Skip to main content

Home/ Interactive Media/ Group items tagged as

Rss Feed Group items tagged

Jordan Pailthorpe

Why I'll Never Work on First-Person Shooters Again // Charles N. Cox Dot Com - 0 views

  •  
    "There's an amazing amount of innovation just waiting under the surface for us to tackle - and yes, perhaps violence will be some part of it; we are no simple beings. But we as a self-aware species of gamer - and game developer - can evolve to a more varied diet as a start; a one-course feast of blood and shell casings can perhaps sing its last with this generation and never return, a relic, discarded as the cyanide trappings of our adolescent industry and its hopefully brief era of strip mining for the social soul."
Richard Smyth

How mainstream video games are being used as teaching tools | eSchool News - 1 views

  •  
    What do you think will be the WAAAAAY OF THE FUUUUTUUURREEE: educational games or creating lesson plans around mainstream games (the better question may be, how these things will manifest)?
  •  
    Schooling is already a game. Point systems, frequent feedback, rewards. The first step is to recognize that. Second step is to use technology to implement on smaller scales, by which I mean minute to minute instead of week to week or semester to semester(which we see here). Honestly it is done already in kindergarden with the stars on the board acting as a leaderboard. I am confused as to why that is abandoned after graduating to 3rd or 4th grade(we "grow out" of one of the best forms of motivation?!). Gamifying schools is a matter of refinement not overhaul. The question to me is what should be rewarded.
Richard Smyth

Deconstructing 'You've Got Blog' (book version; Joe Clark: fawny.org) - 0 views

  • A blog is a form of exteriorized psychology. It’s a part of you, or of your psyche; while a titanium hip joint or a pacemaker might bring technology inside the corporeal you, a Weblog uses technology to bring the psychological you outside of it. Your Weblog acts as a new limb, a new mouth, and a new hemisphere of the brain. Once those new organs come into being, you’re no more likely to remove or amputate them than the original organic equipment they augment. I continue to write Weblogs – not for money, not for renown, not for anyone but myself.
    • Richard Smyth
       
      This sounds so much like Ulmer's presentation of technology as a "prosthesis" for a "natural or organic human potential."
  • A blog is a form of exteriorized psychology. It’s a part of you, or of your psyche; while a titanium hip joint or a pacemaker might bring technology inside the corporeal you, a Weblog uses technology to bring the psychological you outside of it. Your Weblog acts as a new limb, a new mouth, and a new hemisphere of the brain. Once those new organs come into being, you’re no more likely to remove or amputate them than the original organic equipment they augment. I continue to write Weblogs – not for money, not for renown, not for anyone but myself.
  • A blog is a form of exteriorized psychology. It’s a part of you, or of your psyche; while a titanium hip joint or a pacemaker might bring technology inside the corporeal you, a Weblog uses technology to bring the psychological you outside of it. Your Weblog acts as a new limb, a new mouth, and a new hemisphere of the brain. Once those new organs come into being, you’re no more likely to remove or amputate them than the original organic equipment they augment. I continue to write Weblogs – not for money, not for renown, not for anyone but myself.
Richard Smyth

Guilds as Professional Learning Networks | South Alabama Gaming Educators (SAGE) - 0 views

  •  
    on a tweetchat with other Games MOOC students
Richard Smyth

May 10th - The Future of Interactive Storytelling - 0 views

  •  
    Another discovery from my PLN: this one from Noah Wardrip-Fruin, editor of books that are on our reserve list as well as one of the dissertation directors for Aaron A. Reed, author of Sand-dancer and CREATING INTERACTIVE FICTION WITH INFORM 7
Jordan Pailthorpe

Opinion: We have an empathy problem | Polygon - 0 views

  •  
    relevant to yesterday's class. "In a way, this act of dismissal could be construed as furthering the conversation, for how many questions it raises: Is it more harmful to analyze a work than it is to dismiss its critics? Is creating a public work an act of submission to critical analysis? When we make things, do they transfer out of our ownership? Where do we draw the line between creator and creation? We can (and will, I hope) pursue these threads, but at the root of all this is an attempt to cut off a branch of discussion."
loudon stearns

Why play is vital - no matter your age: Stuart Brown on TED.com - 0 views

  •  
    Hard science on the importance of play for human development. How are games and play different? What are the categories of play? Can video games give us the same result as play? Should we have a category of "video toys" separate from "video games"? If we move toward video game education we need to make sure play is a portion of that education.
Amy DePaola

Storytelling as a weapon - 3 views

  •  
    I thought this was a great write up and relevant to our program as a whole. Fast Company's Co.Create is also a great outlet to keep up with Interactive in terms of it meeting art and commerce
  •  
    Brandon - you are one of my favorite people - for so many reasons, this is one of them.
Richard Smyth

Arthouse Games - interview with Jonathan Blow - 0 views

  • Invisible Cities had a lot of themes that I felt were in the same mode of thought as my ideas for Braid: physical spaces as metaphors for mental spaces
    • Richard Smyth
       
      spatial metaphors of mental phenomenon: allegory!
Amy DePaola

For the Comic lovers (Brandon!) - 1 views

  •  
    Henry Jenkins, the father of convergence culture, writes about visual linguistics of comics and graphic storytelling. Comics are a great gateway into Transmedia storytelling.
  •  
    Mazzuchelli is one of my favorite artists in comics; not only because of Batman: Year One or Daredevil: Born Again (both amazing works), but also the City of Glass comic in the article. What's so powerful about this piece is how it talks about comics bringing the picture plane and language together, what McCloud in "Making Comics" refers to as "montage." Thank you!
Richard Smyth

"Exhausting Gameplay" by Douglas Edric Stanley (@abstractmachine) | CreativeApplication... - 0 views

  •  
    scroll down to the "storytron" video to see discussion of spatial navigation as metaphor
Richard Smyth

Going Cardboard Trailer on Vimeo - 0 views

  •  
    as a prelude to our boardgame report....
Richard Smyth

The Art of Video Games | Arts & Culture | Smithsonian Magazine - 1 views

  •  
    about an exhibit at the Smithsonian on "video games as serious works of art" (March 16 - Sept. 30)
Richard Smyth

Get Me Writing » 5 Interactive Fiction Authoring Tools - 1 views

  •  
    thought this might be of interest to you all....
  •  
    Wow, thank you! As we spoke in class, so many opportunities. Yet I find it a little bit complicated. Maybe cause I'm facing it for the first time.
Richard Smyth

The Majestic Game, Interactive Media Environments, and a New Turing Test: Blurring the ... - 0 views

  •  
    by Damian Ward Hey
  •  
    I read about this in Henry Jenkins' "Game Design as Narrative Architecture" in FIRST PERSON.
Richard Smyth

Demo: Stunning data visualization in the AlloSphere | Video on TED.com - 0 views

  •  
    check this out--data visualization as 3-D environments
Richard Smyth

GAMBIT -- MIT Game Lab: Rosemary - 0 views

  •  
    here's the game that uses the memory palace as a way to structure the game
Richard Smyth

GAMBIT: Introducing Rosemary - 0 views

  •  
    introduction to the game that uses the memory palace as a way to structure the game
Richard Smyth

To seed a fast-growing industry, state should offer video credits - The Boston Globe - 0 views

  •  
    Gaming companies may be enticed to come to MA as a result of tax credits...
1 - 20 of 20
Showing 20 items per page