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Randolph Hollingsworth

Ariz State Univ - Service Learning syllabus (USL410 Indep Placement) - 7 views

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    COURSE OBJECTIVES: This is a graded internship that allows you to integrate your own coursework with a hands-on service learning experience. The central objective of this course is to provide students with community experiences and reflection opportunities that examine community needs, the importance of civic engagement, and social justice issues affecting ethnic minorities and marginalized populations in contemporary American society. Students dedicate 70 hours at a pre-approved site (including Title I K-12 schools, youth programs, health services, social services, environmental programs, government agencies, etc.) directly serving a population in need or supporting activities that contribute to the greater good of our community. A weekly seminar, course readings, discussions, and reflection assignments facilitate critical thinking and a deeper understanding of cultural diversity, citizenship, and how to contribute to positive social change in our community. The course is also designed to provide "real-world" experiences that exercise academic skills and knowledge applicable to each student‟s program of study and career exploration. STUDENT LEARNING OBJECTIVES: Student will be introduced to essential skills associated with their baccalaureate studies to actively serve the local community. While completing this in-depth study of cultural diversity, citizenship and social justice issues facing our community, students will gain an understanding of the value of Social Embeddedness and the importance of incorporating civic engagement into their collegiate careers, as they strive to become civically engaged students. Students will be introduced to inequalities, discrimination, and other community issues facing ethnic minorities and marginalized populations, as well as the correlation with greater societal issues. INTERNSHIP RESPONSIBILITIES:  Service hours - 70 hours of community outreach (spread throughout the semester in which you are enrolled in the course)
meghankelly492

The rise of creative youth development: Arts Education Policy Review: Vol 118, No 1 - 3 views

  • The article describes creative youth development in the larger contexts of arts education and of education reform.
  • Lastly, the article discusses policy, funding, and research needs and opportunities and provides questions for consideration.
  • Yet these two worlds largely exist apart, failing to address the reality that youth learn and grow—or fail to reach their potential—through influences and experiences in all spheres of their lives, including home, school, and the settings where they spend time outside of schoo
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  • attention due to their high levels of youth engagement that contribute to substantial learning, enhanced critical thinking
  • such as heightened confidence and sense of agency
  • Decades of research findings link adolescent engagement, efficacy, and responsibility with opportunities for immersion and mastery, connection in a community of practice, embracing youth voice, and cultivating youth leadership with adolescent engagement, and non-school settings have emerged as crucial developmental and learning environments for youth
  • Throughout the United States, teen participants in CYD programs assert that the programs saved their lives, putting them on positive trajectories and away from gangs, drug use, crime, and ennui.
  • The creative process at the center of CYD programs contributes to profound personal growth for youth participants
  • And as they experience the creative process over an extended period, they learn that they can use it to express their own identities, understand and change the world around them, and connect to the greater human experience.”
  • community of practice of youth artists and their artist mentors, the paid, professional artists who comprise the full-time faculty. SAY Sí boasts a 100% rate of graduation and pursuit of higher education in a community with a 45% dropout rat
  • hese programs had a central belief in the ability of young people to achieve and grow artistically and personally through creative expression and skill building in the arts.
  • impact of arts-based youth programs in reducing risk factors and building protective factors in a study conducted in three American cities
  • She also catalogued characteristics of effective CYD programs, such as supporting risk within a safe space (
  • Teens develop intrinsic motivation as they immerse themselves and develop competence in a topic, connect with others who share this interest, and work with educators positioned as senior collaborators—
Trevor Cunningham

About the Ninja Program | Ninja Program - 60 views

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    A teacher-developed Google Apps and online activity program. Very interesting.
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    great resource! Using it with my middle school tech squad. Will also be using with parents, students and faculty in the near future.
Thieme Hennis

Uruguay's One Laptop Per Child program: Impact and numbers - The Next Web - 18 views

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    Interesting how OLPC may have an important impact in a country's wellbeing and creative workforce. I do believe in such programs. 
Roland Gesthuizen

