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Don Doehla

CASEL | Success in School. Skills for Life. - 15 views

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    What Is Social and Emotional Learning? DSC_0624.JPG Social and emotional learning (SEL) involves the processes through which children and adults acquire and effectively apply the knowledge, attitudes and skills necessary to understand and manage emotions, set and achieve positive goals, feel and show empathy for others, establish and maintain positive relationships, and make responsible decisions.  SEL programming is based on the understanding that the best learning emerges in the context of supportive relationships that make learning challenging, engaging and meaningful.  Social and emotional skills are critical to being a good student, citizen and worker; and many risky behaviors (e.g., drug use, violence, bullying and dropping out) can be prevented or reduced when multiyear, integrated efforts are used to develop students' social and emotional skills. This is best done through effective classroom instruction; student engagement in positive activities in and out of the classroom; and broad parent and community involvement in program planning, implementation and evaluation. 
Martin Burrett

Student well-being is greater in classrooms with higher emotional intelligence - UKEdChat.com - 12 views

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    "Group emotional intelligence represents the emotional intelligence shared by the students of a classroom, in other words, "the atmosphere in the group, the way the group addresses a problem, the capacity it has to understand the emotions being experienced in the classroom," explained Arantxa Gorostiaga, a researcher in the department of Social Psychology and Methodology of Behavioural Sciences and member of the UPV/EHU's Qualiker research group."
Monica Lawrence

Do2Learn: Educational Resources for Special Needs - 53 views

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    Emotion color wheel for teaching emotional vocabulary. Great for teaching boys' writing.
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    emotion wheel with click on emotions - shows facial example
meghankelly492

Precompetitive appraisal, performance anxiety and confidence in conservatorium musicians: A case for coping - Margaret S. Osborne, Gary E. McPherson, 2019 - 0 views

  • Primary and secondary appraisals formed theoretically consistent and reliable evaluations of threat and challenge. Secondary appraisals were significantly lower for students who viewed the performance as a threat. Students who viewed the performance as a challenge reported significantly less cognitive anxiety and higher self-confidence. Findings indicate that the PAM is a brief and reliable measure of cognitive appraisals that trigger precompetitive emotions of anxiety and confidence which can be used to identify those performers who could benefit from pre-performance intervention strategies to manage performance stress.
  • Music performance anxiety (MPA) can be controlled when musicians cognitively restructure their own thoughts and feelings about their performance by anticipating symptoms of anxiety and turning them to constructive use
  • The cognitive interpretation, or appraisal, of an initial emotional response, such as fear, exerts a proximal influence on performance
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  • and substantially determines if performers will suffer emotion-related detriments or profit from emotion-related benefits
  • Emotions that are too weak or intense and feel unpleasant lead to lower motivation, distracted attention, and reduced performance.
  • On the other hand, appropriately intense emotions which feel pleasant and are expected to help future performance are more likely to lead to increased effort, better decision making, and hence enhanced performance
  • Mann-Whitney U tests of mean ranks showed that compared to students who viewed performance as a threat (MThreat = 7.00, SDThreat = 0.99), students who viewed performance as a challenge (MChallenge = 5.02, SDChallenge = 1.91); reported significantly less cognitive anxiety at pre-recital (U = 21.00, z = -2.167, p = .028) and significantly higher self-confidence both at the start of semester, (MThreat = 4.79, SDThreat = 0.90; MChallenge = 6.42, SDChallenge = 1.08; U = 29.50, z = -3.555, p < .001) and pre-recital (MThreat = 4.45, SDThreat = 0.72; MChallenge = 6.55, SDChallenge = 0.98; U = 2.50, z = -3.104, p < .001, Figure 2).
Martin Burrett

Smyface - 49 views

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    A great resource for PSHE. A child who has difficulty expressing their emotions in words may find these emotional faces easier to communicate. Use print screen or the link generated with the 'Twitter' option to save the face and message. http://ictmagic.wikispaces.com/Special+Educational+Needs
Brad McDiarmid

The Gamification of Education and Cognitive, Social, and Emotional Learning Benefits | Emerging Education Technology - 46 views

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    The Gamification of Education and Cognitive, Social, and Emotional Learning Benefits
Nathan Dybvig

Open Circle Names 25 Best Books for Kids' Social and Emotional Learning | School Library Journal - 29 views

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    Searching for something completely different, I came across this list of social emotional books and had to share!
Wayne Holly

