Skip to main content

Home/ Diigo In Education/ Group items tagged maths Teaching Resources

Rss Feed Group items tagged

meldar

Illuminations: Welcome to Illuminations - 169 views

shared by meldar on 05 May 11 - Cached
  •  
    Resources for Teaching Maths
  •  
    Provides standards-based resources that improve the teaching and learning of mathematics for all students.
Marc Patton

Math for America - Fellowships, Teach in New York City, Berkeley, Boston, Los Angeles, ... - 1 views

  •  
    We are a nonprofit organization with a mission to improve mathematics education in US public secondary schools by recruiting, training and retaining outstanding mathematics teachers.
taconi12

Mathemagic - Resources - TES - 2 views

  •  
    A collection of mathematical magic tricks for teachers. Particularly suitable for KS3 but also popular with older children. Each trick gives an anecdotal account of the effect being used in the classroom, followed by the explanation and teaching points if used for further work. Appendix includes details of simple sleights such as coin vanishes etc
Steve Kelly

What would an exceptional middle and high school computer science curriculum include? -... - 48 views

  • What would an exceptional middle and high school computer science curriculum include?
  • This isn't a complete answer, but one thing the very first introductory classes should require is that the students turn off all their electronic computers and actually learn to walk through  algorithms with a computer that exists only on paper. (Or, I suppose, a whiteboard or a simulator.) This exercise would give the students a grounding in what is going on inside the computer as a very low level.My first computer programming class in my Freshman year of high school was completely on paper. Although it was done because the school didn't have much money, it turned out to be very beneficial.Another class I had in high school, that wouldn't normally be lumped into a Computer Science curriculum but has been a boon to my career, was good old Typing 101.
  • If you followed the CS Unplugged curriculum your students would know more about CS than most CS grads:http://csunplugged.orgIt's a really great intro to basic computer science concepts and very easy for students to understand.  Best of all you don't even need a computer per student if your school doesn't have the budget,
  • ...6 more annotations...
  • For younger students, I think that the ability to make something professional-looking, like a real grown-up would, is paramount.  Sadly, I think this means that LOGO and BASIC aren't much use any more*.
  • So, we have a few choices.  You can try to write phone apps that look just like real phone apps, design interactive websites that look just like real interactive websites, or do something with embedded systems / robotics.  Avoid the temptation to make these things into group projects; the main thing every student needs to experience is the process of writing code, running it, debugging it, and watching the machine react to every command.
  • It is important to consider what an 11 to 18-year old is familiar with in terms of mathematics and logical thinking. An average 11-year old is probably learning about fractions, simple cartesian geometry, the concept of units, and mathematical expressions. By 15, the average student will be taking algebra, and hopefully will have the all-important concept of variables under his/her belt. So much in CS is dependent on solid understanding that symbols and tokens can represent abstract concepts, values, or algorithms. Without it, it's still possible to teach CS, but it must be done in a very different way (see Scratch).
  • At this point, concepts such as variables, parenthesis matching, and functions (of the mathematical variety) are within easy reach. Concepts like parameter passing, strings and collections, and program flow should be teachable. More advanced concepts such as recursion, references and pointers, certain data structures, and big-O may be very difficult to teach without first going through some more foundational math.
  • I tend to agree strongly with those that believe a foundational education should inspire interest and enforce concepts and critical thinking over teaching any specific language, framework, system, or dogma.
  • The key is that the concepts in CS aren't just there for the hell of it. Everything was motivated by a real problem, and few things are more satisfying than fixing something you really want to work with a cool technique or concept you just learned.
  •  
    Great resource for teachers (especially those of us not initially trained in Computer Science) about what should 'count' as Computer Science.  Worth the read!
taconi12

Race around the clock times tables - Resources - TES - 1 views

  •  
    A worksheet that can be used to test times tables. The children write whatever times table they are doing (4x, 8x etc) in the star in the middle of the sheet and times the number on the outside of the track by that number. They then write the answers of the times table in the boxes in the inside of the track. Lower ability children can be asked to +2, +4 etc to the number on the outside of the track instead of completing times tables. Give children 2 or 3 minutes to complete the race. Photocopy back to back and ask higher ability children to complete both sides. I made this worksheet during a teaching practice with Year 3 - it works well.
NTHS Library

