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Keri-Lee Beasley

Beyond 'turn it off': How to advise families on media use - 0 views

  • scientific research and policy statements lag behind the pace of digital innovation
  • The 2011 AAP policy statement Media Use by Children Younger Than Two Years was drafted prior to the first generation iPad and explosion of apps aimed at young children.
  • Media is just another environment. Children do the same things they have always done, only virtually
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  • In a world where “screen time” is becoming simply “time,” our policies must evolve or become obsolete.
  • Role modeling is critical. Limit your own media use
  • The more media engender live interactions, the more educational value they may hold
  • The quality of content is more important than the platform or time spent with media. Prioritize how your child spends his time rather than just setting a timer
  • An interactive product requires more than “pushing and swiping” to teach
  • Play a video game with your kids
  • co-viewing is essential
  • Tech use, like all other activities, should have reasonable limits
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    In a world where "screen time" is becoming simply "time," our policies must evolve or become obsolete. 
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    New look at screentime from American Association of Paediatrics - finally.
Sean McHugh

Common Sense Media Census Measures Plugged-In Parents | Common Sense Media - 1 views

  • Everybody knows tweens and teens rack up lots of screen time. But what about parents?
  • the report reveals the tension between what we do and what we want our kids to do
  • when parents are aware of their kids' online activities, they're less likely to worry
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  • On any given day, parents of American tweens and teens average more than nine hours with screen media each day. Eighty-two percent of that time (almost eight hours) is devoted to personal screen media activities such as watching TV, social networking, and video gaming, with the rest used for work
  • The sheer amount of media and tech in our lives makes it tough to monitor and manage our own use -- let alone our kids'.
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    On any given day, parents of American tweens and teens average more than nine hours with screen media each day. Eighty-two percent of that time (almost eight hours) is devoted to personal screen media activities such as watching TV, social networking, and video gaming, with the rest used for work
Keri-Lee Beasley

CMCH - Establish Time Limits - 0 views

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    Parenting suggestions from the Center on Media & Child Health
Keri-Lee Beasley

Helpful Ways to Reduce Screen Time and Prevent Childhood Obesity - 0 views

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    Tips to reduce screen time, recommended by Robyn Treyvaud
Keri-Lee Beasley

Young children and computers | Raising Children Network - 1 views

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    Australian parenting site makes recommendations about preschool computer use
Keri-Lee Beasley

Apps that limit my child's time on the iPad. - samluce.com - 0 views

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    Helpful apps for managing time on devices.
David Caleb

Children benefit from the right sort of screen time - life - 26 March 2014 - New Scientist - 2 views

    • David Caleb
       
      Great quote - no effect on those that played video games.
  • When you separate the different types of screen out, the effects start to vary.
  • "It doesn't say anything about what you're using that time for."
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  • For instance, a recent longitudinal study of 11,000 British children found that those who watched TV for 3 hours or more a day at age 5 had a small increase in behavioural problems two years later compared with those who watched for under an hour. But they found no effects at all for those who played computer games.
  • Passively watching TV is not the same as learning to read on a touchscreen, which is not the same as killing monsters on a console
  • First of all, lumping all screens into one category is not helpful. "Screen time is a really enticing measure because it's simple – it's usually described as the number of hours a day using screen-based technology. But it's completely meaningless,"
  • "The best research suggests that the content children view is the best predictor of cognitive effects,"
  • But they found no effects at all for those who played computer games.
  • "Children will learn from what they watch, whether that means learning letters and numbers, slapstick humour or aggressive behaviour,
  • The study found that all the children enjoy reading more when they look at stories using books and a touchscreen compared to just books.
  • children who watch age-appropriate, educational TV programmes often do better on tests of school readiness.
  • rise in BMI
  • hard to tease apart whether screen time actually causes the effects or whether they are linked in some other way
  • "It is impossible to determine with certainty that TV is causing obesity, and it is likely that other factors are involved in the complex problem of childhood obesity,
  • Her own studies have shown that children who struggle to learn using books often made more progress with iPads.
  • research in schools also found that iPads made children more cooperative and helped quieter kids to speak up
  • children receive immediate feedback
  • But they found no effects at all for those who played computer games
  • What is becoming clear is that it's not the technologies themselves we should be worried out but how they are used and how people interact with them
  • A lot of it is common sense. Don't unthinkingly hand over your device. There are educational apps whose benefits are backed up by research, says Flewitt.
  • Five hours sitting in front of the TV is not the same as 5 hours of some TV, a couple of hours playing on Dance Dance Revolution or some other kind of active game, followed by a Skype session with a grandparent.
Keri-Lee Beasley

How to Provide Kids With Screen Time That Supports Learning | MindShift | KQED News - 0 views

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    Nice balanced article on young kids and screen time.
Sean McHugh

10 Reasons Why We Need Research Literacy, Not Scare Columns | David Kleeman - 1 views

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    The need for research literacy.
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