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H DeWaard

Far from bust: five ways MOOCs are helping people get on in life - World leading higher... - 7 views

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    Massive Open Online Courses (MOOCs) - free, short courses made available to everybody online - were expected to herald the end of higher education as we knew it when they began. But the hype soon died away and critics bemoaned the fact that learners quickly lost enthusiasm and dropped out in large numbers.
Amber Bridge

Flipped Learning | Flip Content - 17 views

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    RT @kirsten1wright: @jbormann3 great site u created for steps to a better flipped classroom! Thank you!!! http://t.co/uDGEueb0p3 #flipclass
H DeWaard

Edtech and Elearning: Top 100 Influencers and Brands - 26 views

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    The Top 100 Influencers and Brands in Edtech and Elearning.
H DeWaard

5 Reasons Why Origami Improves Students' Skills | Edutopia - 46 views

  • origami
  • This art form engages students and sneakily enhances their skills -- including improved spatial perception and logical and sequential thinking.
  • Here are some ways that origami can be used in your classroom to improve a range of skills:

  • ...14 more annotations...
  • Geometry
  • According to the National Center for Education Statistics in 2003, geometry was one area of weakness among American students.
  • Origami has been found to strengthen an understanding of geometric concepts, formulas, and labels, making them come alive.
  • Thinking Skills
  • Origami excites other modalities of learning. It has been shown to improve spatial visualization skills using hands-on learning.
  • Fractions
  • Folding paper can demonstrate the fractions in a tactile way.
  • Problem Solving
  • Often in assignments, there is one set answer and one way to get there. Origami provides children an opportunity to solve something that isn't prescribed and gives them a chance to make friends with failure (i.e. trial and error).
  • Origami is a fun way to explain physics concepts. A thin piece of paper is not very strong, but if you fold it like an accordion it will be.
  • Researchers have found that students who use origami in math perform better.
  • STEAM
  • While schools are still catching up to the idea of origami as a STEAM engine (the merging of these disciplines), origami is already being used to solve tough problems in technology.
  • Additionally, the National Science Foundation, one of the government's largest funding agencies, has supported a few programs that link engineers with artists to use origami in designs. The ideas range from medical forceps to foldable plastic solar panels.
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    Origami, the ancient art of paper folding, has applications in the modern-day classroom for teaching geometry, thinking skills, fractions, problem solving, and fun science.
Dallas McPheeters

The 3 Orthodoxies of Educational Technology | Technology and Learning | InsideHigherEd - 41 views

    • Dallas McPheeters
       
      1. Tech as Metaphor for progress
      2. Tech as Mechanism for productivity
      3. Higher Ed Status Quo is unsustainable

      What's your instructional model?
jenberube

Using Diigo in the Classroom - Student Learning with Diigo - 37 views

    • Save important websites and access them on any computer.
    • Categorize websites by titles, notes, keyword tags, lists and groups.
    • Search through bookmarks to quickly find desired information.
    • Save a screenshot of a website and see how it has changed over time.
    • Annotate websites with highlighting or virtual "sticky notes."
    • View any annotations made by others on any website visited.
    • Share websites with g
fisicalamerced

aplicación del diseño instruccional - 5 views

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    promote effective classroom practices
Nathan Dybvig

Constitutional Rights Origins and Travels - 37 views

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    GREAT visual for how the world compares to our Constitution
Tonya Thomas

Estimating Costs and Time in Instructional Design - 10 views

    • Instructional Designer - $28.00 hour (based on salary of $60,000 per year)
    • eLearning designer - $37.00 hour (based on salary of $78,000 per year)
    • Organizational Specialist - $38.46 (based on salary of $80,000 per year)
  • 200 to 500 man-hours for each instructional hour of IMI
    • Simple Asynchronous: (static HTML pages with text & graphics): 117 hours
    • Simple Synchronous: (static HTML pages with text & graphics): 86 hours
    • Average Asynchronous: (above plus Flash, JavaScript, animated GIF's. etc): 191 hours
    • Average Synchronous: (above plus Flash, JavaScript, animated GIF's. etc): 147 hours
    • Complex Asynchronous: (above plus audio, video, interactive simulations): 276 hours
    • Complex Synchronous: (above plus audio, video, interactive simulations): 222 hours
  • ...19 more annotations...
    • Course is five days or less, then 3 hours of preparation for each hour of training.
    • Course is between five and ten days, then 2.5 hours of preparation for each hour of training.
    • Course is over 10 days, then 2 hours of preparation for each hour of training.
  • research generally shows that there is at least a 50% reduction in seat time when a course is converted from classroom learning to elearning. Brandon Hall reports it is a 2:1 ratio.
  • Estimated Average Cost Per Hour Of Instruction - $1,901.00 to $2,170.00
  • If your organization is inexperienced, expect your average developmental man-hours to be closer to 450-500 man-hours per instructional hour.
  • 1995 August/September issue of CBT Solutions Magazine reported that 221 hours was the average development time.
    • 34:1 -- Instructor-Led Training (ILT), including design, lesson plans, handouts, PowerPoint slides, etc. (Chapman, 2007).
    • 33:1 -- PowerPoint to E-Learning Conversion (Chapman, 2006a, p20).
    • 220:1 -- Standard e-learning, which includes presentation, audio, some video, test questions, and 20% interactivity (Chapman, 2006a, p20)
    • 345:1 -- 3rd party courseware. Time it takes for online learning publishers to design, create, test and package 3rd party courseware (Private study by Bryan Chapman
    • 750:1 -- Simulations from scratch. Creating highly interactive content (Chapman, 2006b)
  • Category 1: Baseline Presentation
  • Category 2: Medium Simulation Presentation
  • between 40 to 80 hours and costs $15,000 to $30,000 to develop one hour of elearning (George & Mcgee, 2003)
  • Category 3: High Level Simulation Presentation.
  • Estimated Average Cost Per Hour Of Instruction - $7,183.00
  • Verizon says once they develop enough learning objects, they will be able to build courses in five hours or less ($10,000 to $15,000)
  • includes the instructional designer, project manager, and outsourcing fees (the instructional designer takes the content that is written in instructional design format to three other companies and an in house group for bids)
  • They use a content management system from OutStart
  • Estimated Average Cost Per Hour Of Instruction - $3,768.00
  • If the elearning looks more like a PowerPoint presentation, then a 1:1 is probably close, however, the more elearning moves away from looking like a Powerpoint presentation and looks more like an interactive package, then the more the ratio starts to increase.

  • Outside Consultant - $90.00 hour
  • Chapman
  • Category 1: Baseline Presentation
Nigel Coutts

Curriculum - The messy field of education - 47 views

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    A discussion of curriculum review and nationalisation reveals a messy field with no clear way of meeting the needs of all involved. What lessons might we learn from high-performing international systems and what are the dangers of borrowing ideas?
Martin Burrett

GoNoodle - 40 views

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    A great site to get your class moving with music, fitness and mindfulness videos.
H DeWaard

The Inside-Out School: A 21st Century Learning Model - 53 views

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    The Inside-Out School: A 21st Century Learning Model includes 9 domains with subsidiary skill sets
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