7 Brilliant Story-based eLearning Examples: "e" is for emotional, experiential « Designing Impact - 83 views

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    7 Brilliant Story-based eLearning Examples: "e" is for emotional, experiential
Martin Burrett

The effect of depression on academic performance by @emma_rachels - 8 views

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    "During a person's lifetime they will experience a variety of life events, both positive and negative. Negative life events, such as a loved one dying, tend to be researched more extensively than positive life events due to the damaging effects it could have on a person's life. Negative life events can induce a great amount of emotion and a person's reaction to these life events determines how they process the event and overcome it. When this processing is detrimental, emotional deficits can occur such as depression."
Martin Burrett

Is It for the Good of the Children or The Bank Balance? by @sheep2763 - 4 views

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    "The new code of practice has got rid of behaviour as a category and has replaced it with Social, Emotional and Mental Health Difficulties. This may be the cause of the child's difficulties but the manifestation is often in their challenging behaviour. Within school there are some families where their behaviour could almost be considered to have a genetic component. We appreciate that every child, even identical twins, are individuals and we always treat them as such. Today I wanted to refer a child who appears to have some Social, Emotional or Mental Health Difficulties to our Educational Psychologist. He wanted to have a chat about the child before accepting the referral, fair enough, I was happy to chat."
Don Doehla

Weaving SEL Skills Into Book Talks | Edutopia - 21 views

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    Regardless of what social and emotional learning (SEL), character development, or any other related program you might use in your school, two things are true: They have a problem-solving component, and generalization is greatly enhanced when what is being taught as SEL/character is also integrated into the rest of the school day. Because of the importance of language arts skills, reading activities provide an ideal way to build students' problem-solving skills by applying them to deepen their insights into the written materials.
ecrivan wordwizard

Emotionally Smart - 0 views

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    A brief view of Goleman's book on emotional intelligence.
Javier E

College Freshmen Stress Levels High, Survey Finds - NYTimes.com - 13 views

  • In the survey, “The American Freshman: National Norms Fall 2010,” involving more than 200,000 incoming full-time students at four-year colleges, the percentage of students rating themselves as “below average” in emotional health rose. Meanwhile, the percentage of students who said their emotional health was above average fell to 52 percent. It was 64 percent in 1985.
  • “More students are arriving on campus with problems, needing support, and today’s economic factors are putting a lot of extra stress on college students, as they look at their loans and wonder if there will be a career waiting for them on the other side.”
  • “Students know their generation is likely to be less successful than their parents’, so they feel more pressure to succeed than in the past,” said Jason Ebbeling, director of residential education at Southern Oregon University. “These days, students worry that even with a college degree they won’t find a job that pays more than minimum wage, so even at 15 or 16 they’re thinking they’ll need to get into an M.B.A. program or Ph.D. program.”
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  • For many young people, serious stress starts before college. The share of students who said on the survey that they had been frequently overwhelmed by all they had to do during their senior year of high school rose to 29 percent from 27 percent last year.
  • The gender gap on that question was even larger than on emotional health, with 18 percent of the men saying they had been frequently overwhelmed, compared with 39 percent of the women.
Josh Flores

Motherlode - Whose Failing Grade Is It? Child's or Parents'? - NYTimes.com - 69 views

    • Josh Flores
       
      Model for Rhetorical Arguement and Authentic Substantive Conversation in the classroom. Appeals: Ethos (Blue) - Ethics and Morals Logos (Green) - Logic and Reasoning Pathos (Pink) - Emotions and Feelings
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    Model for Rhetorical Arguement and Authentic Substantive Conversation in the classroom. Appeals: Ethos (Blue) - Ethics and Morals Logos (Green) - Logic and Reasoning Pathos (Pink) - Emotions and Feelings
D. S. Koelling

Helping First-Year Students Help Themselves - Commentary - The Chronicle of Higher Education - 1 views

