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Richard Smyth

How to engage girls with gaming | eSchool News - 0 views

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    subtitle: "Interactive educational games that are collaborative and focus on 'social good' can boost girls' participation, experts say"
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    This is a good follow-up to our discussion last night regarding how schools are trying to incorporate gaming to make them more relevant/engaging... subtitle of article is "Interactive educational games that are collaborative and focus on 'social good' can boost girls' participation, experts say."
loudon stearns

Why play is vital - no matter your age: Stuart Brown on TED.com - 0 views

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    Hard science on the importance of play for human development. How are games and play different? What are the categories of play? Can video games give us the same result as play? Should we have a category of "video toys" separate from "video games"? If we move toward video game education we need to make sure play is a portion of that education.
loudon stearns

Dan Pink on teaching - 2 views

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    Our educational system is outdated and needs to change. Who will be the next leader? What will the new system be?
Richard Smyth

ARIS - Mobile Learning Experiences - Creating educational games on the iPhone - 0 views

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    open-source platform for creating and playing mobile games, tours, and interactive stories....
Richard Smyth

How mainstream video games are being used as teaching tools | eSchool News - 1 views

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    What do you think will be the WAAAAAY OF THE FUUUUTUUURREEE: educational games or creating lesson plans around mainstream games (the better question may be, how these things will manifest)?
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    Schooling is already a game. Point systems, frequent feedback, rewards. The first step is to recognize that. Second step is to use technology to implement on smaller scales, by which I mean minute to minute instead of week to week or semester to semester(which we see here). Honestly it is done already in kindergarden with the stars on the board acting as a leaderboard. I am confused as to why that is abandoned after graduating to 3rd or 4th grade(we "grow out" of one of the best forms of motivation?!). Gamifying schools is a matter of refinement not overhaul. The question to me is what should be rewarded.
Amy DePaola

Code.org - 0 views

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    In case no one caught this when it went viral.
Amy DePaola

Could an MIT Alumna Be the First Female in the NFL? - 0 views

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    Not only is this amazing news but Lauren Silberman is conducting research at MIT about how athletes playing games helps them perform better.
Jordan Pailthorpe

Anita Sarkeesian at TEDxWomen 2012 - YouTube - 0 views

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    Anita Sarkeesian talks about online misogyny in the video game community, and her experience with harassment because of her work. She is a media critic and the creator of Feminist Frequency, a video webseries that explores the representations of women in pop culture narratives. Most interesting is her actual project which can be found here. http://www.youtube.com/playlist?list=PLBBDFEC9F5893C4AF
Richard Smyth

Guilds as Professional Learning Networks | South Alabama Gaming Educators (SAGE) - 0 views

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    on a tweetchat with other Games MOOC students
Richard Smyth

Make Your Images Interactive - ThingLink - 0 views

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    allows you to add links to parts of a picture...
Richard Smyth

Gamification Course at Coursera - 0 views

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    This might be of interest to previous students of VM606
Richard Smyth

Why Johnny and Janey Can't Read, and Why Mr. and Ms. Smith Can't Teach: The Challenge o... - 0 views

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    This was mentioned in Nicholas Carr's book THE SHALLOWS: WHAT THE INTERNET IS DOING TO OUR BRAINS
Richard Smyth

Elegy for Theory | PopMatters - 0 views

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    a friend (who was a former student of Ulmer's) posted this to me and said that "it reminds me of elementary Ulmer pedagogy"
Richard Smyth

Institute of Play - 0 views

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    Katie Salen
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