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Hugo Domingos

Five Game-Changing Activities Using Moodle :: Patrick Malley - 0 views

  • Participate in the discussion with them. Prod them when they’re being vague
  • make the forum worth a total of 20 points, then subjectively rate the quality of each post on a scale of 1-5
  • forum becomes a tool for shaping students into better, more persuasive writers.
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  • Give your students a ten item quiz that randomly pulls questions from a bank of thirty
  • By taking their highest score, you encourage them to take it more than once, thus rehearsing the content covered by the questions again and again.
  • It is a lot more interesting to write something for an audience of your peers than it is to write something for your teacher
  • It is something my classmates are going to read and actually grade.
  • Group your students into editing teams, each responsible for authoring a different segment of the content at different times.
  • This would really be the best case scenario for using an overview page.
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    Great post with good recomendations for students to use moodle activities.
Teresa Pombo

5 Questions for Planning Successful Web-Based Activities - 1 views

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    "5 Questions for Planning Successful Web-Based Activities"
António Teixeira

Creating a Tech-Infused Culture, Harry Grover Tuttle - 2 views

  • 3. Display student work.
    • António Teixeira
       
      Faz-se na rede de alunos.
  • 4. Use morning news.
  • 5. E-mail research.
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  • send science teachers an article about using computerized probes to analyze motion.
  • 6. Share a monthly digital newsletter.
  • Ask team, grade-level, or subject-area teachers to contribute a report on technology projects for a specific month
  • 7. Build a digital resource "book" or online site showing how tech projects support standards.
  • 8. Sponsor library teas and pizza breaks.
  • 9. Provide bimonthly how-tos.
  • 20-minute Common Technology sessions for teachers in the school lab and teach the most commonly used features of various technologies such as whiteboards or digital cameras.
  • 10. Target technophobes.
  • 11. Suggest integration
    • António Teixeira
       
      Muito interessante! Por exemplo: colocar as diversas escolas de um Agrupamento a realizar um projecto comum com o auxílio de ferramentas Web 2.0.
  • Encourage team interdisciplinary projects to have a strong technology component.
  • 12. Volunteer to evaluate.
  • 13. Assist teachers in meeting standards.
    • António Teixeira
       
      As Google Forms podem dar uma grande ajuda...
  • 14. Ask for electronic reports on students.
    • António Teixeira
       
      Melhor do que isto: levar os professores de uma turma a utilizar colaborativamente uma folha de cálculo online para troca de informação sobre os alunos da turma.
  • 15. Comment during observations about the use or absence of technology.
  • improve student learning by using higher-level thinking activities based on technology.
  • 16. Review lessons.
  • lesson plans that integrate technology.
  • 17. Work with the district curriculum council.
  • 18. Spur Spur planning
  • 19. Budget for conferences.
  • 20. Facilitate mentoring.
    • António Teixeira
       
      Muito interessante!!
    • António Teixeira
       
      Por exemplo: o "clube multimédia" da escola é um conjunto de aluno qualificados em diversas áreas e que podem apoiar os professores na utilização das ferramentas.
  • Develop a technology mentor program so that students can provide technical assistance to their teachers as the instructors develop technology-infused learning.
  • 21. Educate the community.
  • 22. Participate actively in professional development.
  • This learning fair fair is very effective in helping the public understand how students learn with technology.
  • by showcasing student projects.
  • Here are numerous practical strategies for achieving a culture in which students can be more engaged in their learning, have multiple means of accessing accessing and demonstrating that learning, and have varied assessments through technology.
  • 1. Dedicate staff time.
  • 10 minutes during each faculty meeting
  • Focus the school Web site on technology-infused learning in various subject areas.
  • 2. Publish activity photos
  • take digital pictures of student learning that involves technology.
  • Show technology-generated student work at the school entrance.
  • posters, digital pictures, PowerPoint presentations, and digital movies
  • Here are numerous practical strategies for achieving a culture in which students can be more engaged in their learning, have multiple means of accessing and demonstrating that learning, and have varied assessments through technology.
António Teixeira

home - Practical Chemistry - 0 views

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    "This website provides all teachers of chemistry with a wide range of experiments to illustrate concepts or processes, as starting-points for investigations and for enhancement activities such as club or open day events."
António Teixeira

Educational Uses of Digital Storytelling - 0 views

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    The Educational Uses of Digital Storytelling website was developed as a resource for teachers and students who are interested in how multimedia can be integrated into a variety of educational activities.
Jose Paulo Santos

Building a Learning Community - Resources - Teaching and Technology - Good Practice - C... - 0 views

