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Richard Smyth

Arthouse Games - interview with Jonathan Blow - 0 views

  • Invisible Cities had a lot of themes that I felt were in the same mode of thought as my ideas for Braid: physical spaces as metaphors for mental spaces
    • Richard Smyth
       
      spatial metaphors of mental phenomenon: allegory!
Richard Smyth

"Exhausting Gameplay" by Douglas Edric Stanley (@abstractmachine) | CreativeApplication... - 0 views

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    scroll down to the "storytron" video to see discussion of spatial navigation as metaphor
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