Glogster - Poster Yourself - 25 views

shared by NTHS Library on 19 Aug 09 - Cached
Gayle Cole liked it
    • Kalin Wilburn
       
      Make sure you are on Glogster EDU. You will need to sign up for an account. It is FREE and easy to use. Your students can utilize this resource to create engaging and interactive posters for various classroom projects!
    • Dana Dyczko
       
      How are people using this in classrooms and what grade levels? I am jsut getting started!
  •  
    Glogster.com - Poster yourself - Make your interactive poster easily and share it with friends. It is fantastic!
  • ...2 more comments...
  •  
    Description: Glogs are online, interactive posters. "A valuable teaching tool that integrates diverse core subjects including math, science, history, art, photography, music and more for individual learner portfolios, unique alternative assessments, and differentiated instructional activities." From Glogster EDU
  •  
    Description: Glogs are online, interactive posters. "A valuable teaching tool that integrates diverse core subjects including math, science, history, art, photography, music and more for individual learner portfolios, unique alternative assessments, and differentiated instructional activities." From Glogster EDU
  •  
    Really is a powerful tool in the classroom, with so many ways to implement it for any subject. Also, teachers can set up student accounts and monitor activity.
  •  
    Glogster EDU Premium is a collaborative online learning platform for teachers and students to express their creativity, knowledge, ideas and skills in the classroom.
taconi12

Fractions and Percentages (MEP - GCSE - Unit 11) - Resources - TES - 4 views

  •  
    The topic of Fractions and Percentages from the GCSE books of the Mathematics Enhancement Program. For information about these resources and an index for the whole collection please visit http://www.mrbartonmaths.com/CIMT.htm Keywords: Fraction, Add, Subtract, Multiply, Divide, Numerator, Denominator, Percentage, Convert, Equivalent, VAT, Increase, Decrease, Reverse, Context, Compound, Interest, Exponential, Growth, Depreciation.
taconi12

Straws - Resources - TES - 0 views

  •  
    This activity develops thinking skills and facts for shape at KS1, KS2 and KS3. Simple ideas and a great range of activities lead to real exploration of properties of 2-D shapes. You can find this resource and many more at ccjmaths.co.uk NEW Straws 2 is now available, with another 4 activities.
taconi12

shapes and their description - Resources - TES - 1 views

  •  
    This resource is good to help learners understand the properties of different shapes and to use the appropriate vocabulary to describe them. It can be a very good activity if learners work in small groups or in pairs to discuss their ideas.
Martin Burrett

First School Years - Teaching Resources for Young Learners - 89 views

  •  
    A good cross-curricular site with downloadable resources for teachers of young learners of 5-9 years old. http://ictmagic.wikispaces.com/Early+Years
Roland Gesthuizen

Comments for Report Writing - Resources - TES - 44 views

  •  
    "I have compiled these statements together with the other teachers in my year group. We have covered Speaking and Listening, Writing, Reading, Maths, Social Skills and Behaviour. I hope that they are useful for any other Key Stage One teacher. Other topics covered: Paperwork"
Melissa Middleton