Kindergarten coders can program before they can read - 26 July 2013 - New Scientist - 50 views

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    "Going back to school to meet the 4-year-olds who are learning to program computers thanks to a new graphics-based coding language"
Jon Tanner

light-bot - 52 views

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    Kid-friendly programming. "What looks like a puzzle game on the outside, at its core is a real experience in programming."
Deborah Baillesderr

ScratchJr - Home - 59 views

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    An iPad and junior version of the well know programming platform Scratch. The app has been designed for 5+ year olds and boosts simplified versions features of the more mature version. Children still snap programming blocks together to build amazingly creative things. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
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    Scratch for ages 5 to 7
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    "Coding is the new literacy! With ScratchJr, young children (ages 5-7) can program their own interactive stories and games. In the process, they learn to solve problems, design projects, and express themselves creatively on the computer."
Randolph Hollingsworth

YouTube - Nelson Gonzalez-- Stupski Foundation's Program Design Collaboratives - 6 views

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    "The Stupski Foundation's Nelson Gonzalez talks about his session, "Program Design Collaboratives for Social Breakthroughs," which focused on the many facets of program design methods for grantmakers."
Ed Webb

Wired Campus: Skidmore May End Online-Education Program - Chronicle.com - 0 views

  • Although economic downturns tend to push more students to enroll in online education programs, enrollment in University Without Walls remains well shy of where it would need to be for the program to break even
  • The Skidmore Faculty Senate will vote at the end of February on whether to recommend to the Board of Trustees that the program be phased out. The board is expected to make the final decision when it convenes in May.
Lee-Anne Patterson

Elias Fotinis DeskPins :: Make Any Window Topmost - 0 views

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    DeskPins can be used to make any application topmost, that is, to keep it above all other windows. Just grab a pin from the DeskPins icon in the system notification area (a.k.a. taskbar tray) and click on any window. This functionality is identical to the "Always on Top" setting found in some programs. With DeskPins you can add this feature to any program!
Roland Gesthuizen

Free Computer books Download | Online computer ebooks | online free computer science eb... - 158 views

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    "Freebookcentre.net contains links to thousands of free online technical books. Which Include core computer science, networking, programming languages, Systems Programming books, Linux books and many more."
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    Great collection of Computer Science, Physics, Mathematics and Electronics books.
Jonathan Wylie

An Overview of K-12 Reading Programs & Publishers - 1 views

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    Right now, there seems to be no shortage of K-12 reading programs. Publishers are having to work hard to make sure that their series' stand out from the crowd. Many of these programs have similarities, but each one has a slightly different emphasis. Here's what you can expect.
anonymous

Hour of Code - 15 views

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    Hour of Code Dec 8-14 introduce coding to students. Program or be programmed.
Rachel Hinton

Preschoolers Practice Programming with Help from MIT -- Campus Technology - 17 views

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    Can four-year-olds be taught programming concepts? A research project at MIT is examining just that question. The researchers in MIT's Media Lab are creating a system that lets children aged four to eight control a robot by showing it stickers they've placed on laminated sheets of paper.
Martin Burrett

MicroBit - 39 views

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    The website for the BBC Micro:Bit has lots of coding resources to use with and without a Micro:Bit device for both teachers and pupils, including program creators with a choice of programming languages.
mgranger