  • According to a yearly national survey of more than 200,000 first-year students conducted by researchers at the University of California at Los Angeles, college freshmen are increasingly "overwhelmed," rating their emotional health at the lowest levels in the 25 years the question has been asked. Such is the latest problem dropped at the offices of higher-education administrators and professors nationwide: Young adults raised with a single-minded focus on gaining admission to college now need help translating that focus into ways to thrive on campus and beyond.
  • Many young adults weren't taught the basic life skills and coping mechanisms for challenging times.
  • The consequences for students who lack those skills have become increasingly clear both on campus and after graduation. At Pitt, where I teach, and at other institutions, student-life administrators have noticed a marked decrease in resiliency, particularly among first-year students. That leads to an increase in everything from roommate disagreements to emotional imbalance and crisis. After graduation, employers complain that a lack of coping mechanisms makes for less proficient workers: According to a 2006 report by the Conference Board, a business-research group, three-quarters of surveyed employers said incoming new graduates were deficient in "soft" skills like communication and decision making.
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  • Parents and high-school educators certainly have a role to play, but college administrators and professors cannot abdicate their role as an influential socialization force to guide young adults toward better self-management.
  • The way to combat the decline in emotional health among first-year students is to offer them opportunities to build such self-efficacy from the start.
  • Teaching interpersonal skills of self-presentation is also essential, as it makes students' interactions with roommates, professors, and professional colleagues flow more smoothly. By following suggestions popularized by Dale Carnegie during the Great Depression—to think in terms of the interests of others, smile, and express honest and sincere appreciation—my Generation WTF students report being happily stunned by more-successful interviews, better relationships with family members, and more-meaningful interactions with friends.
  • While much of my advice seems revolutionary to them, adults from previous generations know that I'm simply teaching a return to core values of self-control, honesty, thrift, and perseverance­—the basic skills that will allow those in "emerging adulthood" to get on with life.
Adrienne Michetti

Where Everybody Knows Your (Screen) Name: Online Games as "Third Places" - 52 views

    • Adrienne Michetti
       
      This is, I think, why I'm more keen on today's social networks than I am on games -- games do not provide deep emotional support.
  • "bowling alone" hypothesis (Putnam, 2000), which suggests that media are displacing crucial civic and social institutions
    • Adrienne Michetti
       
      Putnam - need to check this article. Interesting; not sure I agree.
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  • According to Putnam, time spent with relatively passive and disengaging media has come at the expense of time spent on vital community-building activities.
  • The evidence to date is mixed
  • A core problem on both sides of the debate is an underlying assumption that all Internet use is more or less equivalent
    • Adrienne Michetti
       
      SO True
  • It would be more plausible and empirically rigorous, then, to consider how specific forms of Internet activity impact civic and social engagement as a result of their particular underlying social architectures
  • combining conclusions from two different lines of MMO research conducted from two different perspectives—one from a media effects approach, the other from a sociocultural perspective on cognition and learning.
  • By providing spaces for social interaction and relationships beyond the workplace and home, MMOs have the capacity to function as one form of a new "third place" for informal sociability much like the pubs, coffee shops, and other hangouts of old.
  • loosely structured by open-ended narratives
  • They are known for their peculiar combination of designed "escapist fantasy" and emergent "social realism"
  • from two research projects: one an examination of the media effects of MMOs, the other an ethnographic study of cognition and culture in such contexts.
  • the conclusions of both studies were remarkably aligned.
  • the assumption that the most fruitful advances are sometimes made when congruent findings are discovered through disparate means
    • Adrienne Michetti
       
      Love this quote.
  • demonstrate the "effects" of game play vs. no game play.
  • first project was a traditional effects study
  • second project, a qualitative study of cognition and learning in MMOs (
  • ethnography
  • sociocultural perspective
  • as a way to tease out what happens in the virtual setting of the game and how the people involved consider their own activities, the activities of others, and the contexts in which those activities takes place
  • a reasonable level of generalizability (random assignment to condition in the first study) and contextualization (ethnographic description of existing in-game social networks and practices in the second)
    • Adrienne Michetti
       
      but I wonder why he chose these games -- this is not specified. Only their success in US and abroad?
  • brick-and-mortar "third places" in America where individuals can gather to socialize informally beyond the workplace and home
  • the exaggerated self-consciousness of individuals.
  • In what ways might MMOs function as new third places for informal sociability?
  • virtual environments have the potential to function as new (albeit digitally mediated) third places similar to pubs, coffee shops, and other hangouts.
  • in this section we analyze the structural form of MMOs that warrants this "third place" assertion.
  • eight defining characteristics of third places
  • there is no default obligation
  • To oblige any one person to play requires that explicit agreements be entered into by parties
  • the default assumption is that no one person is compelled to participate legally, financially, or otherwise.
  • Unless one transforms the virtual world of the game into a workplace (e.g., by taking on gainful employment as a virtual currency "farmer" for example, Dibbell, 2006; Steinkuehler, 2006a) or enters into such agreement, no one person is obligated to log in
    • Adrienne Michetti
       
