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Carlos Vaz

learn.arc.nasa.gov - NLT - NASA Learning Technologies - 0 views

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    Espaço educativo da NASA, onde se encontram aplicativos como: ----------------------- WORLD WIND - World Wind lets you zoom from satellite altitude into any place on Earth. Leveraging Landsat satellite imagery and Shuttle Radar Topography Mission data, World Wind lets you experience Earth terrain in visually rich 3D, just as if you were really there. ------------------------- NASA SVS (Scientific Visualization Studio) has a collection of visually intense animations on a global scale as well as a variety of samples up close. These animations are accessable via any browser capable of using the WMS standard. ------------------------------- MATH TRAX - bridges the visual divide when it comes to modeling graphs ----------------------- What's the Difference is a highly accessible and a simple to use "compare and contrast" tool for students. It is easily customizable to go well beyond the included module that covers the Solar System. "Solar System Explorer" covers every planet in depth with important facts such as atmosphere, composition, diameter, distance to sun, gravity strength, and simulated views of the surface. --------------------- Virtual Lab completely emulates a scanning electron microscope and allows any user to zoom and focus into a variety of built-in microscopic samples. It also comes with a set of educational materials such as a demo on how a SEM works and movies of the real thing in action. Virtual Lab is freely available with a growing library of samples to choose from. --------------------------- CELSTIA EXPLORATION ACTIVITY
Hugo Domingos

Virtual worlds in education and Moodle - 0 views

  • how we can use virtual worlds with Moodle
  • basic introduction to why virtual worlds are good for education, and also provide a basic overview of some of the most interesting virtual worlds/tools on the market today.
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    Artigo sobre mundo virtuais na educação e as actuais soluções que integram no Moodle
António Teixeira

Digitally Speaking / FrontPage - 4 views

  • children should be making things, communicating, exploring, sharing,not running office automation tools
  • Our kids’ futures will require them to be: Networked–They’ll need an “outboard brain.” More collaborative–They are going to need to work closely with people to co-create information. More globally aware–Those collaborators may be anywhere in the world. Less dependent on paper–Right now, we are still paper training our kids. More active–In just about every sense of the word. Physically. Socially. Politically. Fluent in creating and consuming hypertext–Basic reading and writing skills will not suffice. More connected–To their communities, to their environments, to the world. Editors of information–Something we should have been teaching them all along but is even more important now.
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    Will Richardson---widely recognized as one of America's most progressive educational thinkers---worked to define the kinds of skills that would be necessary for students to succeed in an increasingly interconnected world.
Jose Paulo Santos

How Disruptive Innovation Changes Education - HBS Working Knowledge - 0 views

  • How can schools around the world educate their students better? What does the future hold? Most researchers who study these questions in the field of education peer through the lenses of sociology and public policy. HBS professor Clayton M. Christensen and colleagues chose a different approach—the theory of disruptive innovation, often applied to a variety of other industries, such as technology and health care.
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    Como poderão as escolas em todo o mundo educar melhor os seus alunos?
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    How can schools around the world educate their students better? What does the future hold? Most researchers who study these questions in the field of education peer through the lenses of sociology and public policy. HBS professor Clayton M. Christensen and colleagues chose a different approach-the theory of disruptive innovation, often applied to a variety of other industries, such as technology and health care.
António Teixeira

10 Ways to Change the World Through Social Media - 0 views

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    Algumas ideias de como utilizar o poder da Web Social para transformar o mundo.
Hugo Domingos

