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Chris Bigenho

Google Ngram Viewer - 76 views

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    Very cool way to look at the evolution of words and language. Enter a word or phrase, select a time period and language then look at the frequency pattern of that word or phrase as it is distributed throughout the books that have been digitized by Google. A simple search with computer and Computer shows very different results as the tools is also case-sensitive (parts of speech).
Randolph Hollingsworth

Research Seminars at University of Worcester Island in Second Life - 16 views

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    Research Seminars at University of Worcester Island Forthcoming sessions in 2011. February 24th Resistance - who has it, why it occurs and what can we do about it (Gann McGann - Mark Childs) March Thursday 31st - Supporting distributed team working in 3D virtual worlds - how a 3D virtual world facilitates socialisation and team working among students working on a team project at a distance. (Shailey Garfield - Shailey Minocha from the Department of Computing at the Open University)
Randolph Hollingsworth

Call for Submissions - US Dept of Labor Employment and Training Administration - 27 views

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    See also statement by Labor Dept (http://www.dol.gov/opa/media/press/eta/eta20101436.htm) and White House (http://www.whitehouse.gov/blog/2011/01/20/new-job-training-and-education-grants-program-launched) and Chronicle article at http://chronicle.com/blogs/wiredcampus/2-billion-federal-program-could-be-windfall-for-open-online-learning/29167 $2-Billion Federal Program Could Be 'Windfall' for Open Online Learning January 22, 2011, 9:49 am By Marc Parry "The Obama administration is encouraging the development of high-quality immersive online-learning environments. It suggests courses with simulations, with constant feedback, and with interactive software that can tailor instruction and tutoring to individual students. It likes courses that students can use to teach themselves. And it demands open access to everything: "All online and technology-enabled courses must permit free public use and distribution, including the ability to re-use course modules, via an online repository for learning materials to be established by the federal government.... That's because the government is requiring that all work supported by the grants be made available under what's known as a "Creative Commons Attribution 3.0 License," which Mr. Green described as 'one of the most open content licenses that exists.'"
Holly Barlaam

Genes: The Building Blocks of Life Webquest - 61 views

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    Cool bioethics/genetics webquest/project. "In this WebQuest you will work with a team of three other students to form a consensus on how funding for genetics research should be distributed. Each member of your team will choose one of the given aspects of genetics to research. Upon finishing your research, you will discuss your findings and decide the team's stance on funding allocation. Your team will then create a persuasive presentation, arguing your consensus."
Carol Mortensen

Hypertrophic Cardiomyopathy Association - Is your child or loved one at risk for Sudden... - 0 views

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    The loss of many of our young students and athelets is due to this. Please take a minute and read. "This form will help you identify those who may be at risk and who will benefit from additional testing to look for conditions that cause SCA. The HCMA offers the Sudden Cardiac Arrest Risk Assessment Form, SCARAF, This form should be distributed to all school age children and families. This 2- page form has the AHA 12 point items addressed and written in a manner that a parent is more likely to provide as clinically relevant data to a physician. This document was created with the assistance of Dr. Robert Campbell and the HCMA. It offers 3 options Yes - No - Unsure. Should the parent/you answers Yes or Unsure to any question they are offered 3 steps to follow: 1. Bring this form to your personal physician and discuss cardiac screening. 2. Seek an evaluation from a cardiac professional including appropriate testing (ECG, echocardiogram and additional if warrented) and consultation. 3. Share this information with your family. This tool creates a clinical indication for testing should the parent identify a risk factor; therefore, the clinical evaluation and testing should be covered by all major insurance programs in the USA. This tool also has the power to move beyond the child and to the parent as it is far more common to see a death under the age of 54 and over the age of 24, therefore the parents are at a similar risk as the child."
Leslie G. Perry

BBC News - Gravity satellite yields 'Potato Earth' view - 59 views

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    BBC news report about the findings of the GOCE satellite in space that reveals uneven gravity distribution across the Earth
Marita Thomson

Teachers TV - The Department for Education - 100 views

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    Closed down April 2011. Watch here for availability of video: The Department is making all 3,500 15min Teachers TV programmes and related content freely available on a non-exclusive basis. In return for undertaking to stream the programmes free at the point of use, you would be allowed to use the Teachers TV content commercially in the UK and in other countries. A full copy of the distribution agreement will be available to download. Details of where you can access digital versions of the programmes will be published here shortly.
Maureen Greenbaum

