Skip to main content

Home/ OKMOOC/ Group items tagged alternatives

Rss Feed Group items tagged

Fabrizio Terzi

Bitcoin as Money? - 1 views

The spectacular rise late last year in the price of bitcoin, the dominant virtual currency, has attracted much public attention as well as scholarly interest. This policy brief discusses how some f...

money medium of exchange liquidity speculative bubble

started by Fabrizio Terzi on 18 Sep 14 no follow-up yet
Kevin Stranack

Academic self-publishing: a not-so-distant-future | Open Scholar C.I.C. - 7 views

  •  
    Proposes an alternative future where author self-publish their work for peer review outside of traditional journals.
  • ...2 more comments...
  •  
    Encuentro muy apropiado el artículo que propones en tu tag, en realidad creo que ha sido una constante del MOOC que hay que celebrar: la mesura, el diálogo, que evita la tendencia hacia una visión naive de los temas que discutimos.
  •  
    Si, porque también se menciona, como dice en su proposición, Harvie et al. (2014) hacen un magnífico trabajo que describe los hechos exasperantes de la actual académico panorama editorial. Todos sabemos cómo funciona el sistema y cómo se juega el juego. Lo que se quiere dar a conocer una realidad alternativa facilitada por la plataforma de revisión por pares abierto gratuito, libre y sugerir acciones concretas que ayuden al movimiento científico comunidad hacia un sistema de evaluación de conocimientos y el intercambio más abierto y eficiente que se divorcia de revisión por pares desde la publicación de revistas.
  •  
    The proposed alternative future is achievable, but not without resistance of traditional publishing, I think.
Eviely Simons

Cash For Importance Need Without Any Low Credit Checks - 0 views

  •  
    It is just when you look for the alternative of quick same day loans with no credit watch that you get an opportunity to deal with the fleeting instabilities. These advances are anything but difficult to infer and very possible for individuals with dreadful low credit.
v woolf

White Paper: Confronting the Challenges of Participatory Culture: Media Education for t... - 0 views

  •  
    The competencies discussed by Dr. Jenkins in the Module 3 video, for those who are interested, are: "Play - the capacity to experiment with your surroundings as a form of problem-solving Performance - the ability to adopt alternative identities for the purpose of improvisation and discovery Simulation - the ability to interpret and construct dynamic models of real world processes Appropriation - the ability to meaningfully sample and remix media content Multitasking - the ability to scan one's environment and shift focus as needed to salient details. Distributed Cognition - the ability to interact meaningfully with tools that expand mental capacities Collective Intelligence - the ability to pool knowledge and compare notes with others toward a common goal Judgment - the ability to evaluate the reliability and credibility of different information sources Transmedia Navigation - the ability to follow the flow of stories and information across multiple modalities Networking - the ability to search for, synthesize, and disseminate information Negotiation - the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms."
Kevin Stranack

Evgeny Morozov: Hackers, Makers, and the Next Industrial Revolution : The New Yorker - 8 views

  •  
    An alternative perspective on some of the hype around makerspaces and hacking, looking into how it supports and extends the neoliberal agenda.
  • ...1 more comment...
  •  
    For the librarians out there - a contrarian view of makerspaces.
  •  
    It is curious to see that everytime some new technology rises, there are someone saying that it will mean the end of the system (call it capitalism, for instance) and a new real democracy era will arise. Nevertheless, once and over again we see that the technology arrives to everyone's door, but always controlled by someone else. You might have your own car, which was almost imposible in the early 50's, but you depend on how expensive gas is and how many barriers you find in your way; you have internet in your pocket, but every movement you do and every site you visit are being saved in someone's server with we don't know what exact purposes. But we keep hoping and saying, once and over again, that democracy, the real one, will some day florish with a new magical device. I honestly think it is in human nature to try to control and manipulate others; even people that honestly see themselves as good collaborative human beens, when they are under a tense situation, they don't hesitate to hide the truth, manipulate or lie to find adepts to their cause. So only with a genetic mutation we will reach that golden dream!
  •  
    Kevin you mentioned this article to me several weeks ago and I did read it and really appreciated the recommendation. I think it is important for us to think about other perspectives to makerspaces to really understand how libraries should (and do) fit into this changing landscape. The library landscape is definitely changing, and some are really latching on to this idea of makerspaces, and others latching on to the more traditional services that libraries offer. I think that we really need to understand how the concept of makerspaces can fit into developing strong civic skills, critical thinking and appreciation of the arts to really make it fit into libraries, and focus less on the "production" and "innovation" appeal that makerspaces have. I do think that skills that can be honed in makerspaces have the potential to create great global citizens, but only if it is accompanied by deep critical thinking and a broader understanding of the world.
janetw_suiching