      and this is why, in my opinion, you will never see games in school. The game cannot be the Third Place because school is a Second Place.
  • Yee's (2006) interviews also reveal that individuals who game with romantic partners or family find that such joint engagement in the "other world" of MMOs allows them to redefine the nature and boundaries of their offline relationships, often in more equitable terms than what may be possible in day-to-day offline life
  • the relationships that play-partners have with one another offline are often "leveled" within the online world
  • an individual's rank and status in the home, workplace, or society are of no importance
  • appeal to people in part because they represent meritocracies otherwise unavailable in a world often filled with unfairness
  • conversation plays an analogous role
  • "In all such systems, linguistic interactions have been primary: users exchange messages that cement the social bonds between them, messages that reflect shared history and understandings (or misunderstandings) about the always evolving local norms for these interactions" (p. 22).
  • third places must also be easy to access
  • such that "one may go alone at almost any time of the day or evening with assurance that acquaintances will be there"
  • accessible directly from one's home, making them even more accommodating to individual schedules and preferences
  • barriers to initial access.
  • "What attracts a regular visitor to a third place is supplied not by management but by the fellow customer,"
  • "It is the regulars who give the place its character and who assure that on any given visit some of the gang will be there"
  • affective sense
  • As one informant satirically commented in an interview, "You go for the experience [points], you stay for the enlightening conversation.
  • engendering a sense of reliable mentorship and community stability.
  • Oldenburg argues that third places are characteristically homely, their d�cor defying tidiness and pretension whenever possible. MMOs do not fit this criterion in any literal sense
  • In neither of our investigations did the degree of formality exhibited by players within the game bear any relation to the degree of visual ornamentation of the players' immediate vicinity.
  • Thus, while the visual form of MMO environments does not fit Oldenburg's (1999) criterion of "low profile," the social function of those environments does.
  • Oldenburg (1999) argues that seriousness is anathema to a vibrant third place; instead, frivolity, verbal word play, and wit are essential.
  • The playful nature of MMOs is perhaps most apparent in what happens when individuals do bring gravity to the game.
  • the home-like quality of third places in rooting people
  • Participation becomes a regular part of daily life for players and, among regular gamemates such as guild members, exceptional absences (i.e., prolonged or unforeseen ones) are queried within the game or outside i
  • create an atmosphere of mutual caring that, while avoiding entangling obligations per se, creates a sense of rootedness to the extent that regularities exist, irregularities are duly noted, and, when concerning the welfare of any one regular, checked into
  • Are virtual communities really communities, or is physical proximity necessary?
  • Anderson (1991), who suggests that geographic proximity itself is neither a necessary nor sufficient condition for the emergence and preservation of "community."
  • Social capital (Coleman, 1988) works analogously to financial capital; it can be acquired and spent, but for social and personal gains rather than financial
  • operates cyclically within social networks because of their associated norms of reciprocity
  • bridging social capital is inclusive.
  • This form of social capital is marked by tentative relationships, yet what they lack in depth, they make up for in breadth.
  • On the one hand, bridging social capital provides little in the way of emotional support; on the other hand, such relationships can broaden social horizons or worldviews, providing access to information and new resources.
  • bonding social capital is exclusive.
  • social superglue.
  • it can also result in insularity.
  • shows that bridging and bonding social capital are tied to different social contexts, given the network of relationships they enable.
  • Virtual worlds appear to function best as bridging mechanisms rather than as bonding ones, although they do not entirely preclude social ties of the latter type.
  • One could argue that, if the benchmark for bonding social capital is the ability to acquire emotional, practical, or substantive support, then MMOs are not well set up for the task:
  • While deep affective relationships among players are possible, they are less likely to generate the same range of bonding benefits as real-world relationships because of players' geographic dispersion and the nature of third places themselves.
  • Despite differences in theoretical grounding and methodologies, our conclusions were remarkably similar across complementary macro- and micro-levels.
  • It is worth noting, however, that as gamers become more involved in long-term social networks such as guilds and their activities become more "hardcore" (e.g., marked by participation in large-scale collaborative problem-solving endeavors such as "raids" into difficult territories or castle sieges), the function of MMOs as "third places" begins to wane.
  • It may be, then, that the structure and function of MMOs as third places is one part of the "life cycle" for some gamers in a given title.
  • In such cases, MMOs appear to enable a different kind of sociability, one ostensibly recognizable as a "community" nonetheless.
  • However, our research findings indicate that this conclusion is uninformed. To argue that MMO game play is isolated and passive media consumption in place of informal social engagement is to ignore the nature of what participants actually do behind the computer screen
  • Perhaps it is not that contemporary media use has led to a decline in civic and social engagement, but rather that a decline in civic and social engagement has led to retribalization through contemporary media (McLuhan, 1964).
  • Such a view, however, ignores important nuances of what "community" means by pronouncing a given social group/place as either wholly "good" or "bad" without first specifying which functions the online community ought to fulfill.
  • Moreover, despite the semantics of the term, "weak" ties have been shown to be vital in communities, relationships, and opportunities.
  • is to what extent such environments shift the existing balance between bridging and bonding
  • In light of Putnam's evidence of the decline of crucial civic and social institutions, it may well be that the classification "lacking bridging social capital" best characterizes the everyday American citizen. T
  • Without bridging relationships, individuals remain sheltered from alternative viewpoints and cultures and largely ignorant of opportunities and information beyond their own closely bound social network.
  • it seems ironic that, now of all times, we would ignore one possible solution to our increasingly vexed relationship with diversity.
Marc Patton

