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Marcia Jeans

cK-12 - 6 views

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    Free education resources for Teaching. Books are customizable. You can rearrange the chapters or even add, remove and edit content. Concepts -Add bite-sized lessons to FlexBooks or assign to students for independent learning. Interactive Items-Videos and multimedia simulations bring learning to life. Exercises-Enable students to track their progress with instant feedback. Teaching Materials-Get assessments, answer keys and ideas for differentiated instruction.
Sonja Phillips

ScratchEd - 42 views

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    "Scratch is a programming language that makes it easy to create interactive art, stories, simulations, and games - and share those creations online."
Randy Yerrick

Classroom Resources | Find chemistry lesson plans, labs, demos, activities and more for high, middle, and elementary school. - 33 views

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    American Association of Chemistry Teachers website for different lesson ideas, activities, and simulations. 
Roland Gesthuizen

Online Music Creator - Aviary.com's Roc - 71 views

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    "Use Aviary's music creator to simulate dozens of musical instruments including piano, guitars and drums. Create music loops and patterns for use in Aviary's audio editor (Myna) or as ring tones."
Martin Burrett

Solar System Scope - 119 views

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    Wow! A simply stunning, fast loading, space 3D simulation of the solar system. Fly between the plants and look at them close up. http://ictmagic.wikispaces.com/Science
Stacy Olson

The Concord Consortium | Realizing the Promise of Educational Technology - 49 views

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    Free simulations and Activities for Math and Science. Also has activities that use probeware.
Kevin Kaeser

SPENT - 99 views

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    Great online simulation that challenges students on their views about poverty and homelessness.
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    A social economic game where you are presented with lots of financial challenge. Can you make it to the end of the month? http://ictmagic.wikispaces.com/Maths
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    Simulation where students are unemployed and make decisions about seeking employment, spending money, and raising a family though finanancial obstacles.
tom campbell

Celestia: Home - 66 views

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    a free space simulation - looks very promising - anyone using it?
beachfives

How Videogames Could Help Train the Next Generation of Robotic Surgeons | WIRED - 28 views

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    Doling out death in the virtual world of first-person-shooter games might help the next generation of surgeons save lives in the real world. A new study used simulators to compare the robotic surgery skills of med school residents against college and high school students who spend a lot of their time playing video games -- and the video gamers won.
Gerald Carey

Biology Labs On-Line - 74 views

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    Twelve interactive inquiry-based biology simulations. It is a commercial site, however. Might be worth a look.
Kelly Boushell

3D Solar System Simulation - 133 views

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    Students are able to explore our solar system in real-time 3D. Examining the sun, planets, asteroids, Kuiper belt, and Oort cloud. You can change your views of the solar system by using your mouse, shows rotation and revolution of the planets
Mark Swartz

Role and Function of Theory in Online Education Development and Delivery - 3 views