Censored Notebook - 2 views

  •  
    Website that publishes the 'news that did not make it onto mainstream media'. There are pretty cool alternatives to certain news that take on an interesting perspective alternate to mainstream framing and broadcasting.
monde3297

OPEN AND CLOSED - 30 views

  •  
    An alternative perspective on "openness".
  • ...9 more comments...
  •  
    Beware of "openwash". Whenever a term becomes so popular, it is important to clarify the definition and scope of the author/speaker/presenter.
  •  
    An alternative opinion on openness, I agree. Openness may evoke different feelings to people who have the "closed" experience. It may be also people's disbelief in the buzz-words and buzz-trends which come and go.
  •  
    I agree with the danger of Openness. Not everything should have open access. What happens with the pages that show people how to make guns or bombs? I think certain pages should not only be dismissed but also closed.
  •  
    This is interesting. Technology is changing so fast! Already implications about 3D printing is in the news!!
  •  
    So true ibudule. Is 'openness' to become another catch-prase and trend as 'green', 'robust debate', 'politically correct' terms for almost anything? The deeper significance of the concept can be undermined by it becoming the last trendy issue which is applied to almost anything and everything.
  •  
    So true, not everything should be open, but it is getting hard in our world, where everyone addicted to technologies. Technological dependence is becoming a huge issue. For example, leaked Snapchat images are all over the internet, and 50% of users are teen in the age of 13 to 17 years old. And nowadays, most of pics aren't images of dogs, cats or weekend dinner, they are images of naked people. If its open, then there is no privacy.
  •  
    I actually remember reading this article last year. It's quite frightening how these new methods of production have the potential to do a great deal of harm. Personally, I believe such "openness" can lead to subversion but that the benefits outweigh the risks.
  •  
    Morozov is right to bash "openwashing". But he is wrong in his Statement on "open-source". He writes "While Popper's openness is primarily about politics and a free flow of ideas, open-source is about cooperation, innovation and Efficiency" - well if we look at the core and origin of "open source", we have to look at "free Software" and its definition given by the "Inventor" of "free and open source Software", Richard Stallman. And we will see, that Stallman has a robust and transparent agenda of "free flow of ideas", very liberal, very Popper-like. So "free Software" is the wrong example for open-washing, because it came from "freedom" first. For more, see https://www.gnu.org/philosophy/free-sw.html
  •  
    The jury is still out there and only time will tell.
  •  
    The argument will be with us for a very long time. I think this is based on the side of the fence that one is sitting on. It is just like a case of what came first a chicken or an egg. The fact is Open has place to occupy in our learning space. The jury is still out there.
  •  
    Thanks for sharing this well presented write up. Big question put forth is are we really getting the outcomes expected from the open society. Open vs. quality is a big issue. At times restricting access helps a great deal.
Kevin Stranack

Can Libraries Help Stop this Madness? | Peer to Peer Review - 0 views

  •  
    "Instead of calling for more money to prop up a traditional model that was never particularly viable in the first place, we need to embrace a variety of alternatives. Academic librarians are well positioned to lead the way here, both because of their long history of managing change and because they often hold the purse strings."
Alefiyah Shikari

OPEN DATA COMMONS, A LICENSE FOR OPEN DATA - 3 views

  •  
    An interesting article arguing for the creation of open licenses for data. They make the point that the use of creative commons licenses is mistaken as these are designed for creative work not data or data bases. Unfortunately the argument - which is repeated several times - is not very thoroughly presented. The Talis Community License is mentioned as a possible alternative. The paper dates from 2008 and is thus - apart from the forceful argument for open licenses as the more viable alternative to the public domain - primarily of historical interest. Much progress has been made in the field with Open Data Commons Licenses now being an accepted standard as well as well as country specific licenses such as Open Government License UK, Open Government License Canada or Data License Germany (cf. http://opendefinition.org/licenses/).
koobredaer

free software alternatives - 0 views

  •  
    handy page from Ubuntu community wiki with links to the main listings for open alternatives to mainstream commercial applications
bmierzejewska

Russia plans alternative version of 'Wikipedia' | Reuters - 0 views

  •  
    Wikipedia made by government is not what "wiki" concept is about.
anonymous

"Freemium:" An interesting approach to making money - 1 views

This is a segment from This American Life entitled "I Got 99 Problems and a Pitch is One." In it, producer Alex Blumberg explains the concept of "freemium." It is essentially giving something away ...

