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mjminutoli

Facebook Will Gather More User Information, but Offer More Control Over Ads | CIO - 0 views

  • Facebook will use the information gathered from all those sources to identify its users' interests and match them with advertising, as it already does with information about their onsite activities.
  • A screenshot illustrating the function showed that clicking on one corner of the ad will drop down a menu allowing users to select one of four options: "I don't want to see this," "Hide all ads from this advertiser," "Why am I seeing this?" and "This ad is useful." Asking for more information will show the interest areas identified by Facebook to which the ad is related, allowing users to reject further ads associated with that interest.
  • Facebook will use the information gathered from all those sources to identify its users' interests and match them with advertising, as it already does with information about their onsite activities.
anonymous

The Encyclopedia of Human-Computer Interaction, 2nd Ed - 1 views

  • Free textbooks written by 100+ leading designers, bestselling authors and Ivy League professors. The textbooks are assembled in a gigantic 4000+ page encyclopedia covering the design of interactive products and services like websites, household objects, smartphones, computer software, aircraft cockpits, you name it.
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    Open Educational Resource I found while researching ambient intelligence using Google Search
anonymous

A psychological perspective on augmented reality in the mathematics classroom - 0 views

  • The paper presents a framework for understanding AR learning from three perspectives: physical, cognitive, and contextual. On the physical dimension, we argue that physical manipulation affords natural interactions, thus encouraging the creation of embodied representations for educational concepts. On the cognitive dimension, we discuss how spatiotemporal alignment of information through AR experiences can aid student's symbolic understanding by scaffolding the progression of learning, resulting in improved understanding of abstract concepts. Finally, on the contextual dimension, we argue that AR creates possibilities for collaborative learning around virtual content and in non-traditional environments, ultimately facilitating personally meaningful experiences.
anonymous

IEEE Xplore Abstract - Augmented Reality Learning Experiences: Survey of Prototype Desi... - 0 views

  • We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore Digital Library and other learning technology publications. Forty-three of these articles conducted user studies, and seven allowed the computation of an effect size to the performance of students in a test. In our meta-analysis, research show that ARLEs achieved a widely variable effect on student performance from a small negative effect to a large effect, with a mean effect size of 0.56 or moderate effect.
anonymous

EMERGING TECHNOLOGIES GAMES IN LANGUAGE LEARNING: OPPORTUNITIES AND CHALLENGES Robert... - 0 views

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    Robert Godwin-Jones, Virginia Commonwealth University There has been a substantial increase in recent years in the interest in using digital games for language learning. This coincides with the explosive growth in multiplayer online gaming and with the proliferation of mobile games for smart phones. It also reflects the growing recognition among educators of the importance of extramural, informal learning and the interest in finding ways to connect learning to students' real lives....number of practical and pedagogical obstacles in the way of incorporating gaming into instructed language learning... what kind of games to choose or to create; how to find the opportunities for language learning within gameplay; and how to integrate gameplay and its associated activities into the curriculum. APA Citation: Godwin-Jones, R. (2014). Games in language learning: Opportunities and challenges. Language Learning & Technology 18(2), 9-19 Retrieved from http://llt.msu.edu/issues/june2014/emerging.pdf
anonymous

The Future of Virtual Reality in Education: A Future Oriented Meta Analysis of the Lite... - 0 views

  • the aimof this article is twofold: a. to clarify the difference between these future approaches; and b. todevelop a valid forecast of a wild future for VR in education. It seems that VR could suggest awild paradigm in learning. The wild turnabout identifies the potential of VR not as an accessoryto learning but as an IQ and cognitive booster.
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    Read more about potential "wild futures" of VR and AR in Education as a cognitive booster applied to all levels of learning. Meta-analysis
braxtondn

http://lilt.ilstu.edu/mjreese/psy453/Grabe%20et%20al%202008.pdf - 0 views

    • braxtondn
       
      A good pint made towards my topic.
    • braxtondn
       
      Is it because all they see on television and on the social media sites, are thin people?!
braxtondn

BBC News - 'Selfie' body image warning issued - 0 views

  • added: "The attention to physical attributes may be even more dangerous on social media than on traditional media because participants in social media are people we know.
    • braxtondn
       
      I feel like it could be less harmless because of the fact that they accept their friends for who they are and what they look like. 
  • A preoccupation with weight and shape was one of the key features of current popular culture, and was a global phenomenon, she said
  • "The fascination with celebrities, their bodies, clothes and appearance has all increased the pressure that people typically feel at a time when they seek to establish their own identities and when their bodies are growing and changing," she said
    • braxtondn
       
      Is the comparison between self & a celebrity really going to help a person identify themselves ?
anonymous