L3D Philosophy - 36 views

  • uture is not out there to be "discovered": It has to be invented and designed.
  • Learning is a process of knowledge construction, not of knowledge recording or absorption. Learning is knowledge-dependent; people use their existing knowledge to construct new knowledge. Learning is highly tuned to the situation in which it takes place. Learning needs to account for distributed cognition requiring knowledge in the head to combined with knowledge in the world. Learning is affected as much by motivational issues as by cognitive issues.
  • previous notions of a divided lifetime-education followed by work-are no longer tenable.
  • ...18 more annotations...
  • Professional activity has become so knowledge-intensive and fluid in content that learning has become an integral and inseparable part of "adult" work activities.
  • require educational tools and environments whose primary aim is to help cultivate the desire to learn and create, and not to simply communicate subject matter divorced from meaningful and personalized activity.
  • current uses of technology in education: it is used as an add-on to existing practices rather than a catalyst for fundamentally rethinking what education should be about in the next century
  • information technologies have been used to mechanize old ways of doing business‹rather than fundamentally rethinking the underlying work processes and promoting new ways to create artifacts and knowledge.
  • important challenge is that the ?ld basic skillsº such as reading, writing, and arithmetic, once acquired, were relevant for the duration of a human life; modern ?asic skillsº (tied to rapidly changing technologies) will change over time.
  • We need computational environments to support "new" frameworks for education such as lifelong learning, integration of working and learning, learning on demand, authentic problems, self-directed learning, information contextualized to the task at hand, (intrinsic) motivation, collaborative learning, and organizational learning.
  • Instructionist approaches are not changed by the fact that information is disseminated by an intelligent tutoring system.
  • Lifelong learning is a continuous engagement in acquiring and applying knowledge and skills in the context of authentic, self-directed problems.
  • ubstantial empirical evidence that the chief impediments to learning are not cognitive. It is not that students cannot learn; it is that they are not well motivated to learn.
  • Most of what any individual "knows" today is not in her or his head, but is out in the world (e.g., in other human heads or embedded in media).
  • technology should provide ways to "say the 'right' thing at the 'right' time in the 'right' way
  • challenge of whether we can create learning environments in which learners work hard, not because they have to, but because they want to. We need to alter the perception that serious learning has to be unpleasant rather than personally meaningful, empowering, engaging, and even fun.
  • making information relevant to the task at hand, providing challenges matched to current skills, creating communities (among peers, over the net), and providing access to real practitioners and experts.
  • What "basic skills" are required in a world in which occupational knowledge and skills become obsolete in years rather than decades?
  • reduce the gap between school and workplace learning
  • How can schools (which currently rely on closed-book exams, the solving of given problems, and so forth) be changed so that learners are prepared to function in environments requiring collaboration, creativity, problem framing, and distributed cognition?
  • problem solving in the real world includes problem framing calls into question the practice of asking students to solve mostly given problems.
  • teachers should see themselves not as truth-tellers and oracles, but as coaches, facilitators, learners, and mentors engaging with learners
Wayne Holly

How to Create & Distribute Flipped Lessons Through EDPuzzle - 57 views

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    EDpuzzle is a neat tool that allows you to add your voice and text questions to educational videos. On EDpuzzle you can search for educational videos and or upload your own videos to use as the basis of your lesson.
Thieme Hennis

OpenClass - 78 views

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    This looks pretty fabulous! "Leading the Revolution in Education OpenClass is a dynamic, scalable, fully cloud-based learning environment that stimulates social learning and enables the distribution of content at massive scale to students wherever they are. And did we mention it's completely FREE? With OpenClass there are no hardware costs, licensing costs, or hosting costs. Why would we do that? Because "free" enables the widespread adoption of the most effective approaches to learning that encourage interaction within the classroom and around the world."
smilex3md

The Racial Dot Map: One Dot Per Person for the Entire U.S. - 132 views

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    This map is an American snapshot; it provides an accessible visualization of geographic distribution, population density, and racial diversity of the American people in every neighborhood in the entire country. The map displays 308,745,538 dots, one for each person residing in the United States at the location they were counted during the 2010 Census. Each dot is color-coded by the individual's race and ethnicity. The map is presented in both black and white and full color versions. In the color version, each dot is color-coded by race.
James Allen

Talking History - 96 views

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    Talking History, based at the University at Albany, State University of New York, is a production, distribution, and instructional center for all forms of "aural" history. Our mission is to provide teachers, students, researchers and the general public with as broad and outstanding a collection of audio documentaries, speeches, debates, oral histories, conference sessions, commentaries, archival audio sources, and other aural history resources as is available anywhere.
jgarciama

