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Three Game Changing Tools That Will Transform Education | Fast Company - 2 views

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    "Three Game Changing Tools That Will Transform Education "
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Colaboração e Partilha na Educação - 0 views

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    Education can change if you can change... Are prepared for it?
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10 Ways to Change the World Through Social Media - 0 views

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    Algumas ideias de como utilizar o poder da Web Social para transformar o mundo.
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Exploring the impact of interactive whiteboards on learning: Lessons from the UK - 4 views

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    Abstract. Interactive whiteboards are being adopted in classrooms around the world. They have generally been well received, with many teachers claiming they could no longer teach without one. Others are naturally more sceptical. The article examines the evidence regarding the impact of interactive whiteboards, focusing on experience in the UK, which was one of the early adopters of the technology. A practical example from a primary setting is used to illustrate how interactive software can be used to support the delivery of teaching objectives. A number of benefits are identified. These include impact on presentation, on teaching practice, on the learning environment and on learning itself. Ultimately, it is in the latter area that the real potential of interactive whiteboards to transform education is felt to lie. Notwithstanding this, there are clearly a number of factors which affect the degree to which benefits are realised. These include practical issues, such as frequency of use and access, the teacher's attitude and skills and the process of change management when the technology is first introduced. To ensure maximum benefit, implementation therefore needs to be well thought-out and accompanied by discussion of pedagogy to ensure that the technology is effectively embedded in the learning environment.
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Productivity 2.0: How the New Rules of Work Are Changing the Game | Zen Habits - 0 views

  • He clears away distractions and allows himself to focus on the task at hand
    • António Teixeira
       
      No mundo Web 2.0, isto não é nada fácil...
  • More isn’t necessarily better.
  • focus on quality, on innovation, on creativity.
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  • 6. Forget about organization — use technology.
    • António Teixeira
       
      O Piaget distinguia a organização "espacial" e a organização "orgânica", preferindo esta. Temos, finalmente, as ferramentas necessárias.
  • Independence, freedom, and collaboration. Hierarchies are being flattened out. In fact, whole new forms of organization and collaboration are being created all the time.
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    Um artigo sobre o modo como o trabalho deve ser encarado num mundo cada vez mais digitalizado.
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Institute of Play - 0 views

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    "We promote GAMING LITERACY: the play, analysis, and creation of games, as a foundation for learning, innovation, and change in the 21st century."
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    Um site interessante onde se discute a influência dos jogos na educação.
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Where's the Innovation? | always learning - 0 views

  • technology is just an amplifier” - technology doesn’t change the quality of teaching or learning, it will only amplify it, either in a positive or negative way. What we need to be looking at is changing our approaches to learning, not modifying our curriculum to a “newer” version of what we’ve already had for the past 20 years.
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    Um texto muito interessante onde se distingue inovação e novas tecnologias, tantas vezes confundidas...
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Five Game-Changing Activities Using Moodle :: Patrick Malley - 0 views

  • Participate in the discussion with them. Prod them when they’re being vague
  • make the forum worth a total of 20 points, then subjectively rate the quality of each post on a scale of 1-5
  • forum becomes a tool for shaping students into better, more persuasive writers.
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  • Give your students a ten item quiz that randomly pulls questions from a bank of thirty
  • By taking their highest score, you encourage them to take it more than once, thus rehearsing the content covered by the questions again and again.
  • It is a lot more interesting to write something for an audience of your peers than it is to write something for your teacher
  • It is something my classmates are going to read and actually grade.
  • Group your students into editing teams, each responsible for authoring a different segment of the content at different times.
  • This would really be the best case scenario for using an overview page.
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    Great post with good recomendations for students to use moodle activities.
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Amplified Organization - 2020 Forecast: Creating the Future of Learning - 0 views

  • Digital natives and technologies of cooperation are combining to create a generation of amplified individuals. These organizational “superheroes” will remake organizational models through their highly social, collective, improvisational practices and their augmented human capacities. These new models will thrive in a world of social networks; information proliferation, transparency, and saturation; and rapid change. As digital natives enter learning professions, and as existing educators and students become amplified, their extended human capacities will challenge traditional ways of organizing learning and will amplify schools, districts, and other learning organizations. 
  •  These individuals are highly social, collective, improvisational and augmented. 
  • Together, these attributes enable several amplified organizational practices - open leadership and sociability, beta building, collective sensemaking, and transliteracy - that support more flexible responses to change and stimulate innovation
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  • In many ways, amplified individuals, organizations and their practices are enabling pedagogies born in the early 20th century that have not been able to find expression in the current educational system.
  • Many educators venturing into the amplified world find that modes of learning using social and collaborative platforms are downright inspiring - encouraging the reasons that they chose to teach.
  • However, education decision-makers must work to close not just the digital divide - access and familiarity with digital technologies - but also the participation gap - comfort engaging in a culture of contribution, connectivity, sharing, and massive collaboration.
  • Open collaborative platforms enable distributed teams and loosely connected networks to self organize and form ad hoc structures to solve problems and implement strategies.  By circulating resources openly and broadly through social networks, information tends to find the right people at the right place at the right time that allows ad hoc leaders to emerge and apply relevant expertise more quickly.  Such an open, flexible structure facilitates collective sensemaking - a practice by which knowledge and expertise that may not have been visible can rise in response to critical issues. Tools ranging from Plazes (a system that lets your social contacts know where you are, what you’re doing and when) to Moodle (an open source courseware management system) allow knowledge workers, educators, learners to form their own smart mobs and self-led teams.  The transparency of these systems also helps support a culture of beta building - rapid innovation, in which participants of a social network, distributed team, or smart mob can see information, offer critique, and help iterate solutions and strategies.  Amplified organizations will be transliterate - capable of communicating across multiple media in ways that use specific media platforms and non mediated, face-to-face interactions to develop effective and creative messages.
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    Organizações "expandidas" serão criadas por indivíduos "sociais, colectivos, improvisadores e conectados..."
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2020 Forecast: Creating the Future of Learning - 0 views

