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Martin Burrett

Code Kingdoms - 67 views

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    Guide your character through an adventure from planet to planet, learning and using coding skills to navigate the world and complete progressively trickier missions. The site allows player to build their own worlds to play and classmates can even communicate and share their creations.
Judy Robison

Create, Engage, Assess through Mobile Devices. | Interactive Lessons | Mobile Learning ... - 51 views

shared by Judy Robison on 01 May 14 - No Cached
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    Nearpod makes presentations possible in a way that was previously impossible. It gives the presenter controls that they wouldn't have with a standard PowerPoint presentation (and it's free). Teachers send the digital presentation out to student devices and control what students see. Students interact and respond to the presentation, and the teacher can monitor student progress.
Matt Renwick

Dynamic Versus Static Dictionary With and Without Printed Focal Words in E-Bo... - 17 views

  • Four groups read the e-book with a dictionary with (1) static visuals (SVs) without the printed focal words, (2) dynamic visuals (DVs) without the printed focal words, (3) SVs with the printed focal words, or (4) DVs with the printed focal words. The fifth group read the e-book without a dictionary (control). The results show that word explanations and word use progressed the most after reading the e-book with DVs and printed focal words. Less progress was observed when reading with SVs with printed focal words and DVs without printed focal words.
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    mattrenwick.com
Mr. Eason

Educational Leadership:Teaching for the 21st Century:21st Century Skills: The Challenge... - 119 views

  • the skills students need in the 21st century are not new.
  • Critical thinking and problem solving, for example, have been components of human progress throughout history
  • What's actually new is the extent to which changes in our economy and the world mean that collective and individual success depends on having such skills
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  • Many reform efforts, from reducing class size to improving reading instruction, have devolved into fads or been implemented with weak fidelity to their core intent. The 21st century skills movement faces the same risk.
  • some of the rhetoric we have heard surrounding this movement suggests that with so much new knowledge being created, content no longer matters; that ways of knowing information are now much more important than information itself. Such notions contradict what we know about teaching and learning and raise concerns that the 21st century skills movement will end up being a weak intervention for the very students—low-income students and students of color—who most need powerful schools as a matter of social equity.
  • First, educators and policymakers must ensure that the instructional program is complete and that content is not shortchanged for an ephemeral pursuit of skills
  • Second, states, school districts, and schools need to revamp how they think about human capital in education—in particular how teachers are trained
  • inally, we need new assessments that can accurately measure richer learning and more complex tasks
  • Skills and knowledge are not separate, however, but intertwined.
  • In some cases, knowledge helps us recognize the underlying structure of a problem.
  • At other times, we know that we have a particular thinking skill, but domain knowledge is necessary if we are to use it.
  • if skills are independent of content, we could reasonably conclude that we can develop these skills through the use of any content. For example, if students can learn how to think critically about science in the context of any scientific material, a teacher should select content that will engage students (for instance, the chemistry of candy), even if that content is not central to the field. But all content is not equally important to mathematics, or to science, or to literature. To think critically, students need the knowledge that is central to the domain.
  • The importance of content in the development of thinking creates several challenges
  • first is the temptation to emphasize advanced, conceptual thinking too early in training
  • Another curricular challenge is that we don't yet know how to teach self-direction, collaboration, creativity, and innovation the way we know how to teach long division.
  • But experience is not the same thing as practice. Experience means only that you use a skill; practice means that you try to improve by noticing what you are doing wrong and formulating strategies to do better. Practice also requires feedback, usually from someone more skilled than you are.
  • We must plan to teach skills in the context of particular content knowledge and to treat both as equally important.
  • education leaders must be realistic about which skills are teachable. If we deem that such skills as collaboration and self-direction are essential, we should launch a concerted effort to study how they can be taught effectively rather than blithely assume that mandating their teaching will result in students learning them.
  • teachers don't use them.
  • Even when class sizes are reduced, teachers do not change their teaching strategies or use these student-centered method
  • these methods pose classroom management problems for teachers.
  • These methods also demand that teachers be knowledgeable about a broad range of topics and are prepared to make in-the-moment decisions as the lesson plan progresses.
  • constant juggling act
  • greater collaboration among teachers.
  • But where will schools find the release time for such collaboration?
  • professional development is a massive undertaking.
  • Unfortunately, there is a widespread belief that teachers already know how to do this if only we could unleash them from today's stifling standards and accountability metrics. This notion romanticizes student-centered methods, underestimates the challenge of implementing such methods, and ignores the lack of capacity in the field today.
  • The first challenge is the cost.
  • measures that encourage greater creativity, show how students arrived at answers, and even allow for collaboration.
  • When students first encounter new ideas, their knowledge is shallow and their understanding is bound to specific examples. They need exposure to varied examples before their understanding of a concept becomes more abstract and they can successfully apply that understanding to novel situations.
Martin Burrett

Mathopolis - Math Games - 175 views

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    A superb place to find games and questions for the whole of the maths curriculum. Join for free to track progress or just play the games. http://ictmagic.wikispaces.com/Maths
John Lustig

Learning to Learn - Tools and Technologies for Inquiry Based Learning - 137 views

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    Inquiry based learning originates with John Dewey's philosophy that education begins with curiousity. It focuses on guiding students through a process of finding answers to questions. Inquiry based learning: Is driven by questions of interest rather than general topics.Emphasizes asking good researchable questions.Coaches students as they go.Provides research journal to help students monitor their progress.Draws on expertise of the instructor / teacher librarian to model effective inquiry.Assesses student progress in developing inquiry skills as well as understanding of content.
Martin Burrett

