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Richard Smyth

The Peabody Awards - Hollow (www.hollowdocumentary.com) - 0 views

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    Elaine McMillion wins award for interactive documentary!!
Richard Smyth

Get Me Writing » 5 Interactive Fiction Authoring Tools - 1 views

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    thought this might be of interest to you all....
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    Wow, thank you! As we spoke in class, so many opportunities. Yet I find it a little bit complicated. Maybe cause I'm facing it for the first time.
Richard Smyth

The 22 Easiest Ways To Destroy Any Friendship - 1 views

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    This justifies some of the negative comments I've made about Monopoly.... Now you have incentive for trying Settlers of Catan and Dominion, two excellent games...
Richard Smyth

Marina Abramovic on The Artist Is Present (2010) on Vimeo - 1 views

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    thanks to Ivana for mentioning this in a blog comment. Powerful! Is this "art"? I would say YES!
Richard Smyth

German Words of the Day: Favorite Most Beautiful German Words - die schoensten deutsche... - 0 views

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    Augenblick (p. 22 of Ulmer "Florida Measure (Chora)" essay) = one of "most beautiful German words" (4th place)
Richard Smyth

Elegy for Theory | PopMatters - 0 views

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    a friend (who was a former student of Ulmer's) posted this to me and said that "it reminds me of elementary Ulmer pedagogy"
Richard Smyth

Expressive Processing: On Process-Intensive Literature and Digital Media - 0 views

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    dissertation by Noah Wardrip-Fruin
Richard Smyth

IndieGames.com - The Weblog Experimental Narrative: 18 Cadence - 0 views

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    Andrew Plotkin review
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    about Aaron Reed's latest work--a review by Andrew Plotkin
Richard Smyth

Massive Crowds Converge On South Boston For PAX East Convention « CBS Boston - 0 views

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    "muzzy lane"
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    This is the company that the fellow we'll be interviewing this Thursday works for...
Jordan Pailthorpe

Why I'll Never Work on First-Person Shooters Again // Charles N. Cox Dot Com - 0 views

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    "There's an amazing amount of innovation just waiting under the surface for us to tackle - and yes, perhaps violence will be some part of it; we are no simple beings. But we as a self-aware species of gamer - and game developer - can evolve to a more varied diet as a start; a one-course feast of blood and shell casings can perhaps sing its last with this generation and never return, a relic, discarded as the cyanide trappings of our adolescent industry and its hopefully brief era of strip mining for the social soul."
Richard Smyth

May 10th - The Future of Interactive Storytelling - 0 views

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    Another discovery from my PLN: this one from Noah Wardrip-Fruin, editor of books that are on our reserve list as well as one of the dissertation directors for Aaron A. Reed, author of Sand-dancer and CREATING INTERACTIVE FICTION WITH INFORM 7
Richard Smyth

Writing for Interaction, Part 2 | DMLcentral - 0 views

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    got to this link via a tweet from Will Richardson, an important member of my Personal Learning Network: a published library media specialist who often is keynote speaker at lectures etc.
Jordan Pailthorpe

Opinion: We have an empathy problem | Polygon - 0 views

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    relevant to yesterday's class. "In a way, this act of dismissal could be construed as furthering the conversation, for how many questions it raises: Is it more harmful to analyze a work than it is to dismiss its critics? Is creating a public work an act of submission to critical analysis? When we make things, do they transfer out of our ownership? Where do we draw the line between creator and creation? We can (and will, I hope) pursue these threads, but at the root of all this is an attempt to cut off a branch of discussion."
Jordan Pailthorpe

'Kickending' Spellirium, an adventure game 'for hardcore word nerds' | Polygon - 0 views

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    Genre bending going nuts, in the best way possible. Makes me think about how to successfully incorporate poetry into game mechanics.
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    Might be of interest!
Brandon Sichling

defiance - 0 views

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    relevant to transmedia
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