a culture of fear. The message I like to promote is that we should protect our digital footprints and try to ensure that they are positive. Encouraging students to avoid posting or doing anything online just seems counter productive."
Jeffrey Plaman

calming-parental-anxiety-while-empowering-our-digital-youth.pdf - 2 views

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    Kids are growing up in a digital world. They connect, share, learn, explore, and play in way unimaginable just a  generation ago. This is the only world they know and their parents, teachers, political leaders and even the media  are all doing what they can to catch up. The emergence of social media, in all its extraordinary forms, is pushing the  boundaries of what we think of as private while giving us all, and our children, a platform to express ourselves anytime,  anywhere.  It can be an unnerving prospect to a parent or teacher to see their kids pack so much processing power in their  pockets. The media have played on these fears with screaming headlines and nightly news leads about cases of  online predators, pornography, cyberbullying and sexting. Some lawmakers have proposed online safety legislation  based on a single event, such as a suicide that had an online component to it. At least RQHVtate Dttorney  Jeneral suggested raising the age limit for kids accessing social media to 16 years.  While understandable, these reactions are not always helpful or healthy
Jeffrey Plaman

Ten Reasons People Resist Change| The Committed Sardine - 0 views

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    What holds us back and causes us to resist? The following article is from the Harvard Business review, written by Rosabeth Moss Kanter. She explains ten solid reasons why we we fear the face of change.
Katie Day

RSA - What is the Internet Doing to our Brains? - 0 views

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    "Leading expert in neuroscience and education Dr Paul Howard-Jones delivers the Annual Nominet Trust Lecture at the RSA, assessing the extent to which the scientific findings support popular fears and anxieties about what technology is doing to us."
Louise Phinney

Amidst Chaos, 15 Minutes of Quiet Time Helps Focus Students | MindShift - 3 views

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    Meditation strengthens the areas of the brain that control our 'fear center.' It helps kids reduce anxiety and increase their ability to reason and concentrate.
Sean McHugh

Why Scientists Say Wi-Fi Signals Won't Give Your Kids Cancer - Forbes - 0 views

  • readers might be misled into thinking that the scientific community or bodies such as the American Cancer Society are raising concerns about wireless devices. They aren’t.
  • the story made much of the fact that the International Agency for Research on Cancer (IRIC), part of the World Health Organization (WHO), classified RF radiation as a “class 2B”, or possible carcinogens. What the story doesn’t say is that same category includes pickled vegetables (some epidemiological studies link them to stomach cancer), Styrofoam cups, and coffee.
  • It’s not just that we don’t know exactly how RF waves would cause cancer. It’s that there’s no plausible way for it to happen without rewriting the laws of physics and biology. It’s by the same reasoning that most scientists dismiss homeopathic medicine – at least the genuine kind that’s so dilute there’s nothing in it.
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  • Cell phone radiation is more powerful than that emitted by Wi-Fi devices and the predominant concern is brain cancer, since people tend to hold cell phones against their heads. If cell phones caused brain cancer, the scientists say, we should already be seeing an increase in overall cases. We don’t.
Sean McHugh

Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it? 'What I feel are much more worthwhile and ultimately rewarding pursuits.’ 
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
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  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
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    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
Katie Day

Remarkable Creatures - Hybrids May Thrive Where Parent Species Fear to Tread - NYTimes.com - 0 views

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    Article on examples of cross-species breeds -- a zorse (horse + zebra), a liger (lion + tiger), etc. "While one might think that these oddities are examples of some kind of moral breakdown in the animal kingdom, it turns out that hybridization among distinct species is not so rare. Some biologists estimate that as many as 10 percent of animal species and up to 25 percent of plant species may occasionally breed with another species. The more important issue is not whether such liaisons occasionally produce offspring, but the vitality of the hybrid and whether two species might combine to give rise to a third, distinct species."
Katie Day

Facing Social Pressures, Families Disguise Girls as Boys in Afghanistan - NYTimes.com - 0 views

  • There are no statistics about how many Afghan girls masquerade as boys. But when asked, Afghans of several generations can often tell a story of a female relative, friend, neighbor or co-worker who grew up disguised as a boy. To those who know, these children are often referred to as neither “daughter” nor “son” in conversation, but as “bacha posh,” which literally means “dressed up as a boy” in Dari. Through dozens of interviews conducted over several months, where many people wanted to remain anonymous or to use only first names for fear of exposing their families, it was possible to trace a practice that has remained mostly obscured to outsiders. Yet it cuts across class, education, ethnicity and geography, and has endured even through Afghanistan’s many wars and governments.
  • There are no specific legal or religious proscriptions against the practice. In most cases, a return to womanhood takes place when the child enters puberty. The parents almost always make that decision.
  • A bacha posh can also more easily receive an education, work outside the home, even escort her sisters in public, allowing freedoms that are unheard of for girls in a society that strictly segregates men and women.
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    Article that would be the perfect complement to kids reading "The Breadwinner" by Deborah Ellis -- re girls disguising themselves as boys in Aghanistan
Jeffrey Plaman

Educational Leadership:The Transition Years:Positive Digital Footprints - 1 views

  • One of my worst fears as [my children] grow older is that they won't be Googled well. … that when a certain someone (read: admissions officer, employer, potential mate) enters "Tess Richardson" into the search line of the browser, what comes up will be less than impressive. That a quick surf through the top five hits will fail to astound with examples of her creativity, collaborative skills, and change-the-world work. Or, even worse, that no links about her will come up at all. (p. 16)
  • Students who see digital tools as vehicles for collective action around ideas they believe in are less likely to engage in risky behaviors online because they see social media spaces as forums for learning first and entertainment second
  • begin to paint complex digital portraits of themselves by networking with like-minded peers, joining groups committed to studying topics of deep personal interest to them, and creating products that are an accurate expression of who they are and what they believe in.
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    Good article illustrating the need for students to develop a positive digital presence.
Keri-Lee Beasley

5 Reasons We Need Instructional Coaches - Finding Common Ground - Education Week - 0 views

  • Most people don't know what it looks like when they do what they do."
  • Instructional coaches are not evaluators. They are not a mole for administration, and the conversations they have with teachers are confidential. Their purpose is to help work with teachers and bring them to the next level.
  • This is about two adults working together on a goal, and the instructional coach providing effective feedback on how to meet that goal. It is not about a "gotcha" but it is about becoming a better teacher without the fear that the hammer is going to drop at any minute.
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  • "Instructional coaches who operate from the partnership principles enter relationships with teachers believing that the knowledge and expertise of teachers is as important as the knowledge and expertise of the coach."
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