Wall Street by julianagarciamaldonado on emaze - 3 views

  • Discriminación entre estímulos
  • aprendizaje ele las respuestas
  • Discriminación entre estímulos
  • ...38 more annotations...
  • aprendizaje las respuestas
  • Discriminación entre estímulos
  • Aprendizaje de las respuestas
  • Discriminación entre estímulos
  • Aprendizaje de las respuestas
  • Aprendizaje de las respuestas
  • conocill1iento de que respuesta acompafta a cual estimuh
  • Aprendizaje de las respuestas
  • Conocimiento de que respuesta acompaña a cada estímulo
  • Conocimiento de que respuesta acompaña a cada estímulo
  • Los sujetos reciben una lista de terminos y los recuerdan en cualquier orden.
  • Conocimiento de que respuesta acompaña a cada estímulo
  • los sujetos reciben una lista de terminos y los recuerdan en cualquier orden.
  • os sujetos reciben una lista de terminos y los recuerdan en cualquier orden.
  • Conocimiento de que respuesta acompaña a cada estímulo
  • Economic system
  • Global Cities
  • The system of producing and distributing of goods and services and allocating resources in a society.
  • según la cual vez q
  • pleto.
  • teoría e la inte1ierencia del alvido, segun la cual una vez que se aprenden las asociaciones, nunca se olvidan por co
  • The system of producing and distributing of goods and services and allocating resources in a society.
  • Interferencia proactiva
  • La de las asociaciones mas antiguas que obstaculizan el nuevo aprendizaje.
  • Interferencia proactiva
  • Interferencia proactiva
  • Interferencia proactiva
  • Tareas del aprendizaje
  • Interferencia proactiva
  • La de las asociaciones mas antiguas que obstaculizan el nuevo aprendizaje.
  • Teoria de la interferencia
  • Aprendizaje verbal
  • Asociaciones de estímulo y respuesta
  • Cada vez que prestamos atención a los sucesos del medio 
  • Cuando se codifica la información que se debe aprender 
  • almacena la nueva información en la memoria y la recupera cuancio la necesita (Shuell , 1986) .
  • Cuando se relaciona la información nueva con la  que se tenía anteriormente.
  • PROCESAMIENTO DE LA INFORMACIÓN
Mark Glynn

(32) (PDF) An Overview and Study on the Use of Games, Simulations, and Gamification in ... - 14 views

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    "This article examines the use of both game-based learning (GBL) and gamification in tertiary education. This study focuses specifically on the use of games and/or simulations as well as familiarity with gamification strategies by communication faculty. Research questions concentrate on the rate, frequency, and usage of digital and non-digital games and/or simulations in communication courses, as well as instructor familiarity with gamification. A survey was constructed with questions emerging from the game-based learning and gamification literature. It was distributed to communication faculty at public institutions of higher education in a southern state. In this context, the author argues that while the term gamification is novel, the approach is not. Based on the results, current gamification strategies appear to be a repackaging of traditional instructional strategies."
Carla Shinn

Proofread for Project Gutenberg - 41 views

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    Distributed Proofreaders (DP) provides a web-based method to ease the conversion of Public Domain books into e-books. By dividing the workload into individual pages, many volunteers can work on a book at the same time, which significantly speeds up the creation process.
Kate Pok

In Which We Discover Stanines - 33 views

  • when we think of scoring a rubric, we intuitively think that each of the possible scores as being equally likely.  This is a subtle systemic bias that happens because each column in the rubric’s grid is the same width.  So what?  Well, we’ve just seen that it makes just as much sense for intervals to vary in size as it does for them all to be the same size.  In other words: you cannot interpret a rubric element’s scores unless you know what kind of distribution has been assumed by the author of the rubric!
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    a poorly organized site with some VERY useful information about rubrics
anzadowney

Partial Products Song (Area Model/Distributive Property) - YouTube - 0 views

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    This is a catchy song reminding students to decompose numbers in order to solve those unknown facts such as 7x8. Great visuals and he uses common language. "https://youtu.be/I9mm_m1EZ4M"
mwellis

6.1 Learning about Multiplication Using Dynamic Sketches of an Area Model - 29 views

  • The figure below shows a rectangle with width 3 and height y. The product 3y represents the area of the 3-by-y rectangle. Change the value of y by dragging the red point up and down the vertical axis. Note that as the point is dragged, the area of the rectangle changes simultaneously.
    • mwellis
       
      This is a great exploration for students to begin making connections between whole number multiplication and decimal multiplication.  One modification I would make is to have students make a partition (on grid paper) to show the partial products so I could connect the figure to a symbolic algorithm for multiplication and the distributive property.  For example, if it was 1.2 x 3, the partial products might be (1x3) + (.2 x 3).
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    Example of using area model to explore multiplication by values greater than 1 and values between 0 and 1.
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