Busting the myths of AI in education - 10 views

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    "When you mention Artificial Intelligence (AI), you're likely to get a variety of responses ranging from the fear that robots will take over our jobs - and our lives - to the conviction that it will transform our future for the better. Now that AI is becoming an integral part of organisations such as NASA, the NHS and even your local council, is it time for education to embrace the power of AI? I believe that it is. While algorithms will never be a substitute for a good teacher, there are some exciting new ways that AI can help schools to spot patterns of progress, or identify pupils who are having difficulties with their learning."
Martin Burrett

Metacognition & the Growth Mindset by Rebecca Tusingham - 19 views

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    "Metacognition or 'thinking about thinking', as I like to call it, forms the basis of the Growth Mindset theory. As a society we seem to have moved away from the truth that no matter what your starting point you can always make a huge amount of progress if you apply the right kind of effort over time. Struggle is a natural part of learning, take a shortcut and you don't learn as much; why then do we equate struggle with failure?"
Martin Burrett

Prowise Presenter entirely free of charge - 16 views

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    "Prowise has made all the unique education possibilities that Prowise Presenter has to offer accessible to everyone, for free. This applies to non-paying, paying and new users. From now on, everyone has free access to all the functionalities the education software has to offer. This way the company, based in Birmingham, makes progress towards their ambition to make digital education accessible for everyone, globally."
Ryan Evans

10 Best Practices for Implementing Gamification - 15 views

  • make sure you know what constitutes success.
  • Only use gamification as a learning solution when it makes sense and resonates with learners. 
  • Explain why the learners are earning points, who they are trying to save, why they are searching for a treasure. Remember, gamification works well when it is within a context—create a reason why learners should interact with the content you have created.
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  • Retrieval practice requires learners to recall information rather than simply re-read or re-listen to it.
  • The learners should be able to directly link their actions and activities to a score so they know what they need to do to be successful.
  • Keep leaderboards small
  • Use levels and badges appropriately
  • Let the learner know how many levels they are going to need to complete before the learning is over.
  • Badges, on the other hand, are good for showing non-linear progress. Badges can be tied to either terminal or enabling objectives. Also, if possible provide a place where learners can “show off” badges to leverage the social effectiveness of gamification. 
  • Bonus: monitor learner progress
Martin Burrett

Wordslide - 91 views

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    A good MFL spelling game. Find as many French, German, Spanish or English words as you can using the 6 letters you are given. Sign in to track progress or press the 'visit' button to just play the games. http://ictmagic.wikispaces.com/Languages%2C+Culture+%26+International+Projects
Martin Burrett

Book: Visible Maths by @MrMattock - 21 views

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    "Usually, being able to visualise mathematical concepts to students is an important step in helping them understand techniques to illustrate connections with previous learning, helping them master maths notions to progress their skills. The importance of visualising concepts is clearly integral for Peter Mattock who has collected together a valued resource of mathematical activities that can be used with manipulative across the age and ability range."
Nigel Coutts

How might we confront the challenges of time and "the system"? - The Learner's Way - 7 views

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    Two forces seem to present the most significant obstacle to educators hoping to achieve these illustrious goals for and with their learners. The first is time, the second is "the system". Together these two factors act as a bulwark to change; the constraints within which progress is able to occur but only to the point that it strikes against the seemingly immutable obstacles. 
Beth Panitz

Curriculum Objectives - 140 views

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    Goals and Objectives for every subject area and every grade level. Can be printed as a list of objectives or as a quarterly progress summary.
Martin Burrett

It's Just a Matter of Time - 57 views

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    As teachers our time is unfortunately finite, but there are ways that we can use time in the classroom to have a positive impact on learning, progress, attitudes and mindset. In this article I hope you will find something that will really resonate. It is important that you carefully discriminate and find the new tips that work for you. After all, we don't have much time.
Martin Burrett

Book review- When the adults change, everything changes by @pivotalpaul - 9 views

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    "Even with 'expert' advice from consultants, self-proclaimed gurus, or politicians, managing behaviour in secondary schools is an art within itself. Different personalities, socio-economic conditions and expectations are all unique to each individual setting so no one slant on how to manage behaviour will suit all schools. Yet the role of pastoral care in many schools has evidently been diminished with the focus turning towards academic achievement in high stakes exam results, with pupils being reduced to 'units of progress'. This is not only a UK shift in focus, with many jurisdictions around the world following a similar pattern."
Martin Burrett

Combating Conflict - 9 views

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    "In an ideal world lessons would be learnt, progression would be made and everyone would get along. However, whether low-level comments or open warfare, conflict can impinge on the learning of pupils. And that is just when the teachers are arguing! In this session of UKEdChat we will discuss how to avoid conflict in the classroom, the staffroom and in the playground. Don't argue… just be on #UKEdChat at 8pm(UK)."
Martin Burrett

The Feedback that makes you a Better Teacher by @Hubert_AI - 39 views

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    "Progression and development are important in every profession. For teachers even more so. We'd all like to give students the best possible knowledge-base to rely on in their future professional life. So, where should teacher improvement come from? How have seasoned teaching-masters gotten so incredibly good?"
Monica Lawrence

Speld(SA) jolly phonics books - 66 views

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    free readers / books from SPELD SA based on Jolly phonic progression
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    Free downloadable phonic readers that follow the progresson of Jolly Phonics
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