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petrae77

7 Things You Should Know About the Flipped Classroom - 10 views

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    Good to share with anyone not entirely familiar with the "flipped classroom"-concept.
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    Thank you for sharing this! I've heard about this pedagogical concept, and it was mentioned in one of our video lectures this week. This is a very good summary, but actually I am extremely happy to lean about the EDUCAUSE. Educational Technology is my professional field, so this is a great resource for me.
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    Buena aportación, es muy conciso y directo. Esas siete cosas te permiten echar una mirada rápida al flipped classroom.
rogergsweden

The digital revolution in education is here - 1 views

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    The co-founder of Coursera on digital revolution and online education. The results can be better than traditional lecture-model in the classroom. Better results means more students passing with results above average. And "It turns out, maybe not surprisingly, that students like getting the best content from the best universities for free". ;)
salma1504

Learning or Leveling Up? - 1 views

Khan Academy has expanded from just creating videos to include a whole platform through which students can move through the content, including analytics for teachers and parents to track them. And ...

module7

started by salma1504 on 18 Oct 14 no follow-up yet
salma1504

The open textbook publishing model - 1 views

The open textbook publishing model o ers new collaborative opportunities for authors, who can join communities of writers on sites that o er open licensing. Authors, illustrators, and editors can...

module7

started by salma1504 on 18 Oct 14 no follow-up yet
tlsohn

As textbook prices soar, students find ways to fight the inflation - 1 views

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    Relevant article on the cost of textbooks and the rise of open education Before entering the classroom of an intro-level economics course, students get a real-life experience with the subject - the required textbook costs $290 on Amazon. And that's just one book for one class. Textbook costs have surged 1,500 percent since 1970, according to the Economist magazine.
mbittman

If This Video Doesn't Convince You To Put Down Your Phone, Nothing Probably Will - The Meta Picture - 1 views

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    Now this picture is something else.... but sharing a classroom with instructor and others is great!
fraup74

FLN's Professional Learning Community - 1 views

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    This site is devoted to teaching educators how to use screencasting and the flipped classroom. -> I thought this would be interesting to anyone wanting to use videos as part of their lesson plans.
eglemarija

Extremely inspiring (and "crazy" in a good way!) talk about using video games to change the world - 9 views

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    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
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    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
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    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
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    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
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    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
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    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
Kevin Stranack

Developing world MOOCs: A curriculum view of the MOOC landscape - 21 views

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    "MOOCs offer opportunities but are also pose the danger of further exacerbating existing educational divisions and deepening the homogeneity of global knowledge systems."
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    in this article MOOC are considered as alternative for education in network society..I like the fact that MOOC's are coming to discussion edge http://digitalusers.wordpress.com/2014/06/13/the-digital-presidents-ultimate-challenge/
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    Very interesting! Thanks. "MOOCs and MOOC-type courses have added a new dimension to the educational landscape by strengthening the non-formal educational space and providing opportunities to experiment with the disaggregated components of the educational experience"
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    After watching the Willinsky video, this hit home even more. I think the value of quality education is extremely important, and creating a "global village" of learning is still in its growing pains. Having a face-to-face instructor/professor/facilitator lets you ask the questions that pop to mind and being in a classroom setting allows an idea to flow and develop into other ideas. There are a lot of social media tools that are familiar to a lot of students living in a Western culture, but those social tools are not always available to developing countries; many do not have access to schools or even have a computer - as this article indicates, MOOCs are certainly a venue that opens learning opportunities for those who do not have access to learning in a formal environment, but may have access to the internet. What I particularly found interesting were the various MOOC categories - Gateway: MOOCs for prepping to get into higher learning; Research showcase: promote an institute's research areas; Professional skills: MOOCs for those who need to "upskill" or specialize…and there are others. The main reason for taking this course was to improve my knowledge of what social media is out there (MOOCs are part of it), how it is being used, and how useful is this "new" media is within the publishing realm. It is a challenge.
chacunin

video evaluation -socialnomics - 1 views

Totally agree with the term "21st century" :)

module2

dwiederman

Social Media in Education: Resource Roundup - 2 views

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    This collection of blogs, articles, and videos from Edutopia aims to help teachers deploy social media tools in the classroom to engage students in 21st-century learning.
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    I enjoyed Mimi Ito's piece on learning in the social media space. She spoke about some parents feeling that online activities are hostile to learning. Interesting to think about the generation gap experienced in new media. As a parent/ home educator I am excited by the online opportunities open to my young son.Thank you for this link.
kenlitt

Phoning It In: My Year of Teaching Via Skype - 2 views

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    This piece is related to the idea of open knowledge in that it deals with one professor's year-long experiment with synchronous teaching over a Skype connection. While the professor felt that it worked better and more seamlessly than anyone could have imagined, he remains unsure as to whether telepedagogy has a place in our traditional academic settings. While a bit different in scope, idea and execution than a mooc, it is another example of new ways in which traditional learning is giving way to 21st technology. Video conferencing is now an every day part of most businesses, and here is an entire semester's class being "phoned in" via Skype. As the article points out, its usefulness in a traditional setting is up in the air. Yet there would seem to be an obvious utility in bringing this give and take classroom setting to remote locations that might have internet access but not easy access to schools or specific professors. Yet another way to make knowledge or the access to knowledge more open.
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    Great post .. Well I think it may take time for people to adapt into the digital situations.. And in developing counties situation is even worst than that.. not only with skype , online at all would not work because people think and so use to the didactic pedagogy. All the things are centered with in the teachers presence..
Leticia Lafuente López

Does ICT in Education come before Social Citizen? - 3 views

I take this sentence from the report: "(...) one important lesson to remember is that technology by itself does not enhance the teaching-learning process and environment (Levine, 1998). It is the e...

module3 open ict education knowledge open access

Megan H

YouCubed - 1 views

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    Watch Jo introduce YouCubed We will feature short, high quality video ideas, featuring Jo & friends. Watch to learn about ways to build self-confident, math-loving children and students. *** One of my favorite resources; although, I'm still trying to figure out "open access" (or not). As CCSS evolves, it is great to see research that is purposeful and linked to classroom practice - teachers can use it and make sense of it - direct impact in classrooms.
robert morris

SERIOUS * New Media Literacy - in a participatory culture. ... - 4 views

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    The city of Sao Paulo adopted a "participatory culture" a few months ago. Are there any other cities in the world who`ve done the same?
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    It's good that people make a participatory culture over the cyberspace, it is way beyond the limitations like in a classroom setting. It creates a social connection with one another and can be a life-long learning process.
kamrannaim

Salman Khan flips the classroom using technology - 7 views

Khan Academy has done some good work, but I certainly do not believe it is the solution to the nation's problems in education. A critique, by Karim Kai Ani, considers the videos to be poor, as well...

https:__www.youtube.com_watch?v=nTFEUsudhfs open access technology video

Kevin Stranack

School of Open Africa to launch in September - Creative Commons - 2 views

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    "School of Open is a global community of volunteers providing free online courses, face-to-face workshops, and innovative training programs on the meaning, application, and impact of "openness" in the digital age. Through School of Open, you can learn how to add a Creative Commons license to your work, find free resources for classroom use, open up your research, remix a music video, and more!"
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