  • According to Bonk and Reynolds (1997), to promote higher-order thinking on the Web, online learning must create challenging activities that enable learners to link new information to old, acquire meaningful knowledge, and use their metacognitive abilities; hence, it is the instructional strategy and not the technology tha
  • According to Bonk and Reynolds (1997), to promote higher-order thinking on the Web, online learning must create challenging activities that enable learners to link new information to old, acquire meaningful knowledge, and use their metacognitive abilities; hence, it is the instructional strategy and not the technology that influences the quality of learning.
  • However, it is not the computer per se that makes students learn, but the design of the real-life models and simulations, and the students' interaction with those models and simulations. The computer is merely the vehicle that provides the processing capability and delivers the instruction to learners (Clark, 2001).
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  • Online learning allows for flexibility of access, from anywhere and usually at anytime—essentially, it allows participants to collapse time and space (Cole, 2000)—however, the learning materials must be designed properly to engage the learner and promote learning.
  • Cognitive psychology claims that learning involves the use of memory, motivation, and thinking, and that reflection plays an important part in learning.
  • The development of effective online learning materials should be based on proven and sound learning theories.
  • Early computer learning systems were designed based on a behaviorist approach to learning. The behaviorist school of thought, influenced by Thorndike (1913), Pavlov (1927), and Skinner (1974), postulates that learning is a change in observable behavior caused by external stimuli in the environment (Skinner, 1974).
  • Therefore, before any learning materials are developed, educators must, tacitly or explicitly, know the principles of learning and how students learn.
  • Constructivist theorists claim that learners interpret information and the world according to their personal reality, and that they learn by observation, processing, and interpretation, and then personalize the information into personal knowledge (Cooper, 1993; Wilson, 1997).
  • The design of online learning materials can include principles from all three. According to Ertmer and Newby (1993), the three schools of thought can in fact be used as a taxonomy for learning. Behaviorists' strategies can be used to teach the “what” (facts), cognitive strategies can be used to teach the “how” (processes and principles), and constructivist strategies can be used to teach the “why” (higher level thinking that promotes personal meaning and situated and contextual learning).
  • The behaviorist school sees the mind as a “black box,” in the sense that a response to a stimulus can be observed quantitatively, totally ignoring the effect of thought processes occurring in the mind.
  • Learners should be told the explicit outcomes of the learning so that they can set expectations and can judge for themselves whether or not they have achieved the outcome of the online lesson. 2.  Learners must be tested to determine whether or not they have achieved the learning outcome. Online testing or other forms of testing and assessment should be integrated into the learning sequence to check the learner's achievement level and to provide appropriate feedback. 3.  Learning materials must be sequenced appropriately to promote learning. The sequencing could take the form of simple to complex, known to unknown, and knowledge to application. 4.  Learners must be provided with feedback so that they can monitor how they are doing and take corrective action if required.
  • Cognitivists see learning as an internal process that involves memory, thinking, reflection, abstraction, motivation, and meta-cognition.
  • Online instruction must use strategies to allow learners to attend to the learning materials so that they can be transferred from the senses to the sensory store and then to working memory.
  • Online learning strategies must present the materials and use strategies to enable students to process the materials efficiently.
  • information should be organized or chunked in pieces of appropriate size to facilitate processing.
  • Use advance organizers to activate an existing cognitive structure or to provide the information to incorporate the details of the lesson (Ausubel, 1960).
  • Use pre-instructional questions to set expectations and to activate the learners' existing knowledge structure.
  • Use prerequisite test questions to activate the prerequisite knowledge structure required for learning the new materials.
  • To facilitate deep processing, learners should be asked to generate the information maps during the learning process or as a summary activity after the lesson (Bonk & Reynolds, 1997).
  • The cognitive school recognizes the importance of individual differences, and of including a variety of learning strategies in online instruction to accommodate those differences
  • The Kolb Learning Style Inventory (LSI) (Kolb, 1984) looks at how learners perceive and process information, whereas the Myers-Briggs Type Indicator (Myers, 1978) uses dichotomous scales to measure extroversion versus introversion, sensing versus intuition, thinking versus feeling, and judging versus perception. In the following discussion, we consider the Kolb Learning Style Inventory.
  • Attention: Capture the learners' attention at the start of the lesson and maintain it throughout the lesson. The online learning materials must include an activity at the start of the learning session to connect with the learners. Relevance: Inform learners of the importance of the lesson and how taking the lesson could benefit them. Strategies could include describing how learners will benefit from taking the lesson, and how they can use what they learn in real-life situations. This strategy helps to contextualize the learning and make it more meaningful, thereby maintaining interest throughout the learning session. Confidence: Use strategies such as designing for success and informing learners of the lesson expectations. Design for success by sequencing from simple to complex, or known to unknown, and use a competency-based approach where learners are given the opportunity to use different strategies to complete the lesson. Inform learners of the lesson outcome and provide ongoing encouragement to complete the lesson. Satisfaction: Provide feedback on performance and allow learners to apply what they learn in real-life situations. Learners like to know how they are doing, and they like to contextualize what they are learning by applying the information in real life.
  • Online strategies that facilitate the transfer of learning should be used to encourage application in different and real-life situations.
  • Constructivists see learners as being active rather than passive.
  • it is the individual learner's interpretation and processing of what is received through the senses that creates knowledge.
  • “the process of using a prior interpretation to construe a new or revised interpretation of the meaning of one's experience in order to guide future action” (p. 12).
  • Learning should be an active process. Keeping learners active doing meaningful activities results in high-level processing, which facilitates the creation of personalized meaning. Asking learners to apply the information in a practical situation is an active process, and facilitates personal interpretation and relevance.
  • Learners should construct their own knowledge rather than accepting that given by the instructor.
  • Collaborative and cooperative learning should be encouraged to facilitate constructivist learning (H
  • When assigning learners for group work, membership should be based on the expertise level and learning style of individual group members, so that individual team members can benefit from one another's strengths.
  •   Learners should be given control of the learning process
  • Learners should be given time and opportunity to reflect.
  • Learning should be made meaningful for learners. The learning materials should include examples that relate to students, so that they can make sense of the information.
  • Learning should be interactive to promote higher-level learning and social presence, and to help develop personal meaning. According to Heinich et al. (2002), learning is the development of new knowledge, skills, and attitudes as the learner interacts with information and the environment. Interaction is also critical to creating a sense of presence and a sense of community for online learners, and to promoting transformational learning (Murphy & Cifuentes, 2001). Learners receive the learning materials through the technology, process the information, and then personalize and contextualize the information.
  • Figure 1-6. Components of effective online learning.
  • Behaviorist strategies can be used to teach the facts (what); cognitivist strategies to teach the principles and processes (how); and constructivist strategies to teach the real-life and personal applications and contextual learning. There is a shift toward constructive learning, in which learners are given the opportunity to construct their own meaning from the information presented during the online sessions. The use of learning objects to promote flexibility and reuse of online materials to meet the needs of individual learners will become more common in the future. Online learning materials will be designed in small coherent segments, so that they can be redesigned for different learners and different contexts. Finally, online learning will be increasingly diverse to respond to different learning cultures, styles, and motivations.
  • Online instruction occurs when learners use the Web to go through the sequence of instruction, to complete the learning activities, and to achieve learning outcomes and objectives (Ally, 2002; Ritchie & Hoffman, 1997).
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    From:  FOUNDATIONS OF EDUCATIONAL THEORY FOR ONLINE LEARNING
Deborah Baillesderr

