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Contents contributed and discussions participated by Jordan Pailthorpe

Jordan Pailthorpe

Why I'll Never Work on First-Person Shooters Again // Charles N. Cox Dot Com - 0 views

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    "There's an amazing amount of innovation just waiting under the surface for us to tackle - and yes, perhaps violence will be some part of it; we are no simple beings. But we as a self-aware species of gamer - and game developer - can evolve to a more varied diet as a start; a one-course feast of blood and shell casings can perhaps sing its last with this generation and never return, a relic, discarded as the cyanide trappings of our adolescent industry and its hopefully brief era of strip mining for the social soul."
Jordan Pailthorpe

Opinion: We have an empathy problem | Polygon - 0 views

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    relevant to yesterday's class. "In a way, this act of dismissal could be construed as furthering the conversation, for how many questions it raises: Is it more harmful to analyze a work than it is to dismiss its critics? Is creating a public work an act of submission to critical analysis? When we make things, do they transfer out of our ownership? Where do we draw the line between creator and creation? We can (and will, I hope) pursue these threads, but at the root of all this is an attempt to cut off a branch of discussion."
Jordan Pailthorpe

'Kickending' Spellirium, an adventure game 'for hardcore word nerds' | Polygon - 0 views

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    Genre bending going nuts, in the best way possible. Makes me think about how to successfully incorporate poetry into game mechanics.
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    Might be of interest!
Jordan Pailthorpe

GET LAMP: The Text Adventure Documentary - YouTube - 0 views

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    Full stream of the doc GET LAMP. It is part of the Google tech talk but after a couple minutes it just goes full screen and you can watch the whole movie. 
Jordan Pailthorpe

What is DiGRA? - Digital Games Research Association (DiGRA) - 0 views

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    holds a digital library of essays and conference papers within the field of game studies. Super useful! 
Jordan Pailthorpe

Anita Sarkeesian at TEDxWomen 2012 - YouTube - 0 views

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    Anita Sarkeesian talks about online misogyny in the video game community, and her experience with harassment because of her work. She is a media critic and the creator of Feminist Frequency, a video webseries that explores the representations of women in pop culture narratives. Most interesting is her actual project which can be found here. http://www.youtube.com/playlist?list=PLBBDFEC9F5893C4AF
Jordan Pailthorpe

The Silent History - 1 views

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    A novel released in 1500 word segments each day through an iphone application. Part of the work can only be read if physically in the geolocation which coordinates with the text. These optional side stories, called "field reports", are tied back into the larger narrative. They are written in relation to the surroundings which they are placed, so the reader is getting visual cues by the setting. By Matthew Derby. He is also the senior interface designer for Harmonix. 
Jordan Pailthorpe

Alice: Ubisoft's plan to change storytelling in video games | Polygon - 0 views

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    An in depth look at the guy who penned the entire overarching narrative of the Assassin's Creed series. More importantly, an article pointing at the growing need and want of storytellers for the design of games. Good stuff! 
Jordan Pailthorpe

Bear 71 - 0 views

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    An interactive documentary that tells its narrative through audio and segmented timed clips, while the main form is a navigable map of the Grizzly's habitat. You can follow the bear's path through its life physically, or venture off on your own narrative. Extremely powerful stuff.
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