  • Building a Learning Community Palloff and Pratt recommend seven basic steps for building a successful learning community. These include: clearly defining the purpose of the community, creating a distinctive gathering place for the group, promoting effective leadership from within, defining norms and a clear code of conduct, allowing for a range of member roles, allowing for and facilitating of subgroups, and allowing members to resolve their own disputes. The authors caution that it is possible to develop a community that has strong social connections between the students, but where very little learning actually takes place. Thus, it is important that the instructor be actively engaged in the process and encourages students who stray from the learning goals of the course. Specifically, the authors recommend: (1) engaging students with subject matter, (2) accounting for attendance and participation, (3) working with students who do not participate, (4) understanding the signs of when a student is in trouble, and (5) building online communities that accommodate personal interaction. Indicators of a Successful Learning Community You can tell if the learning community is working when you see: active interaction, sharing of resources among students, collaborative learning evidenced by comments directed primarily student to student rather than student to instructor, socially constructed meaning evidenced by agreement or questioning, with the intent to achieve agreement on issues of meaning, and expressions of support and encouragement exchanged between students, as well as willingness to critically evaluate the work of others. Finally, they suggest that the keys to successful learning communities are honesty, responsiveness, relevance, respect, openness, and empowerment. Palloff, R.M. & Pratt, K. (1999). Building Learning Communities in Cyberspace: Effective Strategies for the Online Classroom. San Francisco: Jossey-Bass Publishers.
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    Construir uma comunidade de aprendizagem. Palloff e Pratt propõem 7 passos básicos para construir uma comunidade de aprendizagem com sucesso.
Carlos Vaz

learn.arc.nasa.gov - NLT - NASA Learning Technologies - 0 views

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    Espaço educativo da NASA, onde se encontram aplicativos como: ----------------------- WORLD WIND - World Wind lets you zoom from satellite altitude into any place on Earth. Leveraging Landsat satellite imagery and Shuttle Radar Topography Mission data, World Wind lets you experience Earth terrain in visually rich 3D, just as if you were really there. ------------------------- NASA SVS (Scientific Visualization Studio) has a collection of visually intense animations on a global scale as well as a variety of samples up close. These animations are accessable via any browser capable of using the WMS standard. ------------------------------- MATH TRAX - bridges the visual divide when it comes to modeling graphs ----------------------- What's the Difference is a highly accessible and a simple to use "compare and contrast" tool for students. It is easily customizable to go well beyond the included module that covers the Solar System. "Solar System Explorer" covers every planet in depth with important facts such as atmosphere, composition, diameter, distance to sun, gravity strength, and simulated views of the surface. --------------------- Virtual Lab completely emulates a scanning electron microscope and allows any user to zoom and focus into a variety of built-in microscopic samples. It also comes with a set of educational materials such as a demo on how a SEM works and movies of the real thing in action. Virtual Lab is freely available with a growing library of samples to choose from. --------------------------- CELSTIA EXPLORATION ACTIVITY
Hugo Domingos

Can we use Twitter for educational activities? - 3 views

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    papper sobre contextos educativos utilizando o Twitter
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    papper sobre contextos educativos utilizando o Twitter
Teresa Pombo

Create a New Rubric - 0 views

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    Create Rubrics for your Project-Based Learning Activities
António Teixeira

Diigo Made Simple: Video and Screenshots - 0 views

  • teachers with multiple sections and/or preps can easily customize information/ resources/ activities using Diigo's groups, lists, and conversations. This can all even be done at the time that a bookmark is made (I could send the bookmark to my 7th grade math group/ list, my pre-algebra group/ list, but not my 7th grade social studies group)
    • António Teixeira
       
      Enorme flexibilidade!
  • In the meantime, here are some of the suggestions folks have shared and I note them here to summarize the ideas for myself...I hope the summary is useful to you
    • António Teixeira
       
      Os próximos parágrafos mostram como o Diigo é um verdadeiro ovo de colombo. Leitura colectiva - que belo conceito!
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    Um post com dicas para utilizar o Diigo.
António Teixeira

Digitally Speaking / FrontPage - 4 views

  • children should be making things, communicating, exploring, sharing,not running office automation tools
  • Our kids’ futures will require them to be: Networked–They’ll need an “outboard brain.” More collaborative–They are going to need to work closely with people to co-create information. More globally aware–Those collaborators may be anywhere in the world. Less dependent on paper–Right now, we are still paper training our kids. More active–In just about every sense of the word. Physically. Socially. Politically. Fluent in creating and consuming hypertext–Basic reading and writing skills will not suffice. More connected–To their communities, to their environments, to the world. Editors of information–Something we should have been teaching them all along but is even more important now.
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    Will Richardson---widely recognized as one of America's most progressive educational thinkers---worked to define the kinds of skills that would be necessary for students to succeed in an increasingly interconnected world.
António Teixeira

Israel's Time To Know Aims To Revolutionize The Classroom - 0 views

  • Time To Know believes there are three main reasons why today’s classroom is ineffective
  • relevancyrelevancy
  • variancevariance
  • ...5 more annotations...
  • a management application that allows the teacher to review each student’s progress, view trends in the class’ performance, as well as plan for the next day’s lessons. It also allows teachers to customize learning sequences, assign assessments to students, and create reports of student progress.
  • assessmentassessment
  • Contrary to partial solutions such as computerized tutorials, or digital whiteboards, Time To Know set out to create a holistic solution designed to migrate from instructional to Constructivist Learning in which learning and knowledge are experience driven.
  • Time To Know designs and produces what it calls ‘full digital curriculum coverage,’ which is a complete year’s worth of lesson plans, learning activities, and homework assignments.
  • Time To Know employees a team of 350 consisting of 120 pedagogy and instructional designers (aka teachers), 60 graphics artists, illustrators and animators and 80 technologists.
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    Projecto integrado que visa explorar todas as potencialidades do uso do computador em sala de aula.
Teresa Pombo

web2 - what the Internet can do for you as a creator, a collaborator, an active partici... - 1 views

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    "Web 2.0"
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