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smarthistory - 0 views

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    Smarthistory.org is a free multi-media web-book designed as a dynamic enhancement (or even substitute) for the traditional art history textbook.
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Free Mathematics Books - 0 views

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    Here is an alphabetical list of online mathematics books, textbooks, monographs, lecture notes, and other mathematics related documents freely available on the web.
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BOOKS OF THE TIMES; Young Minds Force-Fed With Indigestible Texts - The New York Times - 0 views

  • As for the teaching of history, Ms. Ravitch argues, the sort of censorship being practiced today by textbook publishers can result in all manner of distortions and simplifications. For instance, to insist that depictions of women as nurses, elementary-school teachers, clerks, secretaries, tellers and librarians perpetuate demeaning stereotypes is to minimize ''the barriers that women faced,'' and to pretend ''that the gender equality of the late 20th and early 21st centuries was a customary condition in the past.''
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    What do people think of this woman's criticism of education today? Are we so blinkered by ideological prejudices that we're killing what makes education exciting and effective?
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Pascack Valley Regional High School District in northern New Jersey goes high-tech, giv... - 1 views

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    One district's stories of trading out textbooks & chalkboards for laptops
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ExploreLearning - Interactive Math and Science Simulations. - 1 views

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    Cool (not free though) website with some really nifty gizmos.
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    I think we're going to see more companies that have valid, standards based games like this one for elementary science and math. This isn't free but you can have a free trial and try the games free for 5 minutes. I think that games are going to be part of what we do and smart textbook companies would behoove themselves to embed games as part of the curriculum for each chapter. I wish my school could do something like this, another thing to look at.
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Common Core Academies | Digital textbooks and standards-aligned educational resources - 7 views

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    Through the end of the year, Discovery just sent me a note that they are offering these three common core academies at no cost. Here's the info from Steve Dembo. I've done some work with their SIEMENS STEM Academy and am a sTAR Educator and everything they do is top notch. If you can work it out before the end of the year, this is something you'll want to do. From Steve Dembo: "We know that implementing the Common Core can be an uphill climb. That's why Discovery Education is proud to partner with educators to offer Common Core Academies in ELA, Math, and Leadership at no cost. From now until the end of the school year, educators across America are invited to sign up for an Academy and receive: practical strategies to implement CCSS reseach-based instructional practices best practices in using digital content resources and digital tools for immediate classroom integration Discovery Education Common Core Academies offer one day of immersive professional development and two follow-up virtual sessions at no cost to support educators and leaders in effectively implementing the Common Core State Standards. Educators may choose from three Academies offering a unique combination that brings together best practices in digital integration with proven research-based instructional practices: Literacy and the Common Core in a Digital World Teaching and Assessing Common Core Math in a Digital World Leadership Strategies to Support Digital Literacy and the Common Core"
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Business & Technology | Amazon.com's Kindle fails first college test | Seattle Times Ne... - 8 views

  • Soon after receiving a Kindle DX, however, something unexpected happened. Roesner began to miss thumbing through the pages of a printed textbook for the answer to a homework questio
  • At the University of Virginia, as many as 80 percent of MBA students who participated in Amazon's pilot program said they would not recommend the Kindle DX as a classroom study aid (though more than 90 percent liked it for pleasure reading
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Kno - 16 views

shared by Michael Walker on 03 Jun 10 - Cached
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    Game Changer?
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Weblogg-ed ยป The Assessment Problem - 8 views

  • how can we teach self-direction, collaboration, creativity et al if weโ€™re not practicing those things ourselves? It would be like being asked to teach Physics with only a textbook understanding of it.
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    Assessing 21st century skills - we must first have those skills ourselves - and model them. That is how students will learn.
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Basic Algebra - Wikibooks, collection of open-content textbooks - 18 views

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    Part of a series on Algebra
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Education Week's Digital Directions: Building Gaming Into Science Education - 0 views

  • "I've had teachers tell me,โ€ says Eklund, โ€œthat after they introduced the game to their students, the classroom went completely silent because all of the kids were just reading." "You just don't get that kind of engagement and involvement with the story" with a textbook, he says.
    • Brian C. Smith
       
      Is this because of the visual appeal or the storyline? I can see this happening, but does silence mean high levels of engagement?
    • Dean Loberg
       
      Assuming that they are not sleeping I think it does mean engagement, but engagement does not equal education. It depends on the content as well.
  • A report written by researchers about The River City Project for a 2006 conference concluded "that students learned biology content, that students and teachers were highly engaged, that student attendance improved, that disruptive behavior dropped, that students were building 21st-century skills in virtual communication and expression, and importantly, that using this type of technology in the classroom can facilitate good inquiry learning."
    • Brian C. Smith
       
      Is this limited to only the River City Project alone though? How does it promote more inquiry, problem and project-based learning in other content?
  • ...4 more annotations...
  • "I'm in a unique situation where there's a computer at every lab table," he says, pointing out that many teachers do not have that ratio of students to computers.
  • when the games don't work properly, but most teachers donโ€™t have that level of technical skill, she points out.
  • "There are little things you need to know," she says, to keep the games running smoothly. "[Otherwise], it's not going to work in the classroom, and teachers aren't going to use it."
  • "If [the game] doesn't have a focus or clear reason for what they're doing, it really doesn't work," says Pokrzywinski. Adapting games to the curriculum is possible, she says, but it takes timeโ€”something many teachers don't have.
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    Science and gaming
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    Science and gaming
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No Books, No Problem: Teaching Without a Text | Edutopia - 0 views