http://www.iste.org/Content/NavigationMenu/Advocacy/Top_Ten_in_10.htm - 87 views

  • Establish technology in education as the backbone of school improvement
  • Leverage education technology as a gateway for college and career readiness
  • Ensure technology expertise is infused throughout our schools and classrooms.
  • ...2 more annotations...
  • Continuously upgrade educators' classroom technology skills as a pre-requisite of "highly effective" teaching
  • Home Advocacy Top Ten in '10: ISTE's Education Technology Priorities for 2010 Through a common focus on boosting student achievement and closing the achievement gap, policymakers and educators alike are now reiterating their commitment to the sorts of programs and instructional efforts that can have maximum effect on instruction and student outcomes. This commitment requires a keen understanding of both past accomplishment and strategies for future success. Regardless of the specific improvement paths a state or school district may chart, the use of technology in teaching and learning is non-negotiable if we are to make real and lasting change.  With growing anticipation for Race to the Top (RttT) and Investing in Innovation (i3) awards in 2010, states and school districts are seeing increased attention on educational improvement, backed by financial support through these grants. As we think about plans for the future, the International Society for Technology in Education (ISTE) has identified 10 priorities essential for making good on this commitment in 2010: 1. Establish technology in education as the backbone of school improvement . To truly improve our schools for the long term and ensure that all students are equipped with the knowledge and skills necessary to achieve in the 21st century, education technology must permeate every corner of the learning process. From years of research, we know that technology can serve as a primary driver for systemic school improvement, including school leadership, an improved learning culture and excellence in professional practice. We must ensure that technology is at the foundation of current education reform efforts, and is explicit and clear in its role, mission, and expected impact. 2. Leverage education technology as a gateway for college and career readiness . Last year, President Obama established a national goal of producing the highest percentage of college graduates in the world by the year 2020. To achieve this goal in the next 10 years, we must embrace new instructional approaches that both increase the college-going rates and the high school graduation rates. By effectively engaging learning through technology, teachers can demonstrate the relevance of 21st century education, keeping more children in the pipeline as they pursue a rigorous, interesting and pertinent PK-12 public education. 3. Ensure technology expertise is infused throughout our schools and classrooms.  In addition to providing all teachers with digital tools and content we must ensure technology experts are integrated throughout all schools, particularly as we increase focus and priority on STEM (science-technology-engineering-mathematics) instruction and expand distance and online learning opportunities for students. Just as we prioritize reading and math experts, so too must we place a premium on technology experts who can help the entire school maximize its resources and opportunities. To support these experts, as well as all educators who integrate technology into the overall curriculum, we must substantially increase our support for the federal Enhancing Education Through Technology (EETT) program.  EETT provides critical support for on-going professional development, implementation of data-driven decision-making, personalized learning opportunities, and increased parental involvement. EETT should be increased to $500 million in FY2011. 4. Continuously upgrade educators' classroom technology skills as a pre-requisite of "highly effective" teaching . As part of our nation's continued push to ensure every classroom is led by a qualified, highly effective teacher, we must commit that all P-12 educators have the skills to use modern information tools and digital content to support student learning in content areas and for student assessment. Effective teachers in the 21st Century should be, by definition, technologically savvy teachers. 5. Invest in pre-service education technology
Marc Patton

Adrian Bruce's Educational Teaching Resources-Reading Games-Math Games-Educational Soft... - 80 views

  •  
    A good resource for teaching Literacy
  •  
    In recent years I have developed a reputation nationally and internationally in the field of education as an, '...exemplary user of Information and Communication Technologies in the modern classroom'.
Becky McEldery

Math Teaching Resources - 61 views

shared by Becky McEldery on 11 May 13 - No Cached
  •  
    Great resources for Mathematics Grades K-5
Amy Roediger

Dry Erase Practice Folders: Made 4 Math - 98 views

  •  
    Cool dry erase practice folders. Really neat, easy activity. Very differentiateable!
Simon Borgert

Vi Hart's Videos Bend and Stretch Math to Inspire - NYTimes.com - 52 views

    • Simon Borgert
       
      Importance of girls and Maths
Deborah Baillesderr

Gamestar Mechanic - 46 views

  •  
    Play, design and share games.  Focuses on game design
  •  
    a very popular web-based game design environment. Global Kids http://olpglobalkids.org/ is using it to run social benefits game design contests and badging programs. They are getting 100+ new game design entries per week. From the parents' guide: Gamestar Mechanic is currently supported by a partnership between the Institute of Play and E-Line Media. The game was originally developed by Gamelab in partnership with the Institute of Play and the Academic Advanced Distributed Learning Co-Lab (AADLC) at the University of Wisconsin-Madison. Initial funding for the game and companion learning guides came from the John D. and Catherine T. MacArthur Foundation. The design of the game is based on research by some of the leading academics in the field including Katie Salen (Executive Director of the Institute of Play and curriculum author for the New York City Public School Quest To Learn) and James Paul Gee (author of What Video Games Have to Teach Us About Learning and Literacy).
  •  
    This site has students creating games from scratch and putting them out into the world for feedback within the Gamestar Mechanic community. Students use math, problem solving, writing skills and more to make their games interesting. I think this could be used in the classroom as a theme-based project or just to get students interested in coding.
« First ‹ Previous 41 - 60 of 81 Next › Last »
Showing 20 items per page