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Martin Burrett

Quotepad - text notepad for the internet - 63 views

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    A nice little downloadable tool that remembers which webpage you copied text from on the internet. Entries are timestamped and you can set reminders to view the site again. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
Martin Burrett

Muvizu - 47 views

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    Download Muvizu to create superb 3D animations. There are a lot of options, and some features are a little bit tricky to use, but the results look great. http://ictmagic.wikispaces.com/Video,+animation,+film+%26+Webcams
Martin Burrett

ReMouse - Mouse & keyboard recorder - 25 views

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    A lovely little program that lets you record and play mouse and keyboard actions. Great it you currently repeat the same actions again and again. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
Randolph Hollingsworth

EReading Pilot Project - The iPad and Reading and Writing Practices | Center for Instru... - 83 views

  • writing happens across long lengths of time, in little pockets of thinking, and that the little notes and ideas one may jot down at random times throughout a day are just as significant as those moments of longer, sustained writing. In a way, then, the iPad encouraged me as a writer to capture my thoughts in a succinct way and let them percolate for a while until I had time to expand, abandon, or adapt them later at my computer.
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    Denise Comer, Writing Program, with Kenneth Rogerson, Public Policy, and Rebecca Vidra, Environment, examined the pedagogies of integrating ereading technologies into writing intensive courses - preliminary findings are that scholarly reading is easier (notetaking easy) but extensive writing is not convenient... posits that we may be defining "writing" too rigidly
Michelle Krill

Interviews - Clifford Nass | Digital Nation | FRONTLINE | PBS - 58 views

  • So what we're seeing is less of a notion of a big idea carried through and much more little bursts and snippets. And we see that across media, across film, across, in Web sites, this idea of just do a little bit and then you can run away.
    • Michelle Krill
       
      I consider this to fit in with my 'plate spinning' analogy.
  • anytime you switch from one task to another, there's something called the "task switch cost," which basically, imagine, is I've got to turn off this part of the brain and turn on this part of the brain. And it's not free; it takes time.
    • Michelle Krill
       
      I make use of this task switch time by noting things that pass through my brain during this lapse in work time. I keep post-its around all the time and carry a jot it down notebook. It's rationalizing, but I do feel like I make use of the 'lost' time.
  • One of the biggest delusions we hear from students is, "I do five things at once because I don't have time to do them one at a time." And that turns out to be false. That is to say, they would actually be quicker if they did one thing, then the next thing, then the next. It may not be as fun, but they'd be more efficient.
Frederick Eberhardt

http://web.gc.cuny.edu/itp/docs/student_work/CORE%20I/claire_fontaine.pdf - 57 views

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    Virtual worlds in social media are now helpful for education K-12 and in the schools of Graduate Study in Education. Social media can manage courses effectively with little strain on students and faculty alike. This is the way to revolutionize education according to Teacher and Researcher, Claire Fontaine. Fontaine, C. (2009). Social Media Practices and Pedagogy. NY, NY: CUNY. http://web.gc.cuny.edu/itp/docs/student_work/CORE%20I/claire_fontaine.pdf
D Murray

Ralph Tyler's Little Book - 43 views

  • The belief at the time was that schools should require strong discipline and that "children should not talk to one another; all communication should be between the teacher and the class (Tyler, 1975)."
  • War I, as it soon would be called, would have a dramatic effect on education
  • Following the introduction of the Army's intelligence test, a "Testing Movement" in education, became established and spread throughout the United States
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  • He saw testing and "the holes in testing for memorization"
  • as a problem to study for life
  • The most important and comprehensive curriculum experiment ever carried on in the United States..."
  • This methodology engages the student in a number of projects. The projects he defined as "a purposeful activity carried to completion in a natural setting
  • most famous work was his "little" book Basic Principles of Curriculum and Instruction
  • What educational purposes should the school seek to attain? How can learning experiences be selected which are likely to be useful in attaining these objectives? How can learning experiences be organized for effective instruction? How can the effectiveness of learning experiences be evaluated?
  • The fifth and final section describes "How a school or College staff may work on curriculum building."
  • do not have clearly defined purposes
  • 1. Establish broad goals or objectives.2. Classify the goals or objectives.3. Define objectives in behavioral terms.4. Find situations in which achievement if objectives can be shown.5. Develop or select measurement techniques.6. Collect performance data.7. Compare performance data with behaviorally stated objectives.
  • education as "an active process
  • It involves the active efforts of the learner himself."
  • The first of these was through direct instruction
  • Tyler's greatest gift to the field of education was the development of an objectives-based evaluation model.
  • "the father of behavioral objectives.
Joe Virant

