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Danilo E Chaves

MIT OpenCourseWare | - Game Design, Fall 2010 | Audio Lectures - 2 views

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    Recordings of selected lectures in Game Design
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    Great contribution, Danilo! Thanks for posting.
loudon stearns

DICE 2010: "Design Outside the Box" Presentation Videos - G4tv.com - 0 views

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    Jesse Schell, love this guys presentations, funny and makes you think. Cool analysis of psychology of contemporary video games and toys.
Jordan Pailthorpe

Alice: Ubisoft's plan to change storytelling in video games | Polygon - 0 views

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    An in depth look at the guy who penned the entire overarching narrative of the Assassin's Creed series. More importantly, an article pointing at the growing need and want of storytellers for the design of games. Good stuff! 
Jordan Pailthorpe

The Silent History - 1 views

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    A novel released in 1500 word segments each day through an iphone application. Part of the work can only be read if physically in the geolocation which coordinates with the text. These optional side stories, called "field reports", are tied back into the larger narrative. They are written in relation to the surroundings which they are placed, so the reader is getting visual cues by the setting. By Matthew Derby. He is also the senior interface designer for Harmonix. 
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    This is pretty cool! Another Emerson VMA student, Frank Horton, had a start up company that was attempting to do something similar to this idea.
Richard Smyth

kevan.org - 0 views

shared by Richard Smyth on 18 Jun 10 - Cached
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    freelance web developer, game designer; creator of Chore Wars
Richard Smyth

Richard Hofmeier -- Game Designer / Artist - 1 views

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    maker of CART LIFE and SECRET AGENT 47%
Jordan Pailthorpe

Why I'll Never Work on First-Person Shooters Again // Charles N. Cox Dot Com - 0 views

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    "There's an amazing amount of innovation just waiting under the surface for us to tackle - and yes, perhaps violence will be some part of it; we are no simple beings. But we as a self-aware species of gamer - and game developer - can evolve to a more varied diet as a start; a one-course feast of blood and shell casings can perhaps sing its last with this generation and never return, a relic, discarded as the cyanide trappings of our adolescent industry and its hopefully brief era of strip mining for the social soul."
Brandon Sichling

[PATV] Wednesday, January 23, 2013 - Extra Credits Season 5, Ep. 20: How To Start Your ... - 1 views

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    This week, we explain why settling on a story before you've started your game may be a bad idea. Come discuss this topic in the forums ! -I don't know if I agree with all of this, but it's good to think about.
Richard Smyth

Inside the board game renaissance - Ideas - The Boston Globe - 0 views

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    article on board game design in yesterday's paper
Richard Smyth

The Majestic Game, Interactive Media Environments, and a New Turing Test: Blurring the ... - 0 views

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    by Damian Ward Hey
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    I read about this in Henry Jenkins' "Game Design as Narrative Architecture" in FIRST PERSON.
russellgoldenberg

Less Talk More Rock - 1 views

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    Awesome little article / manifesto on game design.
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