B.I.C.A. - 27 views

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    Behavioral Institute for Children and Adolescents has been promoting improved services for troubled children and youth since 1982. The Institute provides a wide variety of supporting services to professionals and parents who work with children with emotional and behavioral challenges.
anonymous

Emerald | The loneliness of the long distance researcher - 1 views

  • cross a threshold in their understanding
    • anonymous
       
      being part of a writing group may necessitate a change in how the person thinks about their writing or themselves as a writer
  • acilitate a speedy response from a peer audience
  • factors of a CoP or CoW is the development of trust
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  • willingness to share knowledg
  • CoW break down the walls of these rooms and provide an open space or arena for collaboration?
  • virtual CoPs need to make good use of internet standard technologies and users need to possess ICT skills.
  • CoW members would need to develop a sense of belonging
  • After initial enthusiasm, where a number of co-authors introduced themselves, things fell quiet, and I myself was as guilty as anybody else in not checking the forum any more after a few weeks of inactivity
  • – the collaborative writing of the final chapter – was moved to Google docs,
  • used a blog and wiki to write a 1,500 word essay in her discipline online and in real time.
  • http://anessayevolves.blogspot.com/
  • On the wiki, topic-related material was explored and drafts were constructed
  • In the online environment contributions were overwhelmingly supportive, non-hierarchical and candid.
  • wiki as a framework to create a comprehensive online knowledge base which covers the entire veterinary curriculum.
  • As part of the wiki, students maintain a personal profile which allows them to reflect on the experience
  • COPYEDITING-L (https://listserv.indiana.edu/cgi-bin/wa-iub.exe?A0=COPYEDITING-L)
  • How would their writing contributions – often practice based – fit in a CoW inhabited by academics writing for scholarly publications?
  • . Firstly, the need to find a medium for your CoW that works, that is widely used, and with which the would-be participants are familiar and comfortabl
  • ow is a CoW initiated? Can it be self-perpetuating or does it need leaders/mentors to drive it?
  • degree of intervention.
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    Development of online writing communities, hosted by libraries. Covers emotional aspects of writing as well as technical
Steven Szalaj

Straight Through the Heart - NYTimes.com - 6 views

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    Essay about teaching literature by finding the emotional connection in the readers, then examining how that happened in the writing.  Instead of teaching from theory and structure, this develops concepts of theory and structure from the reading experience.
Elizabeth Resnick

Get Over It! | Langwitches Blog - 38 views

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    Great article on how pedagogy has shifted and the emergence of modern skills and literacies.   Dr. Gil Perl:" It's the teacher - whether new to the profession or seasoned veteran - who recognizes that the world is changing and that teachers ought to be on the forefront of understanding that change. It's the teacher who has a burning desire to learn more and do more, while being open to reflection and redirection. It's the teacher who encourages his students to take intellectual and emotional risks and models such by extending himself beyond his own comfort zone. It's the educator who embraces the idea that her job is not to teach, but to help students learn"
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