Does Easy Do It? Children, Games, and Learning - 29 views

  • The kind of product I shall pick on here has the form of a game: the player gets into situations that require an appropriate action in order to get on to the next situation along the road to the final goal. So far, this sounds like "tainment." The "edu" part comes from the fact that the actions are schoolish exercises such as those little addition or multiplication sums that schools are so fond of boring kids with. It is clear enough why people do this. Many who want to control children (for example, the less imaginative members of the teaching profession or parents obsessed with kids' grades) become green with envy when they see the energy children pour into computer games. So they say to themselves, "The kids like to play games, we want them to learn multiplication tables, so everyone will be happy if we make games that teach multiplication." The result is shown in a rash of ads that go like this: "Our Software Is So Much Fun That The Kids Don't Even Know That They Are Learning" or "Our Games Make Math Easy."
  • What is worst about school curriculum is the fragmentation of knowledge into little pieces. This is supposed to make learning easy, but often ends up depriving knowledge of personal meaning and making it boring. Ask a few kids: the reason most don't like school is not that the work is too hard, but that it is utterly boring.
  • game designers have a better take on the nature of learning than curriculum designers. They have to. Their livelihoods depend on millions of people being prepared to undertake the serious amount of learning needed to master a complex game. If their public failed to learn, they would go out of business. In the case of curriculum designers, the situation is reversed: their business is boosted whenever students fail to learn and schools clamor for a new curriculum!
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  • watching kids work at mastering games confirms what I know from my own experience: learning is essentially hard; it happens best when one is deeply engaged in hard and challenging activities.
  • The preoccupation in America with "Making It Easy" is self-defeating and cause for serious worry about the deterioration of the learning environment.
  • I have found that when they get the support and have access to suitable software systems, children's enthusiasm for playing games easily gives rise to an enthusiasm for making them, and this in turn leads to more sophisticated thinking about all aspects of games, including those aspects that we are discussing here. Of course, the games they can make generally lack the polish and the complexity of those made by professional designers. But the idea that children should draw, write stories and play music is not contradicted by the fact that their work is not of professional quality. I would predict that within a decade, making a computer game will be as much a part of children's culture as any of these art forms.
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    Dr. Seymour Papert describes ways in which gaming enhances learning. June, 1998.
Tracy Mendham

How Little Sleep Can You Get Away With--New York Times - 68 views

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    Over several days of 6 hours of sleep or less, attention and performance steadily declined among subjects in the studies. The evidence indicates that we can't get away with as little sleep as many of us think we can, without sacrificing cognitive performance and safety.
Florence Dujardin

Embedding academic writing instruction into subject teaching: A case study - 0 views

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    The benefits of embedding the teaching of writing into the curriculum have been advocated by educators and researchers. However, there is currently little evidence of embedded writing instruction in the UK's higher education context. In this article, we present a case study in which we report the design, implementation and evaluation of an academic writing intervention with first-year undergraduate students in an applied linguistics programme. Our objectives were to try a combination of embedded instructional methods and provide an example that can be followed by lecturers across disciplines and institutions. Through the integration of in-class and online writing tasks and assessment feedback in a first-term module, we supported students' writing development throughout the first term. We evaluated the effects of the intervention through the analysis of notes on classroom interaction, a student questionnaire and interviews, and a text analysis of students' writing and the feedback comments over time. The evaluation findings provide insights into the feasibility and effectiveness of this approach. The embedded writing instruction was perceived as useful by both students and teachers. The assessment feedback, whilst being the most work-intensive method for the teachers, was valued most by the students and led to substantial improvements in the writing of some. These findings suggest that embedded writing instruction could be usefully applied in other higher education contexts.
Roland Gesthuizen

Education World: Improving School Culture - 78 views

  • Studies are finding that the culture or climate of a school can have a marked impact on student performance.
  • school's performance never will improve until the school culture is one where people feel valued, safe, and share the goal of self-improvement
  • School culture, he says, is shared experiences both in and out of school, such as traditions and celebrations, a sense of community, of family and, team."
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  • Positive school cultures can be developed through assessment, analysis, improving and strengthening a school's identity, and then monitoring progress
  • The three major indicators of a healthy school culture are collaboration (do people work together and share information), collegiality (is there a sense of belonging and emotional support), and efficacy (do stakeholders feel as if they have control of their destinies or do they view themselves as helpless victims of "the system?")
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    What kind of culture pervades your school? Do staff members feel like a family? Or is it like a factory or a Little Shop of Horrors? One way to assess school culture, and then strive to improve it, is through the Center for Improving School Culture's triage survey. Included: Links to the triage survey.
Matthew Callison

