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Randolph Hollingsworth

Executive Summary of Serious Games: Improving Public Policy Through Game-based Learning... - 17 views

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    Ben Sawyer is the cofounder of Digitalmill, where he is in charge of strategy, technology, and business development. Located in Portland, Maine, Digitalmill is a technology development firm with clients worldwide. It has worked on a wide variety of projects dealing with interactive game development, including support for The Sloan Foundation's Virtual U game project. The company has produced two books on game development, numerous articles about developing games, and several market research reports on the gaming industry. Currently Digitalmill is working on Virtual U 2.0, and consulting on other projects that integrate gaming, education, and training. Sawyer has authored or co-authored more than 10 computer trade books as well as numerous articles on a wide range of technology areas including e-commerce, interactive game development, software marketing, and computer graphics. Publications include The Ultimate Game Developer's Sourcebook, published in 1996 by Coriolis Group Books. To find out more about the author, please visit: www.dmill.com Contact the author: bsawyer@dmill.com
Mark Glynn

(32) (PDF) An Overview and Study on the Use of Games, Simulations, and Gamification in ... - 14 views

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    "This article examines the use of both game-based learning (GBL) and gamification in tertiary education. This study focuses specifically on the use of games and/or simulations as well as familiarity with gamification strategies by communication faculty. Research questions concentrate on the rate, frequency, and usage of digital and non-digital games and/or simulations in communication courses, as well as instructor familiarity with gamification. A survey was constructed with questions emerging from the game-based learning and gamification literature. It was distributed to communication faculty at public institutions of higher education in a southern state. In this context, the author argues that while the term gamification is novel, the approach is not. Based on the results, current gamification strategies appear to be a repackaging of traditional instructional strategies."
Peter Beens

PIPEDREAMS - Due Diligence and Social Media, Gaming and 21st Century Learning. Will edu... - 51 views

  • Make Social Media and Blended Learning Strategies as much a priority as traditional literacies.
  • insist that all teachers have a solid understanding of the tools, strategies, and pedagogies so that we can help kids navigate in these online social environments
  • how many educators are encouraged to teach with it, without fully understanding the tool itself, or grasping the research behind its use, or acknowledging the implications of its use (including safety)
  • ...1 more annotation...
  • where does the responsibility lay on education organizations to guide kids in an environment (even facebook, youtube, twitter, gaming)where they are spending so much time?
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    I gasped. "What about Ethics? Character? Kindness?", I wonder. I continue to wonder (now with my TEACHER LENS),  "I've never heard of a school based PD about Minecraft servers, or world bucket". Come to think of it, I've never heard of a mandatory in-service, PD session about any social gaming , or media tool or strategy. 
Josephine Dorado

NSTA :: Gaming Strategies Enhance Learning - 3 views

  • Embodied learning theory maintains that associating movement with content results in better learning. The creators of SMALLab, an immersive virtual learning environment, introduced the Flow system last spring. Flow allows educators to implement embodied learning at a much lower cost: In classrooms with an interactive whiteboard, the only new equipment needed is a Kinect camera. The Flow learning scenarios (some available free, but most by subscription) are projected onto the whiteboard, and the camera captures students’ actions.
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    Good article on game technologies that facilitate embodied learning strategies, which connect movement to concepts. 
Martin Burrett

FreeCol - 78 views

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    Colonization is a strategy game where players take on the role of settles and build towns in a new land. A useful game for history lessons. http://ictmagic.wikispaces.com/History
Martin Burrett

Cut the Rope - 103 views

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    A fun strategy game where players must cut ropes to feed the little creature. http://ictmagic.wikispaces.com/Educational+Games
david stong

A Neurologist Makes the Case for the Video Game Model as a Learning Tool | Edutopia - 45 views

    • skoelker
       
      Students tune out on tasks that appear to be unachievable.
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    "The popularity of video games is not the enemy of education, but rather a model for best teaching strategies" Several years old but still excellent.
denicem1

Gaming in Education: Using Games as a Support Tool to Teach History - 13 views

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    This article describes how gaming applications can be used effectively as a teaching strategy and not an interference to learning.
Martin Burrett

Dice Wars - 70 views

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    A fun dice game where you need to invade other areas by rolling a bigger number. http://ictmagic.wikispaces.com/Educational+Games
Martin Burrett

Freeciv - 73 views

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    Civilization is a popular series of strategy games where players must build empires, trade and wage war. It is also a personal favourite of mine. This is a fab free downloadable version which could be useful in many areas of the curriculum, including money and area in maths and learning about cultures from the past. http://ictmagic.wikispaces.com/History
Martin Burrett

Run An Empire - 13 views

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    Looking to keep a fitness resolution this year? Find motivation to get moving and keep fit with this superb location-based strategy game for runners and walkers. Gain virtual coins for being active which you can use to advance your settlement. Locations are not precisely show nor in real time, so you can use it with pupils without safely concerns. If using it for yourself, it can link to Strava to keep you motivated to lace up your running shoes without extra hassle. But don't you come around here and fight me for MY castles!
pkrason