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    "This 2020 Forecast is a tool for thinking about, preparing for, and shaping the future. It outlines key forces of change that will shape the landscape of learning over the next decade."
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eLearn: Feature Article - E-learning 2.0 - 1 views

  • e-learning is evolving with the World Wide Web as a whole and it's changing to a degree significant enough to warrant a new name: E-learning 2.0.
  • When we think of learning content today, we probably think of a learning object. Originating in the world of computer-based delivery (CBT) systems, learning objects were depicted as being like lego blocks or atoms, little bits of content that could be put together or organized. Standards bodies have refined the concept of learning objects into a rigorous form and have provided specifications on how to sequence and organize these bits of content into courses and package them for delivery as though they were books or training manuals
  • In learning, these trends are manifest in what is sometimes called "learner-centered" or "student-centered" design. This is more than just adapting for different learning styles or allowing the user to change the font size and background color; it is the placing of the control of learning itself into the hands of the learner [5].
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  • In the world of e-learning, the closest thing to a social network is a community of practice, articulated and promoted by people such as Etienne Wenger in the 1990s. According to Wenger, a community of practice is characterized by "a shared domain of interest" where "members interact and learn together" and "develop a shared repertoire of resources."
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    Atigo que analise o passado, presente e futuro do elearning
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How to Change the Way Kids Learn - Forbes.com - 1 views

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    The way to implement an innovation so it will transform an organization is to implement it disruptively. That means not attaching it to the existing paradigm and serving existing customers but targeting those not being served or not buying what's served, people we call nonconsumers. That way, all the new approach has to do is be better than a nonexistent alternative
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How Disruptive Innovation Changes Education - HBS Working Knowledge - 0 views

  • How can schools around the world educate their students better? What does the future hold? Most researchers who study these questions in the field of education peer through the lenses of sociology and public policy. HBS professor Clayton M. Christensen and colleagues chose a different approach—the theory of disruptive innovation, often applied to a variety of other industries, such as technology and health care.
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    Como poderão as escolas em todo o mundo educar melhor os seus alunos?
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    How can schools around the world educate their students better? What does the future hold? Most researchers who study these questions in the field of education peer through the lenses of sociology and public policy. HBS professor Clayton M. Christensen and colleagues chose a different approach-the theory of disruptive innovation, often applied to a variety of other industries, such as technology and health care.
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IBM Reveals Five Innovations That Will Change Our Lives in the Next Five Years - 0 views

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    -- Energy saving solar technology will be built into asphalt, paint and windows -- You will have a crystal ball for your health -- You will talk to the Web . . . and the Web will talk back -- You will have your own digital shopping assistants -- Forgetting will become a distant memory
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The Heart of Innovation: The Top 100 Lamest Excuses for Not Innovating - 0 views

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    100 más desculpas para não inovar
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The Quest School: Gaming for grades | Technology | guardian.co.uk - 0 views

  • the play, analysis, and creation of games, as a foundation for learning, innovation, and change in the 21st century. Through a variety of programs centered on game design, the Institute engages audiences of all ages, exploring new ways to think, act, and speak through gaming in a social world.
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    Um pequeno artigo sobre a importância dos jogos na educação.
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Social Network Sites: Definition, History, and Scholarship - 0 views

  • Social network sites (SNSs) are increasingly attracting the attention of academic and industry researchers intrigued by their affordances and reach. This special theme section of the Journal of Computer-Mediated Communication brings together scholarship on these emergent phenomena. In this introductory article, we describe features of SNSs and propose a comprehensive definition. We then present one perspective on the history of such sites, discussing key changes and developments. After briefly summarizing existing scholarship concerning SNSs, we discuss the articles in this special section and conclude with considerations for future research.
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    Excelente artigo sobre Redes Sociais boyd, d. m., & Ellison, N. B. (2007). Social network sites: Definition, history, and scholarship. Journal of Computer-Mediated Communication, 13(1), article 11. http://jcmc.indiana.edu/vol13/issue1/boyd.ellison.html
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Overcoming the Technology Resistance Movement - Inside the School - 1 views

  • many professional educators and administrators remain hesitant, reluctant, and perhaps even highly resistant to try online learning and teaching with technology.
  • with accelerating demand for online learning, significantly reduced budgets, and the emergence of hundreds of free or relatively inexpensive Web technologies, that resistance is coming to a sudden halt.
  • 10 such ideas
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  • show teachers examples of what actually works.
  • Consider having these stories developed by peers and colleagues whom they trust instead of by vendors or external consultants.
  • starting with a simple technology tool or resource that can be mastered and applied is more important than explaining the underlying instructional approach,
  • Support staff might be on call when needed for 1:1 help and advice. Technical support personnel and trainers should not dictate a single approach or instructional philosophy but rather they should listen to teacher needs and respond accordingly.
  • For instance, the final 5-10 minutes of a department, program, or unit meeting might be saved for a live presentation of an emerging technology or discussion of ideas related to how one is using technology or the Web in instruction
  • modeling the use of online technologies and courses by one’s colleagues and superiors is highly valuable.
  • or instance, someone savvy with technology or knowledgeable about online teaching and learning might be asked to support one or more novice teachers or assistants.
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