Name Podcast using GarageBand: A Great Back to School Activity - 3 views

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    This simple, yet powerful project allows students to share a little bit about themselves at the beginning of the year. At the same time it allows students to jump into some simple audio recording and editing using GarageBand.
Martin Burrett

Augmented Reality Plugin for Google SketchUp - 1 views

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    This is Augmented Reality for the Masses. Make any Google Sketchup model into a Augmented Reality model with 1 click with this free plugin. Amazing! I'm very excited. A little tricky to set up, but worth it. Email me if you need help. See it in action on You Tube at http://www.youtube.com/watch?v=wsQ-YGgVUT0 Get the marker from http://www.inglobetechnologies.com/en/products/arplugin_su/download/Marker.pdf http://ictmagic.wikispaces.com/ICT+&+Web+Tools
Martin Burrett

Storytelling Alice - Download - 81 views

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    This is a superb resource for making 3D storyboards and animations. The programme is a little complicated and is designed to be used by older children. It feels similar to Google SketchUp and it will have your class enthralled for hours with creative writing and animating fun. http://ictmagic.wikispaces.com/Video,+animation,+film+&+Webcams
Jonathan Wylie

How To Customize Mac 10.6 for Style and Productivity - 46 views

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    Apple's Snow Leopard update brought a lot of fresh new changes to the OS X operating system, but it is now getting a little old in the tooth. A great way to fix this is to customize Mac 10.6 to give it a whole new look. Here's how to do it.
Jason Finley

Articles | What Makes Them Click - 79 views

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    What if we applied the psychology of what makes technology attractive to students...to our practices in the classroom? Using this idea, in addition to using more technology in the classroom, why not design the traditional human / face-to-face classroom experience to be more like what makes technology so engrossing to modern students? Do these principles sound familiar... Deliver information in bite sized chunks, Create mental models, Use short stories to help process information, Learning happens and is remembered through repetition, People are motivated by Progress and Mastery, Sustained attention lasts 10 minutes, and the use of Progressive Disclosure. Here are 100 little articles that could have big implications in the classroom.
Cath Horan

RBA: Speech-The Economic Outlook - 8 views

  • world economy has continued its expansion
  • 2014 economic global growth is thought likely by major forecasters to be a bit higher than in 2013
  • growth is coming from the advanced countries
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  • United States continues its recovery led by private demand and over the second half of last year the economy expanded at an annualised rate of just over 3 per cent.
  • The euro area has resumed growth, albeit in a somewhat hesitant fashion and with noticeable differences in performance by country.
  • A few emerging economies have lately come under pressure,
  • In fact were the Bank of Japan (BoJ) to step up its current program of quantitative and qualitative easing, it would soon be adding more cash to the global financial system, in absolute terms, than the Federal Reserve.
  • China's economy grew close to, and in fact a little faster than, the government's target last year. Strong and about equal contributions to growth were made by household consumption and investment. Consumer price inflation continues to be stable.
  • Recent indicators have shown possible signs of slower growth in the early part of 2014: growth of industrial production slowed; retail sales and passenger vehicle sales moderated; and fixed asse
  • Australia certainly weathered the financial crisis well, and with a real GDP some 13 per cent larger than it was at the beginning of 2009, compares well with many other advanced countries. It is the case, though, that growth while positive, has been running at a pace a bit below its trend pace for about 18 months now. The rate of unemployment has increased by something like a percentage point over the same period.
  • strong conditions in the natural resources sector.
  • n the rest of the economy, households have spent most of the past five years behaving more conservatively, or rather more normally, than they did over a long period up to the mid 2000s when they had been in a very expansive mood. Both consumption and residential construction have been soft for a while.
  • esources sector's capital spending continues to fall, it
  • It is unlikely, though, that a pick-up in resources exports, as important as that will be, will be enough to keep overall growth on the right trac
  • Recent data shows stronger household consumption over the summer. The latest surve
  • bundant signs of confidence in the housing market
  • Measures of business confidence have improved over the past six months. Businesses seem, so far, to be taking a cautious approach to investment,
  • is important to stress that this outlook is, obviously, a balance between the large negative force of declining mining investment and, working the other way, the likely pick up in some other areas of demand helped by very low interest rates, improved confidence and so on, as well as higher resource shipments. The lower exchange rate since last April and the improved economic conditions overseas also help.
  • On inflation, our view is that it will be a little higher than we thought three months ago
Trevor Cunningham

Map Stack by Stamen - 54 views

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    Very cool little map editor. Has a lot of Photoshop flair for map layers. Very artistic rendering possibilities to visualize learning in History, Geography, Litertaure, etc...
C CC

Book Review - The Little Book of Laughter by Dave Keeling - 23 views

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    A great book reminding us that humour and laughter are key in the classroom
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