"This website provides all teachers of chemistry with a wide range of experiments to illustrate concepts or processes, as starting-points for investigations and for enhancement activities such as club or open day events."
Abstract. Interactive whiteboards are being adopted in classrooms around the world. They have generally been well received, with many teachers claiming they could no longer teach without one. Others are naturally more sceptical. The article examines the evidence regarding the impact of interactive whiteboards, focusing on experience in the UK, which was one of the early adopters of the technology. A practical example from a primary setting is used to illustrate how interactive software can be used to support the delivery of teaching objectives. A number of benefits are identified. These include impact on presentation, on teaching practice, on the learning environment and on learning itself. Ultimately, it is in the latter area that the real potential of interactive whiteboards to transform education is felt to lie. Notwithstanding this, there are clearly a number of factors which affect the degree to which benefits are realised. These include practical issues, such as frequency of use and access, the teacher's attitude and skills and the process of change management when the technology is first introduced. To ensure maximum benefit, implementation therefore needs to be well thought-out and accompanied by discussion of pedagogy to ensure that the technology is effectively embedded in the learning environment.
This interdisciplinary journal aims to focus on the exchange of relevant trends and research results as well as the presentation of practical experiences gained while developing and testing elements of technology enhanced learning.
So it aims to bridge the gape between pure academic research journals and more practical publications. So it covers the full range from research, application development to experience reports and product descriptions.
Photoshop is a standard name in graphic design for web use, print layout, and more. Recognized world-wide as the industry-standard, Photoshop offers one of the most robust graphics editing experiences available. Learn tips and tricks, cool effects, and how to use the Photoshop tools more effectively
Espaço educativo da NASA, onde se encontram aplicativos como:
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WORLD WIND - World Wind lets you zoom from satellite altitude into any place on Earth. Leveraging Landsat satellite imagery and Shuttle Radar Topography Mission data, World Wind lets you experience Earth terrain in visually rich 3D, just as if you were really there.
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NASA SVS (Scientific Visualization Studio) has a collection of visually intense animations on a global scale as well as a variety of samples up close. These animations are accessable via any browser capable of using the WMS standard.
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MATH TRAX - bridges the visual divide when it comes to modeling graphs
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What's the Difference is a highly accessible and a simple to use "compare and contrast" tool for students. It is easily customizable to go well beyond the included module that covers the Solar System. "Solar System Explorer" covers every planet in depth with important facts such as atmosphere, composition, diameter, distance to sun, gravity strength, and simulated views of the surface.
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Virtual Lab completely emulates a scanning electron microscope and allows any user to zoom and focus into a variety of built-in microscopic samples. It also comes with a set of educational materials such as a demo on how a SEM works and movies of the real thing in action. Virtual Lab is freely available with a growing library of samples to choose from.
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CELSTIA EXPLORATION ACTIVITY
instructional designers should break up their products into short-term, medium-term, and long-term goals. For instance, before completing a course learners must complete several modules. To complete a module, several topics must be completed. In order to complete a topic, several objectives must be finished. And finally, each objective requires several goals to be completed.
If a user's skill exceeds the challenge of the experience, they will become bored. And, if the challenge exceeds the participant's skill, they will suffer anxiety. In the graph, an optimal user experience is illustrated in the "Flow Channel" as the squiggly line.
How do ubiquitous, visible data impact teaching, learning, and the assessment of learning experiences?
How can we use data to enhance human decisions rather than automate them?
Open-source assessment will prove much more powerful, incorporating multiple forms of capital and leveraging collective assessment platforms, such as reputation profiles and other forms of peer assessment and recognition of mastery.
Redsa is a technology provider focused on the health sector that facilitates the exchange of clinical and administrative information across its MediCloud network. This exchange is enabled by an interoperable platform in which all members of the sector interact and exchange information (insurers, hospitals, clinics, laboratories and government).
Redsa has over 20 years of experience in the health sector and currently manages a network that integrates more than 40,000 health providers, 300 laboratories, 100 hospitals and 15 insurance companies.
Respect should be inculcated from birth, and is best learned by example. As for the ethical mind, that has been my chief research concern for the past 15 years.
disciplined (depth), synthesizing (breadth) and creative (stretch). There may be some division of labor across individuals, but everyone should have at least some experience with each kind of mind, otherwise we wouldn’t be able to work productively with others.
a management application that allows the teacher to review each student’s progress, view trends in the class’ performance, as well as plan for the next day’s lessons.
It also allows teachers to customize learning sequences, assign assessments to students, and create reports of student progress.
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Contrary to partial solutions such as computerized tutorials, or digital whiteboards, Time To Know set out to create a holistic solution designed to migrate from instructional to Constructivist Learning in which learning and knowledge are experience driven.
Time To Know designs and produces what it calls ‘full digital curriculum coverage,’ which is a complete year’s worth of lesson plans, learning activities, and homework assignments.
Time To Know employees a team of 350 consisting of 120 pedagogy and instructional designers (aka teachers), 60 graphics artists, illustrators and animators and 80 technologists.