eLearn: Feature Article - E-learning 2.0 - 1 views

  • e-learning is evolving with the World Wide Web as a whole and it's changing to a degree significant enough to warrant a new name: E-learning 2.0.
  • When we think of learning content today, we probably think of a learning object. Originating in the world of computer-based delivery (CBT) systems, learning objects were depicted as being like lego blocks or atoms, little bits of content that could be put together or organized. Standards bodies have refined the concept of learning objects into a rigorous form and have provided specifications on how to sequence and organize these bits of content into courses and package them for delivery as though they were books or training manuals
  • In learning, these trends are manifest in what is sometimes called "learner-centered" or "student-centered" design. This is more than just adapting for different learning styles or allowing the user to change the font size and background color; it is the placing of the control of learning itself into the hands of the learner [5].
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  • In the world of e-learning, the closest thing to a social network is a community of practice, articulated and promoted by people such as Etienne Wenger in the 1990s. According to Wenger, a community of practice is characterized by "a shared domain of interest" where "members interact and learn together" and "develop a shared repertoire of resources."
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    Atigo que analise o passado, presente e futuro do elearning
Jose Paulo Santos

100 Digital Storytelling Tools for Your Digital Selves + Natives (Part 4) | Ozge Karaog... - 2 views

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    "Storytelling is the most powerful way to put ideas into the world today." Robert McKee
Jose Paulo Santos

Exploring the impact of interactive whiteboards on learning: Lessons from the UK - 4 views

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    Abstract. Interactive whiteboards are being adopted in classrooms around the world. They have generally been well received, with many teachers claiming they could no longer teach without one. Others are naturally more sceptical. The article examines the evidence regarding the impact of interactive whiteboards, focusing on experience in the UK, which was one of the early adopters of the technology. A practical example from a primary setting is used to illustrate how interactive software can be used to support the delivery of teaching objectives. A number of benefits are identified. These include impact on presentation, on teaching practice, on the learning environment and on learning itself. Ultimately, it is in the latter area that the real potential of interactive whiteboards to transform education is felt to lie. Notwithstanding this, there are clearly a number of factors which affect the degree to which benefits are realised. These include practical issues, such as frequency of use and access, the teacher's attitude and skills and the process of change management when the technology is first introduced. To ensure maximum benefit, implementation therefore needs to be well thought-out and accompanied by discussion of pedagogy to ensure that the technology is effectively embedded in the learning environment.
António Teixeira

The first election the internet won | World news | guardian.co.uk - 0 views

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    A influência da internet na vitória de Obama.( E que influência anda a ter a blogosfera na capacidade de mobilização dos professores?)
Teresa Pombo

Live Mesh Tech Preview - 0 views

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    Live Mesh puts you at the center of your digital world, seamlessly connecting you to the people, devices, programs, and information you care about- available wherever you happen to be.
Teresa Pombo

Adobe Photoshop Textures and Patterns Tutorials - Tutorialized - 0 views

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    Photoshop is a standard name in graphic design for web use, print layout, and more. Recognized world-wide as the industry-standard, Photoshop offers one of the most robust graphics editing experiences available. Learn tips and tricks, cool effects, and how to use the Photoshop tools more effectively
Teresa Pombo

K12 Online Conference 2008 - 0 views

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    The K-12 Online Conference invites participation from educators around the world interested in innovative ways Web 2.0 tools and technologies can be used to improve learning. This FREE conference is run by volunteers and open to everyone. The 2008 conference theme is "Amplifying Possibilities". This year's conference begins with a pre-conference keynote the week of October 13, 2008. The following two weeks, October 20-24 and October 27-31, forty presentations will be posted online to the conference blog (this website) for participants to download and view. Live Events in the form of three "Fireside Chats" and a culminating "When Night Falls" event will be announced. Everyone is encouraged to participate in both live events during the conference as well as asynchronous conversations.
Carlos Vaz

Worldmapper: The world as you've never seen it before - 0 views

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    Worldmapper é uma colecção de Mapas do Mundo, onde os territórios são redimensionados em cada mapa de acordo com o assunto em análise.
Carlos Vaz

Gapminder world - 0 views

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    Mapa interactivo com estatísticas de todo o mundo, facilmente personalizáveis
António Teixeira