Media and Technology Resources for Educators | Common Sense Media - 15 views

  • gital driver's license
  • with complete confidence. Our online trainings show you how. More about parent professional development Research Credentials Check out our DNA. Our programs are built on respected digital ethics research. More about parent research credentials Turn wired students into great digital citizens Get all the tools you need with our FREE Digital Literacy and Citizenship Curriculum and Parent Media Education Program. The relevant, ready-to-use instruction helps you guide students to make safe, smart, and ethical decisions in the digital world where they live, study and play. Every day, your students are tested with each post, search, chat, text message, file download, and profile update. Will they connect with like minds or spill ... read more Get started Browse our classroom lessons and parent education resources by grade level or topical area. select gradeK123456789101112 select topicCell phones & digital communicationCyberbullying & online relationshipsDigital creation, plagiarism & piracyFamily media managementGaming & online worldsInternet safetyMedia's influence on kidsOnline privacy and securityOnline research & learningSocial networking & communityViolence in media Get Started Educator Updates Common Sense announces di gital driver's license Common Sense Media announced plans to create a digital driver’s license, an interactive online game that will teach kids the basics of how to be safe and responsible in a digital world. Read more about our plans for interactive curriculum modules
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    Digital citizenship curriculum targets 4th, 5th graders
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    Lesson plans, articles, and tools to teach Digital Citizenship and Internet Safety
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    Internet safety FREE curriculum and implementation guides. The site has admin, teacher, and student resources. Digital Passport is one of the Internet Safety programs available.
Randolph Hollingsworth

Career and Technical Education: Five Ways That Pay Along the Way to the B.A. - 1 views

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    New report from Center on Education and the Workforce, Georgetown University, September 2012, by Anthony P. Carnevale, Tamara Jayasundera, Andrew R. Hanson - Daniela Fairchild of the Thomas B. Fordham Institute writes in The Education Gadfly Weekly: "At 31 percent, the United States currently ranks second among OECD nations-behind Norway-for the percentage of its workforce with a four-year college education. That's the good news. The bad news is that we rank sixteenth for the percentage of our workforce with a sub-baccalaureate education (think: postsecondary and industry-based certificates, associate's degrees). Yet a swath of jobs in America calls for just that sort of preparation, which often begins in high school. Dubbed "middle jobs" in this report by the Center on Education and the Workforce, these employment opportunities pay at least $35,000 a year and are divided among white- and blue-collar work. Yet they are largely ignored in our era of "college for all." In two parts, this report delineates five major categories of career and technical education (CTE), then lists specific occupations that require this type of education. It's full of facts and figures and an excellent resource for those looking to expand rigorous CTE in the U.S. Most importantly, it presents this imperative: Collect data on students who emerge from these programs. By tracking their job placements and wage earnings, we can begin to rate CTE programs, shutter those that are ineffective, and scale up those that are successful. If CTE is ever to gain traction in the U.S.-and shed the stigma of being low-level voc-tech education for kids who can't quite make it academically-this will be a necessary first step."
Trevor Cunningham

Teacher Experience Exchange - Small Basic - Introduce Your Students to Programming - 36 views

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    MicroSoft approach to teaching students basic programming
Marc Patton

Digital Citizenship Education - 0 views

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    The Digital Citizenship and Creative Content program is a free, turnkey instructional program.
Thieme Hennis

About « OERRH - 19 views

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    "The Open Educational Resources Research Hub (OER Research Hub) provides a focus for research, designed to give answers to the overall question 'What is the impact of OER on learning and teaching practices?' and identify the particular influence of openness. We do this by working in collaboration with projects across four education sectors (K12, college, higher education and informal) extending a network of research with shared methods and shared results. By the end of this research we will have evidence for what works and when, but also established methods and instruments for broader engagement in researching the impact of openness on learning. OER are not just another educational innovation. They influence policy and change practices. In previous research (OpenLearn, Bridge to Success and OLnet) we have seen changes in institutions, teacher practice and in the effectiveness of learning. We integrate research alongside action to discover and support changes in broader initiatives. Our framework provides the means to gather data and the tools to tackle barriers. The project combines: A targeted collaboration program with existing OER projects An internationalfellowship program Networking to make connections A hub for research data and OER excellence in practice The collaborations cover different sectors and issues, these include: the opening up of classroom based teaching to open content; the large-scale decision points implied by open textbooks for community colleges; the extension of technology beyond textbook through eBook and simulation; the challenge of teacher training in India; and the ways that OER can support less formal approaches to learning. By basing good practice on practical experience and research we can help tackle practical problems whilst building the evidence bank needed by all."
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