Smart Science New Era in Science Education - 45 views

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    "Smart Science® online hands-on labs provide outstanding science education. Inexpensive and efficient STEM education. Built-in scientific inquiry facilitating student discovery of science. Online hands-on real experiments, not simulations. Online lab reports, easy to write and grade. Archive of lab reports obtained with a simple mouse click. Retention of lab reports and all student work for 5 years. Differentiated reading levels" Wow, pretty impressive and just might be worth the money. Do the lite demo they provide and see what you think.
Debbie Costello

STOP DISASTERS! - 32 views

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    A disaster simulation game from the UN/ISDR
Jean Potter

NSTA Learning Center - 46 views

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    professional development and student activities for a variety of science topics - if you need a refresher before teaching this is a good resource. Also lots of simulations are available. Requires sign in but does not require NSTA membership and many are free. Can save to My Library
Theresa Allen

WolfQuest - 81 views

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    "An immersive, 3D wildlife simulation game, WolfQuest challenges players to learn about wolf ecology by living the life of a wild wolf in Yellowstone National Park."
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    learn about wolf ecology by living the life of a wild wolf in Yellowstone National Park
Marc Safran

Welcome to Knowitall.org - 1 views

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    Created by ETV for K-12 students, teachers, and parents, Knowitall.org is a free online collection of resources designed for classroom use. This educational web portal contains interactive sites, simulations, image collections, virtual field trips and streaming video that support and provide quality inquiry-based experiences for students on the Internet.
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