Free Technology for Teachers: Socratic Smackdown - A Game for Learning and Practicing D... - 131 views

  • forty students
    • pkrason
       
      I tried mine with a class of 30, and it worked out very well.  I chose to prepare the room in a typical Socratic Seminar fashion with chairs aligned in two concentric circles.  
  • text-based question
    • pkrason
       
      Essential Questions throughout the chapter work well for this purpose.
  • debate a question
    • pkrason
       
      We debated whether or not Emperor Qin Shi Huangdi was a successful leader.  We also built a discussion off of analyzing Medieval and Renaissance artwork.  
    • pkrason
       
      Debate
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    Socratic Smackdown is a fun discussion-based game to encourage students to formulate arguments and argue these points referencing textual evidence.
Will Richardson

2009 Horizon Report » Key Trends - 0 views

shared by Will Richardson on 26 Jan 09 - Cached
  • Increasingly, those who use technology in ways that expand their global connections are more likely to advance, while those who do not will find themselves on the sidelines.
    • Adrienne Michetti
       
      Does this spell things out for teachers who are not willing to embrace these technologies?
    • Will Richardson
       
      I would love to see some research to support this. It's a nice soundbite, but what it is based on?
  • The notions of collective intelligence and mass amateurization are redefining scholarship as we grapple with issues of top-down control and grassroots scholarship.
    • Adrienne Michetti
       
      The community is changing the learning process.
  • opportunity for increased social interaction and civic engagement among this group. The success of game-based learning strategies owes to active participation and interaction being at the center of the experience, and signals that current educational methods are not engaging students enough.
    • Adrienne Michetti
       
      But the question is, how can these gaming communities offer more opportunities for LEARNING? I think currently, many of them exist for entertainment. A shift needs to happen.
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  • visual literacy will become an increasingly important skill
  • Visual literacy must be formally taught,
    • Adrienne Michetti
       
      visual literacy IS formally taught in English language arts classrooms (it is one of the strands) AND in Art classes. Aren't all students taking these courses???
  • Increasingly, those who use technology in ways that expand their global connections are more likely to advance, while those who do not will find themselves on the sidelines.
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    Shared by Wes Fryer addresses gaming, colaboration, crowd wisdom, social interaction, etc
anonymous

The Coach in the Operating Room - The New Yorker - 37 views

  • I compared my results against national data, and I began beating the averages.
    • anonymous
       
      this is one of the most important reasons for data and using the data to help guide instruction
  • the obvious struck me as interesting: even Rafael Nadal has a coach. Nearly every élite tennis player in the world does. Professional athletes use coaches to make sure they are as good as they can be.
    • anonymous
       
      Why wouldn't we want a coach? Our supervisor or administrator often serves as an evaluator but might not have the time due to time constraints to serve as an effective and dedicated coach. Yet, a coach doesn't have to be an expert. Couldn't the coach just be a colleague with a different skill set?
  • They don’t even have to be good at the sport. The famous Olympic gymnastics coach Bela Karolyi couldn’t do a split if his life depended on it. Mainly, they observe, they judge, and they guide.
    • anonymous
       
      PROFOUND!!!
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  • always evolving
    • anonymous
       
      Please tell me what profession isn't always evolving? It something isn't evolving, it is dying! So, why doesn't everyone on the face of the earth - regardless of his/her profession or station in life - need coaching periodically to help them continue to grow and evolve?
  • We have to keep developing our capabilities and avoid falling behind.
  • no matter how well prepared people are in their formative years, few can achieve and maintain their best performance on their own.
  • outside ears, and eyes, are important
  • For decades, research has confirmed that the big factor in determining how much students learn is not class size or the extent of standardized testing but the quality of their teachers.
    • anonymous
       
      So, instead of having students take test after test after test, why don't we just have coaches who observe and sit and discuss and offer suggestions and divide the number of tests we give students in half and do away with half? Are we concerned about student knowledge? student performance? student ability? student growth or capacity for growth? What we really need to identify is what we value!
  • California researchers in the early nineteen-eighties conducted a five-year study of teacher-skill development in eighty schools, and noticed something interesting. Workshops led teachers to use new skills in the classroom only ten per cent of the time. Even when a practice session with demonstrations and personal feedback was added, fewer than twenty per cent made the change. But when coaching was introduced—when a colleague watched them try the new skills in their own classroom and provided suggestions—adoption rates passed ninety per cent. A spate of small randomized trials confirmed the effect. Coached teachers were more effective, and their students did better on tests.
    • anonymous
       
      Of course they are more effective! They have a trusted individual to guide them, mentor them, help sustain them. The coach can cheer and affirm what the teacher is already doing well and offer suggestions that are desired and sought in order to improve their 'game' and become more effective.
  • they did not necessarily have any special expertise in a content area, like math or science.
    • anonymous
       