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    A HS chemistry teacher describes how he began teaching w/o a text and why he wouldn't go back.
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Squizzing through OER Commons for free maths textbooks - 0 views

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    Open Education Resources (OER) are teaching and learning materials freely available online for everyone to use, whether you are an instructor, student, or self-learner. Examples of OER include: full courses, course modules, syllabi, lectures, homework assignments, quizzes, lab and classroom activities, pedagogical materials, games, simulations, and many more resources contained in digital media collections from around the world.
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Web 2.0 and Emerging Learning Technologies - Wikibooks, collection of open-content text... - 0 views

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    A wiki about Web 2.0 and education.
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AJET 19(1) Boyle (2003) - design principles for authoring dynamic, reusable learning ob... - 1 views

  • delineate a coherent framework for the authoring of re-purposable learning objects
  • significant changes in the creation of learning objects
  • nternational work directed at developing learning object standards
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  • a learning object is defined as any entity, digital or non-digital, that may be used for learning, education or training. IEEE
  • ork on metadata and learning object packaging
  • cohesion
  • ke any learning object and provide a 'wrapper' around this object
  • learning object is thus 'packaged' in a standard container format
  • learning objects must be developed with potential reuse, and especially repurposing in mind. The principal aim of this paper is to explore and delineate principles underlying authoring for reuse and repurposing.
  • taxonomy
  • This mapping suggests that each learning object should be based on one learning objective or clear learning goal.
  • The principle of cohesion, however, indicates that there should be a separate learning object for each type of loop. An immediate advantage is that the tutor can select the order in which these learning objects are combined. A tutor dealing with experienced student may wish to deal with these in sequence; another tutor with a different group of students may intersperse these learning objects with object dealing with other features of the language.
    • Adrienne Michetti
       
      This would, then, make them easier to edit and manipulate in the future. I can follow this article.
  • the principle of 'de-coupling', or more accurately minimised coupling.
  • unit (software module/learning object) should have minimal bindings to other units.
  • independently of the other (
    • Adrienne Michetti
       
      Right - and the goal is complete independence so as to be able to manipulate and change later.
  • The learning object should, as far as possible, be free standing.
    • Adrienne Michetti
       
      YES! Can we please apply this to items as simple as Word documents and HTML? It would make things so much easier. This also reminds me of good pedagogical design principles BEFORE we had digital learning -- the same should be true for worksheets, handouts, textbooks, etc. It needs to be able to be changed.
  • adaptation
  • The challenge is to maintain this richness in a system composed of reusable components.
  • We must face the challenge of creating learning objects that are cohesive, decoupled and pedagogically rich. This design challenge is associated with the issue of 'repurposability' as we might expect rich learning objects to provide further options for adaptation by local tutors.
    • Adrienne Michetti
       
      Yes, yes, and yes. We need to think beyond our own immediate purposes.
  • n the Java language
    • Adrienne Michetti
       
      quite honestly, I would have preferred a non-computer programming example. These principles apply to all technology design, not just programming. Something more accessible would have made this paper stronger.
  • The project involves intervention in syllabus development, the social organisation of learning and the introduction of new eLearning materials. The eLearning resources are being based on the authoring of rich, reusable learning objects. This development provides the focus for the present discussion.
  • The learning objects are being developed both to meet immediate pedagogical needs and to serve this larger goal. This produces extra pressure initially. However, it provides the potential to divide the eventual task among a number of contributing partners, exploiting considerable advantages of scale.
  • A key challenge for the project is to resolve the tensions in a creative and productive way.
    • Adrienne Michetti
       
      Basically, you have to take it all apart and put it back together again. This is fundamental to learning a new way to design anything, really.
  • A compound object consists of two or more independent learning objects that are linked to create the compound.
  • A further important feature is that each simple component object can be reused independently.
  • They thus provide a basis for pedagogical richness that fully exploits the opportunities offered by the technology.
    • Adrienne Michetti
       
      YES! use the tech to its best.
  • manage the bindings between one object and others
  • they should be able to reconfigure this to shape their own compound object.
    • Adrienne Michetti
       
      This is so crucial. Each educator must be able to restructure it, use to his/her advantage within context.
  • main types of binding: navigational bindings through URLs and non-URL based content bindings. This design pattern deals with the issue of URL based bindings.
  • we must have a design mechanism for managing these bindings.
  • learning object consists of a core and zero or more expansions. A default object is presented with the core with certain expansions added. These expansions aim to provide added pedagogical value to help in attaining the learning objective.
  • the relationship between learning objects and the syllabus, course or other higher organising structure in which they are delivered.
  • the syllabus navigation structure operates at a different layer of organisation for the learning object resources
  • . These syllabi objects operate at a different layer from that of main content objects
  • The key message is the need to establish distinct layers of organisation in eLearning
  • The central challenge is to design for reuse and repurposing.
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    painful reading with the example of Java - but the point remains that all learning objects should be managed and designed with the purpose of being able to use them in the future in ways that are dynamic and reusable. This means de-coupling them and ensuring they are made of distinct pedagogical units.
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