Ambient intelligence - Wikipedia, the free encyclopedia - 0 views

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    "In computing, ambient intelligence (AmI) refers to electronic environments that are sensitive and responsive to the presence of people. Ambient intelligence is a vision on the future of consumer electronics, telecommunications and computing that was originally developed in the late 1990s for the time frame 2010-2020. In an ambient intelligence world, devices work in concert to support people in carrying out their everyday life activities, tasks and rituals in an easy, natural way using information and intelligence that is hidden in the network connecting these devices (see Internet of Things). As these devices grow smaller, more connected and more integrated into our environment, the technology disappears into our surroundings until only the user interface remains perceivable by users."
anonymous

Internet of Things - Wikipedia, the free encyclopedia - 0 views

  • Ambient intelligence and autonomous control are not part of the original concept of the Internet of Things. Ambient intelligence and autonomous control do not necessarily require Internet structures, either. However, there is a shift in research to integrate the concepts of the Internet of Things and autonomous control.[45] In the future the Internet of Things may be a non-deterministic and open network in which auto-organized or intelligent entities (Web services, SOA components), virtual objects (avatars) will be interoperable and able to act independently (pursuing their own objectives or shared ones) depending on the context, circumstances or environments. Embedded intelligence[46] presents an "AI-oriented" perspective of Internet of Things, which can be more clearly defined as: leveraging the capacity to collect and analyze the digital traces left by people when interacting with widely deployed smart things to discover the knowledge about human life, environment interaction, as well as social connection/behavior.
anonymous

Blog - Internet of Things Consortium - 0 views

  • Internet of Things should deliver consumer experiences that were not possible 2-3 years ago. These new experiences not only deliver consumer value but awe and delight as well. Products that tap into these human emotions will become the corner stones of tomorrows connected reality.
  • Based on the data the we have collected and analyzed there are three interesting questions to ask when approaching consumer based IoT products:      Does the product leverage ambient intelligence as the consumer interface?What is the unprecedented consumer experiences created from the product? How does the product connect with other products to deliver unique consumer services? 
anonymous

In the Programmable World, All Our Objects Will Act as One | Gadget Lab | WIRED - 0 views

  • what’s remarkable about this future isn’t the sensors, nor is it that all our sensors and objects and devices are linked together. It’s the fact that once we get enough of these objects onto our networks, they’re no longer one-off novelties or data sources but instead become a coherent system, a vast ensemble that can be choreographed, a body that can dance. Really, it’s the opposite of an “Internet,” a term that even today—in the era of the cloud and the app and the walled garden—connotes a peer-to-peer system in which each node is equally empowered. By contrast, these connected objects will act more like a swarm of drones, a distributed legion of bots, far-flung and sometimes even hidden from view but nevertheless coordinated as if they were a single giant machine.
  • For the Programmable World to reach its full potential, we need to pass through three stages. The first is simply the act of getting more devices onto the network—more sensors, more processors in everyday objects, more wireless hookups to extract data from the processors that already exist. The second is to make those devices rely on one another, coordinating their actions to carry out simple tasks without any human intervention. The third and final stage, once connected things become ubiquitous, is to understand them as a system to be programmed, a bona fide platform that can run software in much the same manner that a computer or smartphone can. Once we get there, that system will transform the world of everyday objects into a design­able environment, a playground for coders and engineers. It will change the whole way we think about the division between the virtual and the physical.
anonymous

How the Internet of Things Changes Everything - Stefan Ferber - Harvard Business Review - 0 views

  • Clearly, when things are networked, that has an impact on how actual value is produced. In many cases, it is no longer the industrially manufactured product that is the focus, but rather the web-based service that users access through that device.
  • In many and diverse sectors of the global economy, new web-based business models being hatched for the Internet of Things are bringing together market players who previously had no business dealings with each other
  • The question for you is: in this new cyber-physical galaxy, will your company become a new sun, a planet, a minor moon — or be reduced to stardust?
braxtondn

Selfie-esteem: Teens say selfies give a confidence boost - Health - TODAY.com - 1 views

  • In the Ideal to Real TODAY/AOL Body Image survey, teenage girls revealed something unexpected: 65 percent said seeing their selfies on social media actually boosts their confidence. And 40 percent of all teens say social media helps "me present my best face to the world." 
  • Selfies seem inconsequential or goofy, but they can actually be incredibly important to teenagers, because they give teens a way to control the image of themselves that they’re showing to the world, experts say.
  • Still, for all that's empowering about selfies, teens — especially young women — naturally have mixed feelings about them. As long as young people are in control of the image, they are confident. But, in the TODAY/AOL body image survey, they acknowledge social media's power to make them feel bad about themselves, especially when confronted with glamorous, mostly happy, pictures of other people's lives.
  • ...1 more annotation...
  • The key is to not get obsessed with the selfie as a genre, says boyd, "but to appreciate it as a window into teens' lives—including the good, bad, and ugly."
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    If you're going down the #selfie tunnel I have a lot of stuff at https://www.diigo.com/user/bionicteaching/selfie
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