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in title, tags, annotations or urlFinding a new paradise for education in times of chaos - The Learner's Way - 12 views
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Through any lens schools are complex places. A melting pot of human, social, political, economic, technological, physical and philosophical tensions. At once the stronghold of our cultural traditions and facilitators of our future wellbeing, schools serve as pillars of stability constructed at the event horizon between our now and our tomorrow. Perhaps at this point in time more than ever is this tension between the role that schools play in indoctrinating our youth into the ways of society at odds with the imperative to prepare them for their futures.
DigitalYouthSeattleThinkTank2016.pdf - 13 views
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Finland is getting rid of their subject areas in K-12...it seems that tapping into the way in which youth already use technology to facilitate their own learning goals would be a good first step for teachers. Any schools using competency based assessments for fully personalized learning absent of subject matter classes?
Today's Featured Discussions | Youth Voices - 15 views
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Youth Voices is a vibrant home for young writers seeking an authentic audience and a space to publish writing across a wide range of genres. The site is essentially a social network, so students can easily align their interests and make meaningful connections with other young writers. Students touch on issues ranging from the environment and politics to personal narrative stories and video gaming. Some students also add multimedia components like video.
Digital Media and Learning Competition 5 - Lexington Youth Leadership and Digital Media Program - 8 views
NSTA :: Gaming Strategies Enhance Learning - 3 views
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Embodied learning theory maintains that associating movement with content results in better learning. The creators of SMALLab, an immersive virtual learning environment, introduced the Flow system last spring. Flow allows educators to implement embodied learning at a much lower cost: In classrooms with an interactive whiteboard, the only new equipment needed is a Kinect camera. The Flow learning scenarios (some available free, but most by subscription) are projected onto the whiteboard, and the camera captures students’ actions.
iearn - 4 views
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iEARN (International Education and Resource Network) iEARN is a non-profit organization made up of over 30,000 schools and youth organizations in more than 130 countries. iEARN empowers teachers and young people to work together online using the Internet and other new communications technologies. Over 2,000,000 students each day are engaged in collaborative project work worldwide.
Connect a Million Minds - Request Support - 0 views
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Preparing today's youth to solve tomorrow's greatest problems is not something any one person, community or corporation can do alone. Non-profit organizations and the hands-on learning opportunities they provide are often the catalyst that sparks a young person's lifelong exploration of science, technology, engineering and math.
Adobe Youth Voices - 7 views
SIRS: Making Students Literate in Digital Age - 70 views
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The American Library Association encourages schools and libraries to think twice before keeping kids off social media, saying such prohibition "does not teach safe behavior and leaves youth without the necessary knowledge and skills to protect their privacy or engage in responsible speech." Their policy statement on the topic says that instead of restricting access, librarians and teachers "should educate minors to participate responsibly, ethically and safely."
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Perhaps the biggest objection to widespread use of social sites is the likelihood that kids will encounter irrelevant or even offensive material--a fear that many teachers say is overblown. While the Web can seem like "a sea of pornography and idiots," says James Lerman, the author of several books on educational technology, schools must help students figure out how to navigate it so they "can get to the good stuff" that's applicable to school.
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A Meeting with Elders | International Field Program Seminar-Spring '11 - 8 views
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The importance of a respect for elders was illustrated as soon as the meeting started. Mr. A introduced us to the community leaders, and made sure that highest ranking leader was invited to say his piece first. Once he did that the discussion became lively and we were all encouraged to contribute. Understanding the cultural norms around formal meetings and political discussions is good manners, but it also will help us understand the social norms during our work, as well as help us better analyze the upcoming election process. It is social norms such as respect for elders that informs the political practices built into Liberian society, and the manner in which democracy functions.
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I’m personally interested in the existence of generational gaps in West Africa, especially around conflicting notions of the role of youth in society.
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I’d specifically like to explore the impact of the spread of a global youth culture facilitated by communications technology on youth voice in both Monrovia and New York’s Liberian community.
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Blogs Wane as the Young Drift to Sites Like Twitter - NYTimes.com - 30 views
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too busy to write lengthy posts
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uninspired by a lack of readers
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social networking did a good enough job keeping them in touch with friends and family
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Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) (9780262013369): Mizuko Ito, Sonja Baumer, Matteo Bittanti, danah boyd, Rachel Cody, - 32 views
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"Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings-at home, in after school programs, and in online spaces. By focusing on media practices in the everyday contexts of family and peer interaction, the book views the relationship of youth and new media not simply in terms of technology trends but situated within the broader structural conditions of childhood and the negotiations with adults that frame the experience of youth in the United States. Integrating twenty-three different case studies-which include Harry Potter podcasting, video-game playing, music-sharing, and online romantic breakups-in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis."
Wired Up: Tuned out | Scholastic.com - 0 views
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Compared to us, I believe their brains have developed differently," says Sheehy. "If we teach them the way we were taught, we're not serving them well."
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children were much more likely to have connections between brain regions close together while older subjects were more likely to feature links between parts of the brain that are physically farther apart.
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"media multi-tasking."
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acob is your average American 11-year-old. He has a television and a Nintendo DS in his bedroom; his family also has two computers, a wireless Internet connection, and a PlayStation 3. His parents rely on e-mail, instant messaging, and Skype for daily communication, and they're avid users of Tivo and Netflix. Jacob has asked for a Wii for his upcoming birthday. His selling point? "Mom and Dad, we can use the Wii Fit and race Mario Karts together!"
Final Report: Friendship | DIGITAL YOUTH RESEARCH - 1 views
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Social relations—not simply physical space—structure the social worlds of youth.
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When teens are involved in friendship-driven practices, online and offline are not separate worlds—they are simply different settings in which to gather with friends and peers
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these dynamics reinforce existing friendship patterns as well as constitute new kinds of social arrangements.
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