Computers in schools could do more harm than good - Telegraph - 0 views

  • When you read a book, for example, you go on a journey
    • António Teixeira
       
      Na "aprendizagem digital" há uma perda de intensidade na relação com os conteúdos, uma apropriação superficial da informação, uma velocidade que carece de foco.
  • There is no real empathy for the princess
    • António Teixeira
       
      Já António Damásio referiu a possibilidade da nossa cultura mediatizada poder estar a afectar o desenvolvimento das emoções relacionadas com o juízo moral. http://goo.gl/t8Tj
  • There is no long-term significance to the characters
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  • Why bother when you can just click restart?
  • It is this emphasis on process rather than content which could affect the ability to learn
  • And for those concerned with social behaviour in the real world, the dangers of online social networks are even more noticeable.
  • You might just choose return to the sanitised world instead, and to the safety of the screen, where you can relax in safety with your online persona – a much simpler, but massively less rewarding, existence.
  • I and others will shortly be launching a new initiative, "A Brain For Life", to examine fully the dangers faced by the screen generation
Carlos Vaz

TrueTube - 1 views

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    www.truetube.co.uk uses real-life stories and issues to encourage teenagers to explore and debate the world of morality, ethics, politics and religion, and brings to life the subjects at the heart of English, Citizenship & PSHE, R.E., Media, ICT and Geography using the language of today's teenagers - short-form web-based video
António Teixeira

Amplified Organization - 2020 Forecast: Creating the Future of Learning - 0 views

  • Digital natives and technologies of cooperation are combining to create a generation of amplified individuals. These organizational “superheroes” will remake organizational models through their highly social, collective, improvisational practices and their augmented human capacities. These new models will thrive in a world of social networks; information proliferation, transparency, and saturation; and rapid change. As digital natives enter learning professions, and as existing educators and students become amplified, their extended human capacities will challenge traditional ways of organizing learning and will amplify schools, districts, and other learning organizations. 
  •  These individuals are highly social, collective, improvisational and augmented. 
  • Together, these attributes enable several amplified organizational practices - open leadership and sociability, beta building, collective sensemaking, and transliteracy - that support more flexible responses to change and stimulate innovation
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  • In many ways, amplified individuals, organizations and their practices are enabling pedagogies born in the early 20th century that have not been able to find expression in the current educational system.
  • Many educators venturing into the amplified world find that modes of learning using social and collaborative platforms are downright inspiring - encouraging the reasons that they chose to teach.
  • However, education decision-makers must work to close not just the digital divide - access and familiarity with digital technologies - but also the participation gap - comfort engaging in a culture of contribution, connectivity, sharing, and massive collaboration.
  • Open collaborative platforms enable distributed teams and loosely connected networks to self organize and form ad hoc structures to solve problems and implement strategies.  By circulating resources openly and broadly through social networks, information tends to find the right people at the right place at the right time that allows ad hoc leaders to emerge and apply relevant expertise more quickly.  Such an open, flexible structure facilitates collective sensemaking - a practice by which knowledge and expertise that may not have been visible can rise in response to critical issues. Tools ranging from Plazes (a system that lets your social contacts know where you are, what you’re doing and when) to Moodle (an open source courseware management system) allow knowledge workers, educators, learners to form their own smart mobs and self-led teams.  The transparency of these systems also helps support a culture of beta building - rapid innovation, in which participants of a social network, distributed team, or smart mob can see information, offer critique, and help iterate solutions and strategies.  Amplified organizations will be transliterate - capable of communicating across multiple media in ways that use specific media platforms and non mediated, face-to-face interactions to develop effective and creative messages.
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    Organizações "expandidas" serão criadas por indivíduos "sociais, colectivos, improvisadores e conectados..."
Jose Paulo Santos

Prometheans Jean Yves Charlier wins CEO of the YearAward - 0 views

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    Jean-Yves Charlier, Chief Executive Officer (CEO) of Promethean, a world leader in interactive classroom solutions, has won the British Venture ...
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