module4 intellectualproperty podcast publishing

bndiaye

Augmentative Alternative Communication (AAC) - 0 views

The following sites and organisations produce some great AAC pictographic symbol sets which can be used without charge for non-commercial purposes:ARASAAC A great set of Creative Commons pictograph...

started by bndiaye on 27 Sep 14 no follow-up yet
bhowatg

Your Taxes Fund This Research. Shouldn't You Have Access to It? - 2 views

  •  
    Open access is an alternative publishing and distribution model that makes scholarly research literature-most of which is already funded by taxpayers around the world-freely available to the public online, without restrictions. Harnessing the power of the internet, open access brings the results of academic research to unprecedented numbers of scientists, university professors, medical researchers, patients, inventors, students, and others.
joenmori

91% of Americans concerned about online privacy -- 7% would change their name as protec... - 1 views

  •  
    In this article I could see that the privacy is a topic very important in the life of each person in America, with the increment of technology, people can enjoy of many services that help to make any task in a easier way, but the government has taken a lot of actions "worried" about social welfare, finishing with the privacy that new technological services can offer. So, I think that the providers of these services should explain the rules to use them in a clearly way, and people must decide about what personal information to share and specify that this have to respect, and think in alternatives to change this trend where government wants to control everything, well, it's just a review.
mbchris

Nature web focus: Access to the literature: the debate continues - 0 views

  •  
    Publishers of scholarly journals currently obtain most of their revenue from subscription fees charged to libraries and individual users. We call this the 'Reader Pays' pricing model. An alternative pricing method has recently emerged, in which publishers collect their revenue by charging significant publication fees to authors, and then supply their content over the Internet, at no cost to readers.
hreodbeorht

Digital Medievalist - 2 views

  •  
    Medievalists are often considered, like their subject matter, a stodgy old-fashioned bunch who are the vanguard of old academia. But there are a few exceptions, like the Digital Medievalist site. Open to scholars and enthusiasts of varying skills and experience, it runs a long-standing open-access journal, a small wiki dealing mostly with aspects of the digital humanities, and a list of important news and upcoming conferences for professional scholars. Overall it's a great place for those interested in what's going on in the medieval academy. It's not perfect, though: the journal only publishes a handful of papers each year, and most of the rest of the content isn't very expansive. It feels like, and probably is, a side-project that a few scholars work on in their free time rather than the comprehensive resource it could be; and that makes it a cautionary tale. If we freely offer only the barest bones of what constitutes a journal (or any other scholarly resource), we run the risk of presenting open access as an inferior model that can only take readers so far. It's important to remember that open access takes real sustained effort to make it a viable alternative to traditional models of scholarly publishing.
embioptera

Gamification: Creating new education tools by applying video games to classroom learning - 6 views

  •  
    Some of readings in module 2 made me thing of this radio report. It gives an interesting look at gamification in education, focusing on highschool and college levels. While they don't directing talk about open knowledge I think gamification is something important to consider and look at when thinking of alternative forms of education.
  •  
    A good combination of game and education can definitely inspire more children to learn. So if wen can combine game and education, we may also be able to bring social media (i.e. Facebook, twitter) into our classroom, which could inspire university students to study.
dudeec

The Rising Cost of Not Going to College: Pew Research Center - 2 views

  •  
    This report shows the importance of college education. With the rise in cost of higher education, it is all the more important to have alternatives to the traditional route for college. For those who question the value of college in this era of soaring student debt and high unemployment, the attitudes and experiences of today's young adults-members of the so-called Millennial generation-provide a compelling answer. On virtually every measure of economic well-being and career attainment-from personal earnings to job satisfaction to the share employed full time-young college graduates are outperforming their peers with less education.
  •  
    There are also costs to society - countries with fewer educated citizens cannot be as competitive in the global environment. It behooves countries to try to figure out how to keep education economical for its citizens.
  •  
    Well said. Thanks for bringing up this topic and adding it to the conversation. I don't doubt that those who keep learning and gain skills will be more valuable economically and probably then more economically rewarded. But I have serious doubts that the current program of institutionalized degrees is the best route for citizens.
eglemarija

Extremely inspiring (and "crazy" in a good way!) talk about using video games to change... - 9 views

  •  
    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
  • ...3 more comments...
  •  
    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
  •  
    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
  •  
    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
  •  
    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
  •  
    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
1 - 20 of 32 Next ›
Showing 20 items per page