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v woolf

White Paper: Confronting the Challenges of Participatory Culture: Media Education for t... - 0 views

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    The competencies discussed by Dr. Jenkins in the Module 3 video, for those who are interested, are: "Play - the capacity to experiment with your surroundings as a form of problem-solving Performance - the ability to adopt alternative identities for the purpose of improvisation and discovery Simulation - the ability to interpret and construct dynamic models of real world processes Appropriation - the ability to meaningfully sample and remix media content Multitasking - the ability to scan one's environment and shift focus as needed to salient details. Distributed Cognition - the ability to interact meaningfully with tools that expand mental capacities Collective Intelligence - the ability to pool knowledge and compare notes with others toward a common goal Judgment - the ability to evaluate the reliability and credibility of different information sources Transmedia Navigation - the ability to follow the flow of stories and information across multiple modalities Networking - the ability to search for, synthesize, and disseminate information Negotiation - the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms."
monde3297

Lecture Videos | OpenKnowledge Courseware | Stanford Online - 0 views

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    Utilice la barra de navegación de arriba para moverse a través de los vídeos para el módulo de esta semana . Desplácese hacia abajo para espacios de discusión. Introducción En este vídeo, Dr. Jenkins habla sobre la cultura participativa, nuevas alfabetizaciones medios de comunicación, y la participación cívica.
eglemarija

Gaming could be the ultimate tool to re-engage boys in education - 4 views

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    This TEDtalk might not answer directly to open knowledge topics so far, however it speaks to some of the issues raised in this week's lectures: pop-culture and technology can and should be used to engage people into educational & social activities (especially evident in Dr Jenkins' talk). Here, Ali Carr-Chellman talks about issues boys face in school - basically, they just don't belong there, as teaching is usually brought about from a woman's point of view (most teachers are female) and boys are told to be girls. Eventually, they feel they just won't succeed and take up other things - e.g. video games. The speaker advocates that video games could and should be used as a valuable tool to reach boys. Providing more resources, games could become THE ultimate way to deliver important messages and to teach effectively. (This also speaks to the point in Clarke's lecture, that games can be made into powerful scientific and educational plarforms.)
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    This has certainly been the case with my 15 year-old, who through Minecraft has created extensive networks for exchanging ideas and interests that have turned into research projects for his debate class.
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