Skip to main content

Home/ Interactive Media/ Group items tagged videogames

Rss Feed Group items tagged

Richard Smyth

The Art of Video Games | Arts & Culture | Smithsonian Magazine - 1 views

  •  
    about an exhibit at the Smithsonian on "video games as serious works of art" (March 16 - Sept. 30)
Amy DePaola

Could an MIT Alumna Be the First Female in the NFL? - 0 views

  •  
    Not only is this amazing news but Lauren Silberman is conducting research at MIT about how athletes playing games helps them perform better.
Jordan Pailthorpe

Anita Sarkeesian at TEDxWomen 2012 - YouTube - 0 views

  •  
    Anita Sarkeesian talks about online misogyny in the video game community, and her experience with harassment because of her work. She is a media critic and the creator of Feminist Frequency, a video webseries that explores the representations of women in pop culture narratives. Most interesting is her actual project which can be found here. http://www.youtube.com/playlist?list=PLBBDFEC9F5893C4AF
Jordan Pailthorpe

What is DiGRA? - Digital Games Research Association (DiGRA) - 0 views

  •  
    holds a digital library of essays and conference papers within the field of game studies. Super useful! 
Jordan Pailthorpe

Why I'll Never Work on First-Person Shooters Again // Charles N. Cox Dot Com - 0 views

  •  
    "There's an amazing amount of innovation just waiting under the surface for us to tackle - and yes, perhaps violence will be some part of it; we are no simple beings. But we as a self-aware species of gamer - and game developer - can evolve to a more varied diet as a start; a one-course feast of blood and shell casings can perhaps sing its last with this generation and never return, a relic, discarded as the cyanide trappings of our adolescent industry and its hopefully brief era of strip mining for the social soul."
Jordan Pailthorpe

Opinion: We have an empathy problem | Polygon - 0 views

  •  
    relevant to yesterday's class. "In a way, this act of dismissal could be construed as furthering the conversation, for how many questions it raises: Is it more harmful to analyze a work than it is to dismiss its critics? Is creating a public work an act of submission to critical analysis? When we make things, do they transfer out of our ownership? Where do we draw the line between creator and creation? We can (and will, I hope) pursue these threads, but at the root of all this is an attempt to cut off a branch of discussion."
Jordan Pailthorpe

'Kickending' Spellirium, an adventure game 'for hardcore word nerds' | Polygon - 0 views

  •  
    Genre bending going nuts, in the best way possible. Makes me think about how to successfully incorporate poetry into game mechanics.
  •  
    Might be of interest!
Amy DePaola

Sphere-O - The robotic gaming ball - 0 views

  •  
    I met this company out at CES in Vegas this past January. They have some really exciting and dynamic technology on the horizons and I think that this is the route gaming is going to go. It would be really interesting to discuss what we believe will happen to gaming when the content is able to catch up to the technology.
Richard Smyth

My Son The Dragon Slayer: The Risks And Rewards Of Growing Up Gaming | WBUR - 0 views

  •  
    This is airing now every Thursday morning. This episode is part two of the "Digital Lives" series.
loudon stearns

Why play is vital - no matter your age: Stuart Brown on TED.com - 0 views

  •  
    Hard science on the importance of play for human development. How are games and play different? What are the categories of play? Can video games give us the same result as play? Should we have a category of "video toys" separate from "video games"? If we move toward video game education we need to make sure play is a portion of that education.
loudon stearns

DICE 2010: "Design Outside the Box" Presentation Videos - G4tv.com - 0 views

  •  
    Jesse Schell, love this guys presentations, funny and makes you think. Cool analysis of psychology of contemporary video games and toys.
Jordan Pailthorpe

Alice: Ubisoft's plan to change storytelling in video games | Polygon - 0 views

  •  
    An in depth look at the guy who penned the entire overarching narrative of the Assassin's Creed series. More importantly, an article pointing at the growing need and want of storytellers for the design of games. Good stuff! 
Richard Smyth

"Exhausting Gameplay" by Douglas Edric Stanley (@abstractmachine) | CreativeApplication... - 0 views

  •  
    scroll down to the "storytron" video to see discussion of spatial navigation as metaphor
Richard Smyth

ibb and obb - Gameplay Trailer - YouTube - 0 views

  •  
    This one looks really beautiful and interesting with dual gravity systems...
Richard Smyth

Eufloria HD iPad - YouTube - 0 views

  •  
    This is one that was made for xBox 360 too, I believe, but it was hard to access. Wired Mag calls it "gentle poetry"....
Richard Smyth

Next gaming thrill: Kingdoms of Amalur - The Boston Globe - 1 views

  •  
    a good review of Curt Schilling's gaming company's first production
William Lee

Exclusive: Valve working on 'Steam Box' gaming console with hardware partners, could an... - 0 views

  •  
    Recently there's been chatter that Valve - the company behind the massively popular gaming service Steam - has been considering getting into the hardware business. Specifically, there have been rumors that the company has been toying with the idea of creating a proper set-top console which could potentially pose a threat to the Xbox 360 and PlayStation 3.
  •  
    This is an interesting development. Console games have been the domain of the "Big Three" for years (XBox, Playstation, and Nintendo). Now, another player is threatening to break into the market. Steam is a digital distribution service with over 40 million active users. Users install the Steam software and then purchase and play various computer games through the Steam interface. When I was helping to develop an indie game a few years ago, it was considered a huge accomplishment to be listed on Steam. It boosted the game's exposure and user base significantly. It will be interesting to see if the console is released and how it fairs in the difficult-to-enter market.
Richard Smyth

A new era for video games - The Boston Globe - 4 views

  •  
    This article mentions an example of a "persuasive game"
1 - 20 of 33 Next ›
Showing 20 items per page