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Richard Smyth

What Transmedia Producers Should Know About Comics: An Interview with Tyler Weaver (Par... - 0 views

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    There was some talk of including a comic in collab. project...
Richard Smyth

Arthouse Games - interview with Jonathan Blow - 0 views

  • Invisible Cities had a lot of themes that I felt were in the same mode of thought as my ideas for Braid: physical spaces as metaphors for mental spaces
    • Richard Smyth
       
      spatial metaphors of mental phenomenon: allegory!
Richard Smyth

How Sound Can "Unify" Transmedia: Christy Dena on AUTHENTIC IN ALL CAPS - 1 views

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    I've been following Christy Dena for many years. She interviewed Craig Freeman in Second Life back in 2006
Richard Smyth

"Deep Media," Transmedia, What's the Difference?: An Interview with Frank Rose (Part One) - 0 views

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    Thanks to Amy D. for this reference...
Richard Smyth

Massive Crowds Converge On South Boston For PAX East Convention « CBS Boston - 0 views

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    "muzzy lane"
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    This is the company that the fellow we'll be interviewing this Thursday works for...
Jordan Pailthorpe

'Kickending' Spellirium, an adventure game 'for hardcore word nerds' | Polygon - 0 views

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    Genre bending going nuts, in the best way possible. Makes me think about how to successfully incorporate poetry into game mechanics.
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    Might be of interest!
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