      Knowledge of the content is one thing and expertise is yet another. Sometimes what makes us better teachers is simply strategies and techniques - not expertise in the content. Sometimes what makes us better teachers could simply be using a different tool or offering options for students to choose.
  • The coaches let the teachers choose the direction for coaching. They usually know better than anyone what their difficulties are.
    • anonymous
       
      The conversation with the coach and the coach listening and learning what the teacher would like to expand, improve, and grow is probably the most vital part! If the teacher doesn't have a clue, the coach could start anywhere and that might not be what the teacher adopts and owns. So, the teacher must have ownership and direction.
  • teaches coaches to observe a few specifics: whether the teacher has an effective plan for instruction; how many students are engaged in the material; whether they interact respectfully; whether they engage in high-level conversations; whether they understand how they are progressing, or failing to progress.
    • anonymous
       
      This could provide specific categories to offer teachers a choice in what direction they want to go toward improving - especially important for those who want broad improvement or are clueless at where to start.
  • must engage in “deliberate practice”—sustained, mindful efforts to develop the full range of abilities that success requires. You have to work at what you’re not good at.
  • most people do not know where to start or how to proceed. Expertise, as the formula goes, requires going from unconscious incompetence to conscious incompetence to conscious competence and finally to unconscious competence.
    • anonymous
       
      Progression
  • The coach provides the outside eyes and ears, and makes you aware of where you’re falling short.
    • anonymous
       
      The coach also makes you aware of where you are excelling!
  • So coaches use a variety of approaches—showing what other, respected colleagues do, for instance, or reviewing videos of the subject’s performance. The most common, however, is just conversation.
  • “What worked?”
    • anonymous
       
      Great way to open any coaching conversation!
  • “How could you help her?”
  • “What else did you notice?”
    • anonymous
       
      These questions are quite similar to what we ask little children when they are learning something new. How did that go? What else could you do? What could you do differently? What more is needed? What would help?
  • something to try.
    • anonymous
       
      Suggestions of something to try! Any colleague can offer this - so why don't we ask colleagues for ideas of something to try more often?
  • three colleagues on a lunch break
  • Good coaches, he said, speak with credibility, make a personal connection, and focus little on themselves.
    • anonymous
       
      I probably need this printed out and stuck to the monitor of my computer or tattooed on my hand!
  • “listened more than they talked,” Knight said. “They were one hundred per cent present in the conversation.”
    • anonymous
       
      patient, engaged listening
  • coaching has definitely changed how satisfying teaching is
  • trying to get residents to think—to think like surgeons—and his questions exposed how much we had to learn.
    • anonymous
       
      Encouraging people to think - it is important to teach and encourage thinking rather than teaching them WHAT to think!
  • a whole list of observations like this.
  • one twenty-minute discussion gave me more to consider and work on than I’d had in the past five years.
  • watch other colleagues operate in order to gather ideas about what I could do.
    • anonymous
       
      This is one of the greatest strategies to promote growth - ever!
  • routine, high-quality video recordings of operations could enable us to figure out why some patients fare better than others.
    • anonymous
       
      I always hate seeing a video of me teaching but I did learn so much about myself, my teaching, and my students that I could not learn in any other way!
  • I know that I’m learning again.
  • It’s teaching with a trendier name. Coaching aimed at improving the performance of people who are already professionals is less usual.
    • anonymous
       
      But it still works and is effective at nudging even those who are fabulous to be even better!
  • modern society increasingly depends on ordinary people taking responsibility for doing extraordinary things
  • coaching may prove essential to the success of modern society.
  • We care about results in sports, and if we care half as much about results in schools and in hospitals we may reach the same conclusion.
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    Valuable points about coaching - makes me want my own coach!
Randy Rodgers

BYOT/BYOD Pearltree - 61 views

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    Pearltree I am putting together with resources covering variety of BYOD-related topics, including issues, implementation, classroom strategies, more.
m101poe

Effective Teaching Resources and Strategies - Oppositional Defiant Disorder - 16 views

  • Pick your battles - if you try to fight with them about everything.. nobody wins
  •    - Talk to a colleague about how you are feeling. Sometimes venting is all you need!                      - Go for a walk at recess or lunch                      - Take a deep breath and remember, the child is not doing this on purpose and they may be as frustrated as you.                                          - Play a quick game online...
  • It is important to remember that we need to be fair to all students. Fair means to support them with what they need... not to treat them all the same way. 
Marc Patton

Top Stars | Inspiring Uses of Hubble in Education - 0 views

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    Are you looking for ways to inspire your students using the Hubble Space Telescope? Visit our showcase to see what other educators are using-formal lesson plans, blogs, games and presentations-the sky is the limit! Join us on Twitter
Steve Ransom

NCTE Position Statement on Machine Scoring - 9 views

  • Conclusions that computers can score as well as humans are the result of humans being trained to score like the computers (for example, being told not to make judgments on the accuracy of information). 
  • Computer scoring systems can be "gamed" because they are poor at working with human language, further weakening the validity of their assessments and separating students not on the basis of writing ability but on whether they know and can use machine-tricking strategies.
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    Important and well written
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