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António Teixeira

Institute of Play - 0 views

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    "We promote GAMING LITERACY: the play, analysis, and creation of games, as a foundation for learning, innovation, and change in the 21st century."
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    Um site interessante onde se discute a influência dos jogos na educação.
Carlos Vaz

Web 2.0: from Curious to Competent - 0 views

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    Web 2.0 tools play an increasingly important role in everyday life. Not only are people more connected, but they have more opportunities to find information, share ideas and be creative than ever before. Most educators who use some of the new, free, online tools to accomplish tasks find rich rewards. Yet many others are curious about how the tools work, and even more, what exactly they can do with them in the classroom to help their students learn. This eBook is designed to explore the reasons for using the most popular Web 2.0 tools and guide you as you explore the read/write Web on your own.
António Teixeira

The Quest School: Gaming for grades | Technology | guardian.co.uk - 0 views

  • the play, analysis, and creation of games, as a foundation for learning, innovation, and change in the 21st century. Through a variety of programs centered on game design, the Institute engages audiences of all ages, exploring new ways to think, act, and speak through gaming in a social world.
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    Um pequeno artigo sobre a importância dos jogos na educação.
Carlos Vaz

Overcoming Technology Barriers: How to Innovate Without Extra Money or Support | Edutopia - 0 views

  • According to a recent survey by the nation's two largest teachers' unions, most educators are enthusiastic about the role technology can play in improving learning, but many still feel unprepared to take advantage of digital tools in the classroom. What's stopping them? The persistent barriers include too few computers, a lack of technical support, and inadequate professional development.
António Teixeira

Creating Computer Games Teaches Critical Skills - 1 views

    • António Teixeira
       
      Quem me indica bons programas para a criação de jogos?...
  • creating computer games, rather than just playing them, could boost students' critical and creative thinking skills
  • The team adds that teaching people how to use off-the-shelf tools to quickly build a computer game might allow anyone to learn new thinking and computing skills. After all, they explain, the process involves storytelling, developing characters, evaluating plots, and working with digital images and music.
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    Mais do que jogar, a criação de jogos permite desenvolver inúmeras capacidades.
Hugo Domingos

News: The Evidence on Online Education - Inside Higher Ed - 0 views

  • The study found that students who took all or part of their instruction online performed better, on average, than those taking the same course through face-to-face instruction
  • hose who took "blended" courses -- those that combine elements of online learning and face-to-face instruction -- appeared to do best of all
  • "Studies in which learners in the online condition spent more time on task than students in the face-to-face condition found a greater benefit for online learning,
  • ...10 more annotations...
  • For its conclusions, however, the Education Department considered only a small number (51) of independent studies that met strict criteria.
  • The use of video or online quizzes -- frequently encouraged for online education -- "does not appear to enhance learning,"
  • Using technology to give students "control of their interactions" has a positive effect on student learning, however. "Studies indicate that manipulations that trigger learner activity or learner reflection and self-monitoring of understanding are effective when students pursue online learning as individuals,"
  • But the positive results appeared consistent (and statistically significant) for all types of higher education, undergraduate and graduate,
  • In many of the studies showing an advantage for online learning, the online and classroom conditions differed in terms of time spent, curriculum and pedagogy. It was the combination of elements in the treatment conditions (which was likely to have included additional learning time and materials as well as additional opportunities for collaboration) that produced the observed learning advantages
  • Education Secretary Arne Duncan urged educators to consider the report's findings. “This new report reinforces that effective teachers need to incorporate digital content into everyday classes and consider open-source learning management systems, which have proven cost effective in school districts and colleges nationwide,”
  • "It gives people greater opportunity for flexibility, for experiential learning, for illustrating things in multiple ways such as visualization." What the study demonstrates, she said, is that colleges need to think broadly about using online education,
  • "This report correctly recognizes that online learning and blended learning are growing components of higher education and, employed properly, can play a significant role in promoting student learning.
  • These results demonstrate why more research is needed
  • Successful education has always been about engaging students whether it is in an online environment, face to face or in a blended setting. And fundamental to that is having faculty who are fully supported and engaged in that process as well."
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    Análise ao resultado de um estudo do Dep. Educação dos EUA sobre as vantagens do online learning.
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